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On a new mission, it is now working.
ZEN is required for server and zeus as far as i am aware, but you'd need to check that with the author of that mod.
I've placed the Anomalies in the Mission file in the Eden Editor, When I test it, it works, but when I load it onto my server, they're gone.
Does 3den need to be loaded on the Server for the Anomalies to persist? I use ZEN for my Zeus activities, and only use 3den to edit the map, it isn't loaded on the server.
Is there any additional set-up required? the way this mod reads tells me I can just place the module like any other asset, save it and load it like normal.
For context, I'm working on an Evannex server, and I've never encountered anything like this before. Yes the Anomalies mod is loaded on the server. I'm also placing the individual Modules.
I feel like I'm missing something, but it's also been a long day. Any help is appreciated.
but you can activate the procedural system inside the addon options to just spawn anomalies around players on the fly.
Or it's manually ?
The Zen modules should show up if the game master module in 3den is set to include things from addons not present in the mission.
If you use a mod, script or mission that just creates the zeus interface for your, then you will need to check those to include addons not present in the mission
can you take a look into the latest RPT file when it happens? Maybe there is some clue. Right now I do not know how ot help other than ask for this file. The mod + ace + cba + a bunch of other mods i have for testing works fine on my end. so i am unsure here.
@These/Those Square Nuts
Same goes to you then. It is a bit hard to take a stab into the dark here.
Try to repair the mods you are loading. I just tried this locally with just cba and this mod loaded and that works just fine.
Hey can you describe the issues in more detail? What is happening, any errors?
@Pissing for Everton right now
It crashes just by starting the game with this mod and cba?
Some fixes and adjustments
https://github.com/diwako/stalker_anomalies/wiki/Functions-and-Variables#anomaly_ignore
Is there a way to make certain units immune to the effect of the anomalies either as a whole or individual anomaly types. I know I can do the Fog with a mask, just wondering about the others? (as there doesn't seem to be info in the wiki)
Added systems for random blowout events and a system to add anomalies across the whole map
https://github.com/diwako/stalker_anomalies/wiki/Functions-and-Variables#isinshelter
If I am indoors, I should not get thrown to the ground? Or is it just that I won't die? I ask because when testing it, I was thrown to the ground while indoors. Though I had it set to non lethal so I didn't know if it was deadly or not. Guess I can go test that now.