Total War: WARHAMMER II

Total War: WARHAMMER II

Geopolitics
21 Comments
mr.napop  [author] 25 Sep @ 2:38am 
Perfect! check the faction selection screen and diplomacy for 0 diplomacy bonus with all factions your not at war with
Oliveira 24 Sep @ 1:46pm 
Now it works! The faction selection screen loaded, and I was able to start a campaign. Is there any way to check if it's working correctly?
mr.napop  [author] 24 Sep @ 1:35pm 
So it's the exact same crash as before the fix? happened to me as well but fixed it.
Are you using KMM? if so then have you unsubscribed from there? Try unsubscribing and check if 'Geopolitics.pack' is still in the data folder 'C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\data', if it is then manually delete it, and then subscribe again.
Oliveira 24 Sep @ 1:14pm 
I even use other mods, but I disabled them to test. So, with or without other mods, the CTD persists. I open the game > new campaign > choose one of the modes and press continue. The game crashes and gives CTD. I tried unsubscribing and subscribing, but it didn't work.
mr.napop  [author] 24 Sep @ 12:17pm 
Works on my end, what exactly leads to the crash? are you using other mods? specify more details please
Oliveira 24 Sep @ 8:35am 
I tried again with the update and it still gives CTD :(
mr.napop  [author] 24 Sep @ 2:03am 
Hey man yes I wrongly added some values that referenced other mods so it crashed when using without them, fixed now. Thank you!
Oliveira 23 Sep @ 3:42pm 
Hi! I'm having CTD when using your mod :( I tried leaving only it active and the game crashes trying to start a new campaign in both modes (ME and main story)
mr.napop  [author] 14 Sep @ 3:08am 
Hey bro thank you very much, i'm glad you like it. I won't make specific adjustments as it is a slippery slope, and i actually forgot to add some of them, so thanks again.

You can however adjust it very easily: download RPFM [github.com] (releases from the right side of the page), open the mod from the workshop (or data folder if you use kaedrin mod manager), then open effect_bundles_to_effects_junctions_tables and just delete whatever entries you don't want such as wh2_main_lord_trait_arb_caliphate_of_araby entry.
Green Rabbit 12 Sep @ 2:07am 
Hello again i tried playing the game with this mod, it was great, a lot NAP that make sense, peace are declared when it make sense, but i think the aversion for specific faction should still be there, for example arkhan should still hate all tomb kings and vice versa, the araby caliph should still hate all tomb kings, just for the specific faction that have specific diplomatic modifier, the rest can stay the same, just an input, i would actually love to edit myself but my knowledge of modding is almost nonexistent the mod is still great tho amazing job!
mr.napop  [author] 9 Sep @ 1:36am 
Hey man thank you very much you and the other friend were absolutely right, sorry for the oversight - I didn't include 3 required entries from Mixu's legendary lords 1, that caused a crash when playing with Mixu's unlocker alone, but not when playing without any of mixu's mods.

Updated and fixed, along another revisited change that restored many dillema/action based diplomatic relations.
Green Rabbit 8 Sep @ 1:00am 
Hi man i just tried this with jusi mixu unlocker and this mod it definitely crashed, i would love to try this mod
CaptainTeamwork 9 Jan @ 4:12am 
I'm Noctilus and I'm trading with some human dude right outta the gate. Capitalism is wonderful :steamthumbsup:
CaptainTeamwork 9 Jan @ 4:11am 
Me Likes :steamthumbsup:
A.P. 25 Dec, 2024 @ 4:36am 
Id works with mega faction unlocker too. I am playing with Necrarch Brotherhood with it. The mod completely changes behaviours and makes things very interesting. I also added Random AI personalities as you have recommended. And it was a pleasant surprise to see Dwarves fighting with Empire and Wood elves getting out of Athel Loren to conquer nearby territories. This mod with the recommended mods given here removes the static, predictable outcome of Mortal Empires campaign. At this point i am completely puzzled why CA did'nt do things this way in the first place.
mr.napop  [author] 22 Dec, 2024 @ 12:56am 
It works with Mixu's Unlocker as I play with it too, perhaps it's SFO.
Meister Reinbeau 21 Dec, 2024 @ 10:48pm 
Just wanted to say that the game is not launching when the Geopolitics mod is enabled along with SFO and Mixu's Unlocker . Since I want to test this mod, I will be dropping Mixu for a Vampire Coast Vortext campaign.
mr.napop  [author] 12 Dec, 2024 @ 2:56pm 
hehe thanks man, priors do encumber logic at times, and letting them go can truly feel magical.
Glad you like it, have fun conjuring new relations
A.P. 12 Dec, 2024 @ 12:53pm 
I don't know what sorcery you conjured up. But this mod makes diplomacy make sense. AI factions are acting logically now.
mr.napop  [author] 10 Dec, 2024 @ 3:51am 
It neutralizes all relations but doesn't edit base game diplomacy restrictions (if there are any)
AkimboWasabiMenthol 7 Dec, 2024 @ 12:31pm 
wait wtf if this works as it says this is one of the greatest tw2 mods ever