Garry's Mod

Garry's Mod

[ZBASE] HL2-Styled HLA NPCs
134 Comments
shittgod 4 Oct @ 6:57pm 
is the hazmat worker zombie supposed to be crabless? everytime I spawn him he doesnt have a head and im not sure if its one of my mods
BallFondler06 22 Sep @ 8:00pm 
There's been a Z-base update and now the Suppressor doesn't fire correctly. Also the viscerator was removed so the Ordinal spawns nothing now
17th21stlancers 21 Sep @ 7:41pm 
i'd like to see transition period soldiers actually throw grenades since grunts and ordinals can
BosnianNationalist 17 Aug @ 8:24pm 
THEY'RE SO SMART I WAS RELOADING IN A ROOM AND A WALLHAMMER SNUCK UP ON A WINDOW AND MAG DUMPED ME WHILE I DIDN'T SEE THEM
also, please add headcrab takeover support
When I pick up the pulse smg it’s just a large error and doesn’t fire. Am I doing something wrong, or is this a bug?
UNIT1 31 Jul @ 12:25pm 
theres a bug with the charger "rocket" feature as it just turns him into a speed hacker for some reason when he pulls out a grenade
(like he's super fast for no fucking reason lol)
UNIT1 29 Jul @ 9:38am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536756954
@KirkRonanCrusader
here you go and for anyone that wants the alyx voicelines
phillpin 27 Jul @ 7:09pm 
Hey man, is there a PM for the HL-2 Style Spikewall?
KirkRonanCrusader 26 Jul @ 4:11pm 
Ive noticed only the charger has the alyx lines, any plans to add the voicelines for the other units?
EJ_5527  [author] 21 Jul @ 7:18pm 
@Snekenjoyer6 i think the textures might actually be in the shotgun's texture folder
Petra 21 Jul @ 6:51pm 
FUCKIN A
Snekenjoyer6 21 Jul @ 12:15pm 
huh, okay now thats strange, im trying to port that model seperately to a different LMG type weapon for personal use, and its just missing textures

i swear i have the model path correct..
EJ_5527  [author] 19 Jul @ 1:05am 
iirc they're just the ar2 textures, so they're base-game
Snekenjoyer6 18 Jul @ 4:49pm 
hey im sorry but whre are the textures for the suppressor LMG? i cant seem to find them in the files anywhere...
Roshiro 14 Jul @ 2:27pm 
Amazing mod! These npcs work like a charm! Are there any plans for implementing the shielding ability for the Wallhammer?
Petra 4 Jul @ 10:13am 
fuckface title in the ragdoll,
EJ_5527  [author] 4 Jul @ 9:58am 
its in the fuckface ragdoll, its a title
Petra 4 Jul @ 9:50am 
it's in the ragdoll fuckface, its a title
DownBeatClamp48 29 Jun @ 7:49am 
i love how theres just... Jeff
Large_Gremlin 20 Jun @ 8:08pm 
Honestly, I'd love to see you cook up a Black Mesa-style NPC pack next, considering how good this is.
Mellow 13 Jun @ 3:10pm 
ah ok. No worries. Last I checked literally no one else has cared about them.
EJ_5527  [author] 13 Jun @ 8:02am 
no i just have no idea how i would code that, the most complex thing i've coded is the armored headcrabs disguising themselves
Mellow 12 Jun @ 12:55pm 
ik this might be hella nitpicky since basically no one talks about them, but I think you forgot the electric headcrabs
NotInsaneTF2Player 4 Jun @ 7:43am 
is there a hl2 styled hla weapons mod?
EJ_5527  [author] 31 May @ 2:31am 
you can find the shell's prop in the addon's folder to spawn it(obviously)
EJ_5527  [author] 31 May @ 2:31am 
armored headcrabs can now disguise themselves as long as theres one of their shells within a 512 unit radius and the chance convar is set to 1 and above
17th21stlancers 30 May @ 3:54am 
Ah alright
EJ_5527  [author] 29 May @ 3:53pm 
was experimenting with that, i need to make better gesture animations first unfortunately
SPARTA 29 May @ 6:10am 
@17th21stlancers same question
17th21stlancers 29 May @ 5:19am 
Will wallhammer ever get an actual shield ability?
UNIT1 28 May @ 7:00pm 
@TheDesertRoad
Erm actually its called "Headcrab takeover"
also tf you mean "isn't so armored"???
Looks pretty armored up to max to my eyes...
EJ_5527  [author] 28 May @ 2:52pm 
oh shit yeah, forgot about that but i think i need to remake the model entirely
MaliceAndTragedy 28 May @ 8:27am 
Question but are you planning on maybe making the Zombie Wallhammer's textures be consistent with the updated texture of the Wallhammer?
TheDesertRoad 25 May @ 2:40pm 
can you add compatibility with the "zombies takeover" addon?
TheDesertRoad 24 May @ 6:12pm 
construction strider has broken animations
TheDesertRoad 24 May @ 10:04am 
the armored headcrab isnt so armored
TheDesertRoad 24 May @ 9:54am 
jeff feels a bit incomplete
Large_Gremlin 23 May @ 8:27pm 
I love mods like this. They make the Combine so much more fun to fight.

Also, armed Zombines would be *really* funny to add to this. (I mean, technically the Zombcharger is already technically one, but it kinda feels weird that there's no regular armed Zombines at all.)
Sakboi2012 17 May @ 10:12pm 
yay!!
John Government 17 May @ 5:19pm 
wait am i missing something or what because when they drop there weapons and i pick them up they appear as errors
17th21stlancers 14 May @ 2:53pm 
Also another thing ive found, when walking and shooting the suppresors feet kinda glide, like on ice skates or smth lol
17th21stlancers 12 May @ 9:30am 
also idk if this is intentional but the transition period soldiers also cant throw grenades? i notice stuff like grunts can its just transition period soldiers never do
17th21stlancers 12 May @ 5:19am 
thanks for fixing it :steamthumbsup:
17th21stlancers 11 May @ 11:07am 
Idk if im tweaking but i swear the transition soldiers are slower than they should be
ScoutTim66 11 May @ 10:12am 
yoo whyd it dissapear i was scared broooooooooooooooooooo:headcrab::physgun:
17th21stlancers 11 May @ 9:57am 
YAY ITS BACK!!!
-_ΩmegaTheFlower_- 10 May @ 7:59pm 
Now THIS is absolute cinema!
UNIT1 10 May @ 5:47pm 
Ay! the addons back! in one singular package!
nice