Garry's Mod

Garry's Mod

[ZBASE] HL2-Styled HLA NPCs
134 kommentarer
shittgod 4. okt. kl. 18:57 
is the hazmat worker zombie supposed to be crabless? everytime I spawn him he doesnt have a head and im not sure if its one of my mods
BallFondler06 22. sep. kl. 20:00 
There's been a Z-base update and now the Suppressor doesn't fire correctly. Also the viscerator was removed so the Ordinal spawns nothing now
17th21stlancers 21. sep. kl. 19:41 
i'd like to see transition period soldiers actually throw grenades since grunts and ordinals can
BosnianNationalist 17. aug. kl. 20:24 
THEY'RE SO SMART I WAS RELOADING IN A ROOM AND A WALLHAMMER SNUCK UP ON A WINDOW AND MAG DUMPED ME WHILE I DIDN'T SEE THEM
GenevaConventionIsAChecklist 9. aug. kl. 14:41 
also, please add headcrab takeover support
GenevaConventionIsAChecklist 3. aug. kl. 19:44 
When I pick up the pulse smg it’s just a large error and doesn’t fire. Am I doing something wrong, or is this a bug?
UNIT1 31. juli kl. 12:25 
theres a bug with the charger "rocket" feature as it just turns him into a speed hacker for some reason when he pulls out a grenade
(like he's super fast for no fucking reason lol)
UNIT1 29. juli kl. 9:38 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536756954
@KirkRonanCrusader
here you go and for anyone that wants the alyx voicelines
phillpin 27. juli kl. 19:09 
Hey man, is there a PM for the HL-2 Style Spikewall?
KirkRonanCrusader 26. juli kl. 16:11 
Ive noticed only the charger has the alyx lines, any plans to add the voicelines for the other units?
EJ_5527  [ophavsmand] 21. juli kl. 19:18 
@Snekenjoyer6 i think the textures might actually be in the shotgun's texture folder
Petra 21. juli kl. 18:51 
FUCKIN A
Snekenjoyer6 21. juli kl. 12:15 
huh, okay now thats strange, im trying to port that model seperately to a different LMG type weapon for personal use, and its just missing textures

i swear i have the model path correct..
EJ_5527  [ophavsmand] 19. juli kl. 1:05 
iirc they're just the ar2 textures, so they're base-game
Snekenjoyer6 18. juli kl. 16:49 
hey im sorry but whre are the textures for the suppressor LMG? i cant seem to find them in the files anywhere...
Roshiro 14. juli kl. 14:27 
Amazing mod! These npcs work like a charm! Are there any plans for implementing the shielding ability for the Wallhammer?
Petra 4. juli kl. 10:13 
fuckface title in the ragdoll,
EJ_5527  [ophavsmand] 4. juli kl. 9:58 
its in the fuckface ragdoll, its a title
Petra 4. juli kl. 9:50 
it's in the ragdoll fuckface, its a title
DownBeatClamp48 29. juni kl. 7:49 
i love how theres just... Jeff
Large_Gremlin 20. juni kl. 20:08 
Honestly, I'd love to see you cook up a Black Mesa-style NPC pack next, considering how good this is.
Mellow 13. juni kl. 15:10 
ah ok. No worries. Last I checked literally no one else has cared about them.
EJ_5527  [ophavsmand] 13. juni kl. 8:02 
no i just have no idea how i would code that, the most complex thing i've coded is the armored headcrabs disguising themselves
Mellow 12. juni kl. 12:55 
ik this might be hella nitpicky since basically no one talks about them, but I think you forgot the electric headcrabs
NotInsaneTF2Player 4. juni kl. 7:43 
is there a hl2 styled hla weapons mod?
EJ_5527  [ophavsmand] 31. maj kl. 2:31 
you can find the shell's prop in the addon's folder to spawn it(obviously)
EJ_5527  [ophavsmand] 31. maj kl. 2:31 
armored headcrabs can now disguise themselves as long as theres one of their shells within a 512 unit radius and the chance convar is set to 1 and above
17th21stlancers 30. maj kl. 3:54 
Ah alright
EJ_5527  [ophavsmand] 29. maj kl. 15:53 
was experimenting with that, i need to make better gesture animations first unfortunately
SPARTA 29. maj kl. 6:10 
@17th21stlancers same question
17th21stlancers 29. maj kl. 5:19 
Will wallhammer ever get an actual shield ability?
UNIT1 28. maj kl. 19:00 
@TheDesertRoad
Erm actually its called "Headcrab takeover"
also tf you mean "isn't so armored"???
Looks pretty armored up to max to my eyes...
EJ_5527  [ophavsmand] 28. maj kl. 14:52 
oh shit yeah, forgot about that but i think i need to remake the model entirely
MaliceAndTragedy 28. maj kl. 8:27 
Question but are you planning on maybe making the Zombie Wallhammer's textures be consistent with the updated texture of the Wallhammer?
TheDesertRoad 25. maj kl. 14:40 
can you add compatibility with the "zombies takeover" addon?
TheDesertRoad 24. maj kl. 18:12 
construction strider has broken animations
TheDesertRoad 24. maj kl. 10:04 
the armored headcrab isnt so armored
TheDesertRoad 24. maj kl. 9:54 
jeff feels a bit incomplete
Large_Gremlin 23. maj kl. 20:27 
I love mods like this. They make the Combine so much more fun to fight.

Also, armed Zombines would be *really* funny to add to this. (I mean, technically the Zombcharger is already technically one, but it kinda feels weird that there's no regular armed Zombines at all.)
Sakboi2012 17. maj kl. 22:12 
yay!!
John Government 17. maj kl. 17:19 
wait am i missing something or what because when they drop there weapons and i pick them up they appear as errors
17th21stlancers 14. maj kl. 14:53 
Also another thing ive found, when walking and shooting the suppresors feet kinda glide, like on ice skates or smth lol
17th21stlancers 12. maj kl. 9:30 
also idk if this is intentional but the transition period soldiers also cant throw grenades? i notice stuff like grunts can its just transition period soldiers never do
17th21stlancers 12. maj kl. 5:19 
thanks for fixing it :steamthumbsup:
17th21stlancers 11. maj kl. 11:07 
Idk if im tweaking but i swear the transition soldiers are slower than they should be
ScoutTim66 11. maj kl. 10:12 
yoo whyd it dissapear i was scared broooooooooooooooooooo:headcrab::physgun:
17th21stlancers 11. maj kl. 9:57 
YAY ITS BACK!!!
-_ΩmegaTheFlower_- 10. maj kl. 19:59 
Now THIS is absolute cinema!
UNIT1 10. maj kl. 17:47 
Ay! the addons back! in one singular package!
nice