KeeperRL

KeeperRL

TPK's - Infernal Contracts
26 Comments
Johnny John Johnson 21 Jan @ 11:04pm 
Fair enough, I did just get dwarves to do it until I got demonic smiths
ThePaleKing  [author] 20 Jan @ 12:27pm 
Through the prison system, there are many dwarves and humans that you can enslave to craft iron gear.
Johnny John Johnson 19 Jan @ 10:52pm 
The only demon that can craft things is the demon blacksmith, which you need master demonology to summon. How are we supposed to get metal equipment before we get master demonology?
ThePaleKing  [author] 18 Jan @ 5:24pm 
Correct, currently they are stand alone. (individually they are compatible with bonus mod if bonus mod is enabled first) at some point I'll merge my mods as a separate 'all in one' mod.
Mirathrim 18 Jan @ 4:37am 
This mod doesn't work together with "TPK's - Rise of the Dark Elves" in any order of "activation".
Turbo-Laser Ninjadragon 14 Jan @ 4:48am 
Sorry I see that you already answered my question about expansion of the circle magic.
Friend me and shoot me a message if you'd like to collaborate. it's entirely possible I could carry enough of the weight to make it more fun and less fuel for further burnout.
Turbo-Laser Ninjadragon 14 Jan @ 4:45am 
@ThePaleKing

Would you ever consider expanding this mod into a full fledged circle magic system?
I have thought this through extensively and could contribute the art if needed.
Probably couldn't make it on my own.
ThePaleKing  [author] 21 Dec, 2024 @ 4:55pm 
About the different storage types? Not sure, I didn't play the tutorial so I'm not sure if it covered different storage options. As for more things to do with the magic circles, we'll see. I'm a bit burned out on modding keeperrl at the moment. But perhaps in future I'll expand it.
Turbo-Laser Ninjadragon 20 Dec, 2024 @ 9:47pm 
no...I did not and now that I have I see that it works just fine. Thank you.

Did I miss something?
How was I intended to know this? is there an instruction page I missed someplace?
I'm sorry for asking.

it's a wonderful mod BTW and I would love to see an expansion to the magic circles.
ThePaleKing  [author] 20 Dec, 2024 @ 3:18pm 
did you build the Grave storage building?
Turbo-Laser Ninjadragon 20 Dec, 2024 @ 2:10pm 
this mod looks so fun, I had completely burnned out on keeper RL and hadn't played in some time then I saw this mod and suddenly I wanted to try it again Unfortunately I can't seem to accumulate any more corpses after the initial 20. I've collected every corpse on the map, I've killed all the bandits all the peasants and anything else I could kill, I've tried carrying the corpses, i've tried depositing them in resources (which is frankly what would make the most sense) I've tried pillage it seems like I have tried everything.

What am I missing here?
Turbo-Laser Ninjadragon 20 Dec, 2024 @ 9:43am 
Hey, I probably missed something but I have collected a bunch of corpses and in resources i still see '0' next to corpses.

could somebody tell me what stupid thing I am doing wrong here?
Not_Doppler 29 Nov, 2024 @ 5:04pm 
which brings me to a second idea: Sacrificial altars and "hunting grounds", if demons were much more money oriented, and when sacrificing slaves they gave you a sum of gold, it could create a gameplay loop, you could add a structure which periodically (every 2000 turns, a long time) spawned a group of peasants or have the chance of being an army of knights, enslave people, sacrifice them, and then create infernite with the gold, and use the gold, infernite and maybe corpses to create altars to then summon more demons

I maybe just yapping, but I really did enjoy the mod, kudos, and the snake queen demon is straight up the best, have a good one
Not_Doppler 29 Nov, 2024 @ 5:04pm 
I'd suggest removing the drop of infernite from all demons, and instead perhaps making it be a crafting recipe of gold for the infernite.

IMO, needing bodies to create demons is just too easy to really manage them, you are basically a necromancer that can create better gear once his minions die, and you don't have to worry about creating one with farm animal parts

I had an idea about demons being tied to altars instead of being summoned from the table, they would work for a specific type of demon IE a group of fallen (think about 3 per altar, bc of how shitty they are) and if they died, they'd take a while to respawn or you'd have to pay in gold to recruit them
Not_Doppler 29 Nov, 2024 @ 5:03pm 
this mod is incredibly powerfull, I daresay even OP, the demon faction is just a steamroll, either through bodies, or through the most OP gear you can manage in less then an hour of playtime, since ALL the demons drop infernite it'll pile to astronomical sizes (I gathered 10k at the end of my playthrough even after having most of my demons equiped with the weapons) the only drawback being that some faction may use a golem against you, which can be countered with the top tier demons having all their weapons be made from enchanted iron

Only Forge demons can use infernite, but you can colect so many bodies so easily, since they are never on short supply, meaning you can both amass it in huge quantities and also never really have to worry about getting wiped out if you have a farm.
Tchey 8 Nov, 2024 @ 12:48pm 
Hello, could you add a screenshot or two, with the units, and a dungeon maybe ?
Nimn 31 Oct, 2024 @ 6:43pm 
over 200 hours in this game, you'd think my braincells would work better XD
Nimn 31 Oct, 2024 @ 6:38pm 
again, info i forgot or didn't know. thanks. now i must ask what is this crap where my keeper can wield an infernite staff safely, yet can't carry one to storage safely XD game logic astounds me. but again, thanks for the info. i should have known already but i didn't
ThePaleKing  [author] 31 Oct, 2024 @ 3:37pm 
You can also individually disable activities prisoners can do, such as hauling or constructing
Nimn 31 Oct, 2024 @ 7:46am 
did not know that. i'll remember, thanks. always neglected them when i unlocked higher tier demons
ThePaleKing  [author] 31 Oct, 2024 @ 4:27am 
Infernite ore/weapons burning units is a basegame feature. If you need healing, summon some maidens, they have "advanced healing" so they can heal other units
Nimn 31 Oct, 2024 @ 4:19am 
completely spontaneous dying. no fights, no traits like hates all of a species, and if anything it's picking up an infernite weapon not the ore itself. i've been watching the forge room near lava and when an imp or prisoner stood on the weapon they died, i thought for a while they were just dropping the weapon after death and never thought the weapon did it. it's not the end of the world, but i don't see many if any good alchemists among the forces i can summon and the prisoners i get are the only alchemists i have who can make healing potions. probably my only gripe about the mod in fact, nobody can brew up a healing potion. is the infernite thing base game or a mod feature? normally i have fire resist long before i get infernite so i wouldn't notice
ThePaleKing  [author] 31 Oct, 2024 @ 4:01am 
prisoners who are not immune/resistant to fire burn when they carry infernite, same with the worker imps. to heal the imp workers (spirit) you need people worshipping at the demon shrine
ThePaleKing  [author] 31 Oct, 2024 @ 3:55am 
need a bit more info, did a social fight break out? Which imps, the workers or the familiars (they have a magic missile that can hurt allies and make them hostile)?
Nimn 31 Oct, 2024 @ 3:11am 
nvm. both random imps and prisoners are dying randomly and it's only happening with this faction. just saw a captured witch spontaneously die
Nimn 31 Oct, 2024 @ 1:29am 
so, uh, why are my troops killing my imps?