Kenshi
Okran Lands
23 Comments
Laughing Forest 28 Oct, 2024 @ 7:52am 
Just wanted to say I appreciate your continued work and like your approach to things. Cheers man
mykomark 18 Oct, 2024 @ 5:20am 
Out of all Holy Farms only two had guards.
And noticed that female famers doesn't have any weapons (basically "walking corpses").
mykomark 17 Oct, 2024 @ 2:10am 
Yeah... it's a https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3343755563 fault.
No guards with this mod (becouse of barracks removal or etc).
mykomark 17 Oct, 2024 @ 1:56am 
Every Start is fresh for me right now (I don't save).
mykomark 17 Oct, 2024 @ 1:53am 
And about starting weapon:
I think it should be on a side (weapon slot 2) like all starts with side weapon (stick).
Same with Sentinels should be on side.
RyuHardGore  [author] 16 Oct, 2024 @ 5:59pm 
@mykomark - Did you import the game? They were added recently, but I'll check anyway
mykomark 16 Oct, 2024 @ 4:36pm 
Hum... checked one farm (on main raod next to statue) and didn't noticed any guards added by mod.
mykomark 16 Oct, 2024 @ 1:24pm 
Idea for helmet colours:
green or yellow (greenhorns - newbies, trainees and yellow beak - freshmen).
For Sentinel and Chosen.
mykomark 16 Oct, 2024 @ 12:58pm 
What about helmet colour ? I think they're white now same like shop guards and etc.
RyuHardGore  [author] 16 Oct, 2024 @ 12:56pm 
@mykomark - Monk robes are not dyeable and the idea of ​​the sentinels is that they are a kind of civil guard, basically they are volunteer civilians, like a kind of "town guard" while they are the cadets training to become paladins
mykomark 16 Oct, 2024 @ 12:49pm 
I suggest change colour for sentinels.
Becouse all "civilians" with same orange + sentinels now - looks bit similar.
mykomark 16 Oct, 2024 @ 10:09am 
Or have but they don't heal each other.
mykomark 16 Oct, 2024 @ 10:07am 
Just remembered that farmers doesn't have medkits, maybe it can be fixed.
mykomark 16 Oct, 2024 @ 10:00am 
The lack of technology is compensated by believing in Okran and "higher purpose".
So stats buffing is a good idea.
And what about Empire's soldiers - they're driven by money.
RyuHardGore  [author] 16 Oct, 2024 @ 9:57am 
@mykomark - In this mod I had already improved the Chosen of HN, now they wear chainmail, shirts and helmets and I have increased their statistics a little.
RyuHardGore  [author] 16 Oct, 2024 @ 9:51am 
@mikomark - Yes, I was definitely thinking about how to improve them in war, but being technologically inferior, the UC normally have the advantage, I was thinking about increasing the size of the patrols, so HN would be more numerous to balance, I am also working on the kenshi's people of the united cities so when I have both in the air I will work on this war thing.
mykomark 16 Oct, 2024 @ 9:45am 
Biggest problem is Chosen Ones, they're majorit in squads and so weak.
mykomark 16 Oct, 2024 @ 9:42am 
Holy Nation is my favorites and I play 9/10 starts as HN Citizen.
I think they need a better gear for sure (higher quality maybe).
At Bast things gettting ugly for us, Empire just wiping HN patrols 9/10 times.
RyuHardGore  [author] 16 Oct, 2024 @ 9:08am 
@mykomark - It seems reasonable to me, I remember that I thought you were a great believer in Okran. What things do you think deserve to be improved?
mykomark 16 Oct, 2024 @ 8:58am 
I feel like a farmer should be strong (like in real world).
Working from dusk till dawn and they have like 10str in vanilla.
RyuHardGore  [author] 16 Oct, 2024 @ 8:45am 
@mykomark Holy Farmers they are included within the holy nation faction so they were also adjusted
mykomark 16 Oct, 2024 @ 8:38am 
I feel like now HN Outlaws gonna test these adjusments on them and farming days are counted...
mykomark 16 Oct, 2024 @ 8:35am 
What about Holy Farmers ?