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Okran Lands
   
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16 Oct, 2024 @ 8:02am
1 Jun @ 3:12pm
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Okran Lands

In 1 collection by RyuHardGore
Kenshi's people
5 items
Description
Oh the holy nation home of the Okran cult and land of the greenfruits

it's time for adjustments to the factions: the holy nation, the flotsam ninjas and the Holy Nation Outlaws,

THIS MOD AFFECTS:

THE HOLY NATION: Equipment revision and adjustments, Holy Sentinels are no longer Paladins, they are now a kind of civil guard, the new typical weapons are the hackers, specifically the Paladin's Cross and Short-Cleaver

- Economy: Trade culture was renewed, now local products are somewhat cheaper like cotton and fabrics, in one of the greenest regions so food is quite accessible, products made with Wheatstraw and Greenfruit now have discounts! It is the best place to buy Foodcube

It is now more common for vendors to sell typical items from the Holy Nation and Improvements to Holy Nation Trade Caravans

- Now most people carry the Holy Flame in their inventory
- Farms and bakeries now sell much more food
- Farms now have guards
- Paladin rank: Now the hierarchy of the Paladins is represented in 3 colors: yellow (low), orange (medium), red (high)

"The color of the flame represents the faith that its paladins have, the more faith they have, the more intense the flame will be"

FLOTSAM NINJAS: adjustments and equipment revision, most of them are people who escaped from the holy nation so now they retain some of their traits

The unique recruits that you can find here were also revised and adjusted, basically I gave them equipment based on their stories or what would be logical for them to be equipped with given their situation

HOLY NATION OUTLAWS: basically more of the same, adjustments and equipment revision

I RECOMMEND IMPORTING THE GAME SO THAT THE GAME WILL RELOAD ALL NPCs

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VANILLA ADJUST: This mod does not add new elements, it only modifies those that already exist in the game, the objective is to polish the base game

LANGUAGES: This mod does not add new text elements so it works with the base translation of the game:

-English -Deutsch -Français -Русский -Português -Español -简体中文 -日本語 -한국어
23 Comments
Laughing Forest 28 Oct, 2024 @ 7:52am 
Just wanted to say I appreciate your continued work and like your approach to things. Cheers man
mykomark 18 Oct, 2024 @ 5:20am 
Out of all Holy Farms only two had guards.
And noticed that female famers doesn't have any weapons (basically "walking corpses").
mykomark 17 Oct, 2024 @ 2:10am 
Yeah... it's a https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3343755563 fault.
No guards with this mod (becouse of barracks removal or etc).
mykomark 17 Oct, 2024 @ 1:56am 
Every Start is fresh for me right now (I don't save).
mykomark 17 Oct, 2024 @ 1:53am 
And about starting weapon:
I think it should be on a side (weapon slot 2) like all starts with side weapon (stick).
Same with Sentinels should be on side.
RyuHardGore  [author] 16 Oct, 2024 @ 5:59pm 
@mykomark - Did you import the game? They were added recently, but I'll check anyway
mykomark 16 Oct, 2024 @ 4:36pm 
Hum... checked one farm (on main raod next to statue) and didn't noticed any guards added by mod.
mykomark 16 Oct, 2024 @ 1:24pm 
Idea for helmet colours:
green or yellow (greenhorns - newbies, trainees and yellow beak - freshmen).
For Sentinel and Chosen.
mykomark 16 Oct, 2024 @ 12:58pm 
What about helmet colour ? I think they're white now same like shop guards and etc.
RyuHardGore  [author] 16 Oct, 2024 @ 12:56pm 
@mykomark - Monk robes are not dyeable and the idea of ​​the sentinels is that they are a kind of civil guard, basically they are volunteer civilians, like a kind of "town guard" while they are the cadets training to become paladins