Space Engineers

Space Engineers

Prototech+: Core [Read Description]
246 Comments
50 COW  [author] 18 Oct @ 5:42pm 
Sorry ): Wish there was more I Could do.
GK111 18 Oct @ 10:30am 
well the first line is sad news thats for sure, but what ever is behind it is more important as this is a mod for a game
DefactoAle 4 Oct @ 5:59pm 
Hey will you ever update the weaponcore version to include those awesome new encounters?
50 COW  [author] 1 Oct @ 4:25pm 
@valtroth I'll look into it.
valtroth 1 Oct @ 9:04am 
I've noticed the turrets will not use AI. They will not acquire a target or attack it. I can only control them manually, no matter what settings I change. Help?
Pathfinder1613 14 Sep @ 10:45am 
a prototech farm plot would be fun idea
50 COW  [author] 23 Aug @ 12:10pm 
no, rn I'm working on the SW mod.
titanius anglesmith 23 Aug @ 10:17am 
are the Encounters working/on yet?
50 COW  [author] 13 Aug @ 5:42pm 
@Pedro Picapiedra, It actually uses Ice. Its pretty similar to the vanilla one. Just one less step.
Alekin 13 Aug @ 5:13pm 
oh nice does the one from the mod use uranium like a normal reactor or is it also hydrogen like the prototech
50 COW  [author] 9 Aug @ 1:13pm 
@Pedro Picapiedra, no I made mine more effective than the new vanilla one...
titanius anglesmith 9 Aug @ 10:54am 
nice. i like this one cuz its small an adds a bit of everything
Alekin 9 Aug @ 10:22am 
Is the prototech reactor in this mod removed now that keen officially released one?
50 COW  [author] 8 Aug @ 6:50am 
I'm thinking of updating the models to a higher standard
50 COW  [author] 8 Aug @ 6:50am 
It is! But it is VERY slow...
titanius anglesmith 7 Aug @ 3:10am 
is this not worked on no more ?
Nyxborne 2 Aug @ 6:15pm 
Reading past comments. Is this working now? Are there any more plans for this as well?
DrDalekHunterYT 29 Jul @ 7:24pm 
can someone post the gladiator III to the workshop im having issues finding it spawning and id like to mess around with it.
Odinfin 23 Jun @ 11:46pm 
I was doing some testing of the "Uprising Mod" and I really liked the models and the concept for the crate/supplies for it and was thinking of using it for a scenario I was going to build for some friends but ran into few issues with it. Off the top of top of my head I ran into a few CTD, the energy weapons weren't working (some were loading ammo and others weren’t and they had the same issue as I had with this mod with their being no projectiles), and I think one of the cannons couldn't be loaded because its inventory was too small to fit the actual round in it (I think it was titan something).

I was planning to do a proper test of it so I could give a list of errors but just haven’t had the time.

Hope this helps.
50 COW  [author] 23 Jun @ 9:18am 
I actually had a ton planned but that turned into my uprising mod ^
Odinfin 23 Jun @ 8:55am 
Cheers, also are you planning any small grid static weapons for this mod?
50 COW  [author] 21 Jun @ 6:16am 
ill look into it.
Odinfin 20 Jun @ 1:35am 
Hi, It would seem that the laser turret isn't firing any projectiles. The sound and barrel effect is working but nothing is firing out of the barrel.
50 COW  [author] 1 Jun @ 10:51am 
):
keYyeti 1 Jun @ 10:50am 
dont work :'(
50 COW  [author] 28 May @ 8:39am 
its optional, you wont get any laser effects without it but it should work.
Nes-AliTheAvali [GUC] 28 May @ 6:22am 
does this strictly need Vanilla+ or can it be left off?
Ryunoske 14 May @ 4:31am 
There is loud boom for heavy artillery turret shell destruction, which has same crazy volume at any distance from explotion, can you fix or remove it please
OscarGaming 5 May @ 1:13am 
I think you modders are doing a wonderful job and KEEN are just stealing your hard work.
I think you should keep your weapon YOURS.
50 COW  [author] 4 May @ 8:13am 
Thanks! Ill fix it soon.
GK111 3 May @ 11:22am 
BugReport: the blockweapons "filter" gets empty with only this and vanilla+ frameworks mods. also tested the same problem happens with the WeaponcCore edition
titanius anglesmith 30 Apr @ 7:03pm 
railgun needs more burrrrr XD
50 COW  [author] 30 Apr @ 5:31pm 
Projectile speed increase? Sorry but no. :steamsad:
titanius anglesmith 30 Apr @ 4:39pm 
"sad face"
Sophia 28 Apr @ 11:36pm 
Thank you for the fast patch, love the mod!:reheart:
titanius anglesmith 28 Apr @ 4:09pm 
can i ask is it possible to increase the speed of the prototech railgun projectile speed?
titanius anglesmith 28 Apr @ 4:05pm 
thank you very much for the update/fix all the same :)
50 COW  [author] 28 Apr @ 3:17pm 
I renamed the ID but not all the models so it used mine instead of keens...
titanius anglesmith 28 Apr @ 3:15pm 
what was the problem dawg ?
50 COW  [author] 28 Apr @ 3:14pm 
fixed :steamsad:
titanius anglesmith 28 Apr @ 3:12pm 
some reason the new prototech reactor isnt showing up with your mod on
50 COW  [author] 28 Apr @ 3:00pm 
Fixed it, and added the blocks to the prototech category
titanius anglesmith 28 Apr @ 2:53pm 
to punish you for not working and updating this mod. i gave KSH 5000 sheckles to do it
50 COW  [author] 28 Apr @ 2:51pm 
why did they have to use the same subtype id :steamsad:
50 COW  [author] 28 Apr @ 2:50pm 
OH SHIT
titanius anglesmith 28 Apr @ 2:47pm 
hey boss can we have a fix plz
titanius anglesmith 28 Apr @ 12:19pm 
yeah i tested it. your mod is now conflicting with the other prototech blocks
titanius anglesmith 28 Apr @ 11:00am 
items not showing in the mods page since the new update
Deapri 8 Apr @ 6:29pm 
Could be something to do with the notes and working on ships... (and hopefully flagging the laser so it has ownership dropdown and will no longer shoot me in the face with face melting lasers.)
50 COW  [author] 8 Apr @ 6:24pm 
I think so too, don't know what hes up to...