Space Engineers

Space Engineers

Prototech+: Core [Read Description]
246 kommentarer
50 COW  [ophavsmand] 18. okt. kl. 17:42 
Sorry ): Wish there was more I Could do.
GK111 18. okt. kl. 10:30 
well the first line is sad news thats for sure, but what ever is behind it is more important as this is a mod for a game
DefactoAle 4. okt. kl. 17:59 
Hey will you ever update the weaponcore version to include those awesome new encounters?
50 COW  [ophavsmand] 1. okt. kl. 16:25 
@valtroth I'll look into it.
valtroth 1. okt. kl. 9:04 
I've noticed the turrets will not use AI. They will not acquire a target or attack it. I can only control them manually, no matter what settings I change. Help?
Pathfinder1613 14. sep. kl. 10:45 
a prototech farm plot would be fun idea
50 COW  [ophavsmand] 23. aug. kl. 12:10 
no, rn I'm working on the SW mod.
titanius anglesmith 23. aug. kl. 10:17 
are the Encounters working/on yet?
50 COW  [ophavsmand] 13. aug. kl. 17:42 
@Pedro Picapiedra, It actually uses Ice. Its pretty similar to the vanilla one. Just one less step.
Alekin 13. aug. kl. 17:13 
oh nice does the one from the mod use uranium like a normal reactor or is it also hydrogen like the prototech
50 COW  [ophavsmand] 9. aug. kl. 13:13 
@Pedro Picapiedra, no I made mine more effective than the new vanilla one...
titanius anglesmith 9. aug. kl. 10:54 
nice. i like this one cuz its small an adds a bit of everything
Alekin 9. aug. kl. 10:22 
Is the prototech reactor in this mod removed now that keen officially released one?
50 COW  [ophavsmand] 8. aug. kl. 6:50 
I'm thinking of updating the models to a higher standard
50 COW  [ophavsmand] 8. aug. kl. 6:50 
It is! But it is VERY slow...
titanius anglesmith 7. aug. kl. 3:10 
is this not worked on no more ?
Nyxborne 2. aug. kl. 18:15 
Reading past comments. Is this working now? Are there any more plans for this as well?
DrDalekHunterYT 29. juli kl. 19:24 
can someone post the gladiator III to the workshop im having issues finding it spawning and id like to mess around with it.
Odinfin 23. juni kl. 23:46 
I was doing some testing of the "Uprising Mod" and I really liked the models and the concept for the crate/supplies for it and was thinking of using it for a scenario I was going to build for some friends but ran into few issues with it. Off the top of top of my head I ran into a few CTD, the energy weapons weren't working (some were loading ammo and others weren’t and they had the same issue as I had with this mod with their being no projectiles), and I think one of the cannons couldn't be loaded because its inventory was too small to fit the actual round in it (I think it was titan something).

I was planning to do a proper test of it so I could give a list of errors but just haven’t had the time.

Hope this helps.
50 COW  [ophavsmand] 23. juni kl. 9:18 
I actually had a ton planned but that turned into my uprising mod ^
Odinfin 23. juni kl. 8:55 
Cheers, also are you planning any small grid static weapons for this mod?
50 COW  [ophavsmand] 21. juni kl. 6:16 
ill look into it.
Odinfin 20. juni kl. 1:35 
Hi, It would seem that the laser turret isn't firing any projectiles. The sound and barrel effect is working but nothing is firing out of the barrel.
50 COW  [ophavsmand] 1. juni kl. 10:51 
):
keYyeti 1. juni kl. 10:50 
dont work :'(
50 COW  [ophavsmand] 28. maj kl. 8:39 
its optional, you wont get any laser effects without it but it should work.
Nes-AliTheAvali [GUC] 28. maj kl. 6:22 
does this strictly need Vanilla+ or can it be left off?
Ryunoske 14. maj kl. 4:31 
There is loud boom for heavy artillery turret shell destruction, which has same crazy volume at any distance from explotion, can you fix or remove it please
OscarGaming 5. maj kl. 1:13 
I think you modders are doing a wonderful job and KEEN are just stealing your hard work.
I think you should keep your weapon YOURS.
50 COW  [ophavsmand] 4. maj kl. 8:13 
Thanks! Ill fix it soon.
GK111 3. maj kl. 11:22 
BugReport: the blockweapons "filter" gets empty with only this and vanilla+ frameworks mods. also tested the same problem happens with the WeaponcCore edition
titanius anglesmith 30. apr. kl. 19:03 
railgun needs more burrrrr XD
50 COW  [ophavsmand] 30. apr. kl. 17:31 
Projectile speed increase? Sorry but no. :steamsad:
titanius anglesmith 30. apr. kl. 16:39 
"sad face"
Sophia 28. apr. kl. 23:36 
Thank you for the fast patch, love the mod!:reheart:
titanius anglesmith 28. apr. kl. 16:09 
can i ask is it possible to increase the speed of the prototech railgun projectile speed?
titanius anglesmith 28. apr. kl. 16:05 
thank you very much for the update/fix all the same :)
50 COW  [ophavsmand] 28. apr. kl. 15:17 
I renamed the ID but not all the models so it used mine instead of keens...
titanius anglesmith 28. apr. kl. 15:15 
what was the problem dawg ?
50 COW  [ophavsmand] 28. apr. kl. 15:14 
fixed :steamsad:
titanius anglesmith 28. apr. kl. 15:12 
some reason the new prototech reactor isnt showing up with your mod on
50 COW  [ophavsmand] 28. apr. kl. 15:00 
Fixed it, and added the blocks to the prototech category
titanius anglesmith 28. apr. kl. 14:53 
to punish you for not working and updating this mod. i gave KSH 5000 sheckles to do it
50 COW  [ophavsmand] 28. apr. kl. 14:51 
why did they have to use the same subtype id :steamsad:
50 COW  [ophavsmand] 28. apr. kl. 14:50 
OH SHIT
titanius anglesmith 28. apr. kl. 14:47 
hey boss can we have a fix plz
titanius anglesmith 28. apr. kl. 12:19 
yeah i tested it. your mod is now conflicting with the other prototech blocks
titanius anglesmith 28. apr. kl. 11:00 
items not showing in the mods page since the new update
Deapri 8. apr. kl. 18:29 
Could be something to do with the notes and working on ships... (and hopefully flagging the laser so it has ownership dropdown and will no longer shoot me in the face with face melting lasers.)
50 COW  [ophavsmand] 8. apr. kl. 18:24 
I think so too, don't know what hes up to...