Hearts of Iron IV

Hearts of Iron IV

[Rt56] Overhaul Mod Compatch
37 Comments
TherealMike 22 Jul @ 7:14am 
Ehy, I love this mod but I noticed that in combination with the Industrial Expansion Compatch, the tungsten/chrome facility tech doesn't appear anymore (might be conflict with other mods i use thou).
Do you mind have a look? Thanks!
NickGir 4 Jun @ 1:45pm 
would it be possible to add a designer like the Infantry Equipment Designer too?
Fabilie  [author] 11 Apr @ 12:16am 
Yes, there are seperate compatches for Rt56 that can be used. You can find them linked on the mod's pages.
deathstrickerdoom 10 Apr @ 11:10am 
is there a way to use each mod seprately with road to 56
Fabilie  [author] 30 Mar @ 1:34am 
That seems to be unavoidable, since, in order for the Tank Designer to work, their equipment type had to be changed to armored. I'll see if there is something I can do, but I would not bet on it.
mzamecnik 29 Mar @ 5:06pm 
Hello again! So I was trying to figure out why the armored cars and mechanized weren't working properly. For example, when I play USA, the Ford IMO doesn't give it's upgrades to the equipment in question. I can research with Ford but that's it. Any ideas?
Fox4722 12 Feb @ 12:07pm 
I believe this mod works in the same nature to other compatchs made by Fabilie: it's not supposed to change the contents of the normal vanilla mods, it only makes the mod compatible with game overhauls, such as RT56. I personally see no problem in this, it would be quite a lot of work to create content up until 1956 or 1960 for ETT60, and this mod alone is already a LOT of content, you dont need tech up to 1956 to have fun.
That is my personal response to your "Why" question, but if you really want that much research and tech content, you could ask Fabilie (the Author) to create an expanded version of this mod that goes on for many more years, and if they want to, have time to, and have a good reason to do so, they will probably do that expansion, but again, im just saying what I personally think here, I dont talk on behalf of the Author, Fabilie, you should talk to him directly about something so complicated as change in the mod's content.
Alex n' Italy 11 Feb @ 8:48am 
Why no post-1945 Tanks???
tankHUnt3r 8 Feb @ 3:14am 
@Lord Boreas
That is an artifact of modded designers from what I've found. Vanilla starting designs don't always fit with the new designers, especially if the structure of the designer is changed and module restrictions are moved around in it. Take Germany: its naval bomber is normally fine, but with the designers here it has the float module in the wrong place and it needs to be moved to the landing gear slot and something added to validate the design, or a new naval bomber designed to take its place. its a pain, yes, but unfortunately the cost of having more in depth designers like this.
Lord Boreas 7 Feb @ 9:11pm 
Is there something I have done wrong with the installing of this mod because I have some planes/tanks that either have models in the wrong spot meaning they can't be built while others are fine or have naval ships having no modules at all and thus no stats. I have tried with just loading this and all its prerequisites listed but keep getting the exact same problem.
Fabilie  [author] 4 Feb @ 2:54am 
As many people seem to want a compatch for the Industrial Expansion mod, I made some:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3420865672 (Vanilla)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3420865941 (Rt56)

A warning though: They may not be updated very frequently.
tankHUnt3r 3 Feb @ 4:47pm 
@Fabilie
Okay, thank you for the information, ill try it tonight and see if I can get it working.
@Fox4722
not a problem, and I already use notepad++ for modding code like this. found it far simpler to use than some of the things my more learned coding friends suggested, especially for simpler edits. Still, I welcome the advice all the same.
Fabilie  [author] 3 Feb @ 1:34pm 
But yes, you start from there all the way until the next section (the electonics_folder part) and paste that code into the file of the Overhaul Compatch.
mzamecnik 3 Feb @ 1:34pm 
Thank you so much for your help!
Fabilie  [author] 3 Feb @ 1:27pm 
I sent you a friend request so I can send you pictures
mzamecnik 3 Feb @ 12:22pm 
Okay I got both folders and found the industry section. Where do I exactly start copying and pasting? Is it where it says containerWindowType = {name = "industry_folder" and on? Or is it a different point I should start at? Again, forgive me for being idiot.
Fox4722 3 Feb @ 10:25am 
Fabilie, the Author, is much better at explaining this than me, but I do recommend that you all download some new notepad, like "notepad++" to do those edits, since it has the function to search a specific line of code in the files you have to edit. If you search the keyword "industry", you will find the sections that should be altered, then you just have to follow what Fabilie explained. (also, yeah, you would have to do this process everytime each mod updates, so Notepad++'s feature of saving old things you edited helps a lot, since you dont have to find the files again and find the same section again every time)
Fabilie  [author] 3 Feb @ 9:23am 
Be aware though, when you edit files from mods that you downloaded from the Steam Workshop that any time the files are downloaded again, your edits will disappear. To prevent this you need to save the mod in your own mod folder. I won't go in depth as to how you do that here, but there are many tutorials regarding mod creation that could help you.
Fabilie  [author] 3 Feb @ 9:19am 
Not Fox4722, but as I was the one who originally proposed how to do it:

You are going to need one file in both mods each, the interface/countrytechtreeview.gui (not .gfx, that does something different). There, you will find sections for all the Research Tabs in order (infantry, support, armor etc.).

Now what you want to do is copy the entire code from the industry_folder section in the Industrial Expansion mod and replace the same section in the Overhaul Compatch mod with it.
That should allow you to use both mods together.
mzamecnik 2 Feb @ 1:04pm 
@Fox4722 Okay. Talk to me like I'm 5. I've tried to do what it said in the comments but I'm getting nowhere. Can you walk me through it? I've found the files in question but I'm unsure about how to do this.
tankHUnt3r 1 Feb @ 6:40pm 
@Fox4722 im trying to follow, but getting confused on a point here. Am I just copying the industrial code from industrial expansion mod into the compatch mod, or am I replacing it?
Fox4722 18 Jan @ 2:32pm 
Update: It worked perfectly. Doing exactly what Fabilie said, you can make "Industrial Expansion - Extra Building Slots and Resources" work together with the Overhaul Compatch, it works perfectly. You just have to do the mentioned, grab the industrial interface code from Industrial Expansion and put in Overhaul Compatch's code, does not interfer with anything in the Overhaul mods, and so both mods can be used together with no issue.
Fox4722 18 Jan @ 12:38pm 
I will try doing the possible bugfix mentioned by the developer and post my results here, after I clean my mods folder and redownload everything and do a completely new test with everything.
Thank you again, Fabilie, for being extra helpful when dealing with any potential issue involving your mods
Fabilie  [author] 18 Jan @ 12:13pm 
I've taken a look at the Industrial Expansion mod, and it will sadly not be able to be made compatible. However, if you want to play with it, you can also try to go inside interface/countrytechtree.gui and copy the industry_folder section into the compatch mod's code.
Fabilie  [author] 18 Jan @ 11:44am 
I'll see wether something can be done about it. I might be able to make it compatible by default
Fox4722 17 Jan @ 7:45pm 
i did what the author said using notepad++ and it didnt work out, the chromium and tungsten extractors dont appear on the research tree but only on the building menu
you still can use "extra building slots and resources" and all of Fabilie's overhaul mods together, i do that, and most of the features in "extra building slots and resources" work normally, if Fabilie wants to fix the issue he can, but the mods dont completely destroy eachother, its playable just fine for me
mzamecnik 16 Jan @ 4:33pm 
I tried doing what you said but I couldn't figure it out. Thanks for trying to help me out anyway.
Fabilie  [author] 16 Jan @ 7:51am 
If you go into the files of this mod, you'll find a file called 00_buildings.txt under common/buildings. Just copy the code for the Tungsten and Chromium buildings there and it should (hopefully) work.
mzamecnik 15 Jan @ 10:02pm 
Hello! Love your mod! I have recently tried it out and found out it was clashing with another mod called "[Rt56] Industrial Expansion - Extra Building Slots and Resources!". Apparently, it pushes out the Tungsten and Chromium buildings so it can't be used. I'm not very good with coding or anything like that but is there a possible easy fix for me to do? Sorry to lay this on you but I love your mod, which I just started using, and the Expansion one, which I have been using for a long time. I don't want to lose either of them.
Albino Cropduster 28 Nov, 2024 @ 4:10pm 
@Tio5Lukas Darn! That is my favorite one. Hoping it can get fixed soon. Tanks, planes, and boats feel bland without it. Love the mods.
Tio5Lukas 28 Nov, 2024 @ 9:29am 
@Albino Cropduster Yes, I found out that it is not the compatch itself, but the MTG Navy Overhaul mod that is causing the crashes.
Albino Cropduster 27 Nov, 2024 @ 12:10pm 
Is this causing anyone else to CtD upon any declaration of war?
Tio5Lukas 20 Nov, 2024 @ 9:04am 
The compatch needs to be updated, every time i complete the focus "Rally the Wehrmacht" and fall in german civil war the game crashes. This happen only when the compatch is enabled.
force200 20 Oct, 2024 @ 10:20pm 
This overwrites the change R56 make to the mobile warfare doctrine.
CptVodka 13 Oct, 2024 @ 2:14am 
Hm. Yeah i think i picked that option. Checking now whether it's the same case with changing no settings:
And yeah, that resolved the issue.

For any further troubleshooting: i did get the notification that i can evolve my doctrine, as if they're actually "there". Not sure how it works, but i'm guessing that you'd use some kind of coordinates to set up where in the screen the clickables are. Might be something screwed up with that.
Also, i played Soviet. So if the issue isn't there with another nation, it may have to do with them.
Fabilie  [author] 13 Oct, 2024 @ 12:21am 
The Navy Doctrines have partially unfinished graphics. They will be updated over time.
Did you use the game rule that allows you to research all land doctrines? If yes, that could have caused the problem and will have to be fixed.
CptVodka 12 Oct, 2024 @ 10:41pm 
I'm not sure which one of the overhauls that messes with the doctrines, but on the navy page i think pictures were missing. 90% of them only had a picture of a tank.
Worse is the land doctrines.. None of them are visible.