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Do you mind have a look? Thanks!
That is my personal response to your "Why" question, but if you really want that much research and tech content, you could ask Fabilie (the Author) to create an expanded version of this mod that goes on for many more years, and if they want to, have time to, and have a good reason to do so, they will probably do that expansion, but again, im just saying what I personally think here, I dont talk on behalf of the Author, Fabilie, you should talk to him directly about something so complicated as change in the mod's content.
That is an artifact of modded designers from what I've found. Vanilla starting designs don't always fit with the new designers, especially if the structure of the designer is changed and module restrictions are moved around in it. Take Germany: its naval bomber is normally fine, but with the designers here it has the float module in the wrong place and it needs to be moved to the landing gear slot and something added to validate the design, or a new naval bomber designed to take its place. its a pain, yes, but unfortunately the cost of having more in depth designers like this.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3420865672 (Vanilla)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3420865941 (Rt56)
A warning though: They may not be updated very frequently.
Okay, thank you for the information, ill try it tonight and see if I can get it working.
@Fox4722
not a problem, and I already use notepad++ for modding code like this. found it far simpler to use than some of the things my more learned coding friends suggested, especially for simpler edits. Still, I welcome the advice all the same.
You are going to need one file in both mods each, the interface/countrytechtreeview.gui (not .gfx, that does something different). There, you will find sections for all the Research Tabs in order (infantry, support, armor etc.).
Now what you want to do is copy the entire code from the industry_folder section in the Industrial Expansion mod and replace the same section in the Overhaul Compatch mod with it.
That should allow you to use both mods together.
Thank you again, Fabilie, for being extra helpful when dealing with any potential issue involving your mods
you still can use "extra building slots and resources" and all of Fabilie's overhaul mods together, i do that, and most of the features in "extra building slots and resources" work normally, if Fabilie wants to fix the issue he can, but the mods dont completely destroy eachother, its playable just fine for me
And yeah, that resolved the issue.
For any further troubleshooting: i did get the notification that i can evolve my doctrine, as if they're actually "there". Not sure how it works, but i'm guessing that you'd use some kind of coordinates to set up where in the screen the clickables are. Might be something screwed up with that.
Also, i played Soviet. So if the issue isn't there with another nation, it may have to do with them.
Did you use the game rule that allows you to research all land doctrines? If yes, that could have caused the problem and will have to be fixed.
Worse is the land doctrines.. None of them are visible.