Sea Power

Sea Power

Pacific Strike '85 - Updated and Rebalanced!
318 Comments
romeolovejoy 3 hours ago 
Hey there Ian, marvellous campaign, good balancing an sometimes a hard nut to crack, very much to my liking, thanks ! Keep up the good work
BorisXanovavich 6 hours ago 
@STuKa You can check how fast Harpoons and other missiles travel. With a bit of math you can work out how to time your launches so that they hit the enemy fleet at the same time. The key is oversaturating their defenses so that there's those few missiles they don't have the time/ammo to intercept.
Ian  [author] 3 Sep @ 7:07am 
@STuKa -- the missions do not alter the hit probability or capability of the enemy forces - those are base game values not available to mission makers. Harpoon intercept chance has gone up and down as the devs have made changes to the game itself. Udaloy class frigates don't have trouble taking out piecemeal Harpoon attacks, make sure you are coordinating time on target attacks using the map tools
StuKa 2 Sep @ 2:23pm 
I'm not sure what I'm doing wrong here, or if the soviet forces are just overtuned skill level setting in mission 1 but can't score a single harpoon hit on the northern fleet. Staggered launches, full salvo of everything I have, everything in between, not a single hit when firing from my undetected fleet. Pretty amazing that their 2 ships engaging my missiles are able to shoot down what is more or less a blob of 12 one by one, yet my fleet can't successfully take down a handful of aircraft without expending 2-5 missiles per target. Forget defending against even a light counter launch from the other fleet.

Have not had this problem in any of the base game content.
Ian  [author] 2 Sep @ 4:58am 
You can ignore all warnings about compatibility. Cheers
Elvis 31 Aug @ 5:27am 
Gave me a "flagged as not compatible with current version"-error. Can I ignore that?
Ian  [author] 22 Aug @ 4:29pm 
@Rookie -- more is coming, stay tuned
Rookie 22 Aug @ 12:35pm 
@Ian - are there any plans for a sequel?
feedshep 11 Aug @ 10:13pm 
Fun set of missions.
Simwad 26 Jul @ 6:36pm 
+1 for the Krivak II task force disappearing in Mission 2, they shot something at my sub and disappeared. My torpedo still hit one of them but they are unable to be located after this.

Great pack, good job.
Ian  [author] 23 Jul @ 12:40pm 
@Marquavius -- use Standard missiles in line of sight mode to kill them (don't use Harpoons -- this is a core game concept)
Marquavius 23 Jul @ 10:17am 
On mission six please move the task force back further, being in range of enemy missiles while they are right next to oil rigs which mask them for asm is annoying, moving the task force back would help alot!
radiodoug 22 Jul @ 8:54am 
Awesome mission pack! Just finished playing it and thoroughly enjoyed it. I highly recommend this mission pack. I'm glad to hear that you're working with the developers.
Ian  [author] 20 Jul @ 7:34am 
@OD1199 -- not sure on this, the mission pack is quite old at this point and I need to get the update out the door now that Linear Campaign is available. However I have joined the Triassic team so am now working on creating scenarios/campaign for the base game. Future of this campaign remains uncertain for now

@Calcium -- not sure on this either, mods may be interfering with SAR. On vanilla it works fine. These are just missions and nothing about Pacific Strike modifies the base game behavior.

@ChadSimpKing -- this may be the same issue as OD1199, I'll see if maybe a classname changed. Cheers

and to the other guy "All I can think about is you"... lol;lmao :steamthumbsup:
ChadSimpKing 15 Jul @ 2:52am 
ships in mission 2 disappear
you fucckiking sun of cheating Whorre
my sonar can seeing shitt in mission10,all 8harpoons can be intercepted easily by one ciws:steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown:
Calcium 6 Jul @ 5:52am 
Any reason I cant conduct SAR for helis? Usually it worked on vanilla but with mod seems to be unavaliable?
OD1199 22 Jun @ 2:48pm 
Hi, thanks for making the scenarios. Having a rather bizarre issue when in one of the merchant ships in the second scenario, Julius Fuchik, disappears after I damaged it and vanished from the game/map, meaning I cannot finish the scenario. Not sure if this is a scenario bug or a game bug. Cheers.
Ian  [author] 4 Jun @ 7:58am 
@JoePineapples - what you are describing is base game behavior and issues and not related to the campaign itself. One thing to check is to look in the Player.log file (you can find this in %AppData%/LocalLow/Triassic Games) and see if a Null Reference exception is being thrown by a mod you are using. Often times a broken mod will start spamming out nullrefs and this will lock units up in the game entirely
JoePineapples 3 Jun @ 12:44pm 
I have loads of issues with this campaign so far. In missions 3 and 4. The returning aircraft to land bases drive into the ground or under the sea. And most of the time half way though the mission my ships just will not complete any orders I give them or return fire and incoming missiles.
Ian  [author] 25 May @ 4:06pm 
@Dante_347 @squid -- from reading the Microprose and BuOrd discords, seems like the recent update broke a lot of mods causing this warning to appear. It is not related to the scenario. Modders are working to get all the mods updated to comply with the latest update which should fix it. Cheers
Ian  [author] 25 May @ 12:15pm 
Thanks guys - unfortunately all of the missions have been updated for the upcoming campaign release (and I confirmed the issue doesn't happen on the rebuilt version of mission 3). I would just skip it for now, hopefully I can get the update released soon.
Dante_347 25 May @ 10:40am 
I have the same issue as @squid. I am using mods. First two missions worked fine, then there was an update for the game today and now im getting the same error message.
Ian  [author] 25 May @ 9:04am 
@squid are you using mods? No one else has reported that issue and generally those nullrefs are due to mods not working correctly. This campaign is designed for the base game only so also can't guarantee balance when using mods. Cheers
squid 25 May @ 6:32am 
Palawan mission hangs on load after dumping a long error message (screenshot on imgur) [imgur.com]
Chavasse 19 May @ 11:08am 
Thanks for the campaign Ian, really enjoyed it....more please!
Ian  [author] 15 May @ 9:08am 
@Elite Rice Farmer -- protip is to not use Harpoons in such congested areas ;) use guns or Standards
Elite Rice Farmer 11 May @ 5:56am 
I hate how the damned harpoon keep re-targetting toward the oil rig.
MadSnowman 7 May @ 6:20pm 
This is an amazing mission set. GREAT JOB
Kudry 2 May @ 10:13am 
Excellent campaign! I hope to see Soviet variant of it someday.
O B S E R V E R 30 Apr @ 8:31am 
@Ian Wow sounds awesome.
Ian  [author] 30 Apr @ 8:09am 
@OBSERVER -- 5 new missions for the main storyline, 6 new "challenge" missions set in the same universe, several updates to the existing missions including adding new JMSDF units, linear campaign with events and unit progression. 4 months in the making!
O B S E R V E R 29 Apr @ 7:05pm 
@Ian thanks for the tips. I will give that a shot. What will the update consist of?
Ian  [author] 29 Apr @ 5:39pm 
Thanks all! Update is hopefully coming in the next few days after Linear Campaign is released onto public beta branch.

@ OBSERVER -- use Scott and Moosbrugger to take the vampires, be careful with Harpoons as they lock onto the largest target (oil rigs). You can use SM-1 in line of sight engagement against surface targets, this is highly recommended in these congested missions.
O B S E R V E R 25 Apr @ 1:37pm 
I need advice on mission 6...All my harpoons target the oil platforms off the bat plus the non-stop vampires...
fscv 18 Apr @ 12:20am 
I have to say this Is a really good campagin. Enjoyed it a lot!
Rammi 15 Apr @ 3:10am 
Best campaign I've played!

Very balanced, no sensless unit spam, realistic civilian traffic. Those missiom breafings add a lot to the climate
BorisXanovavich 14 Apr @ 7:47am 
This is an amazing campaign that have spent hours upon hours replaying and doing different things. Absolutely the best.

I'd like to suggest a couple missions or a campaign sequel that feature the Tarawa-class if you'd ever be interested in making something like that.
Ian  [author] 11 Apr @ 11:50am 
LOL thanks guys!

The update to the campaign is basically completed at this point, but I have to wait until JMSDF and Linear Campaign support is released into the public release branch before I can post it... been a long time coming, hopefully soon
Hugh-Jassoul 9 Apr @ 4:59pm 
> Be Ian.

> Make the best linear campaign on the entire Steam Workshop.

> Never make another campaign.

> Refuse to elaborate.

> Leave.
Dostie 8 Apr @ 11:56pm 
This is a solid mod which I played a ton, nice work! I would love for you to make some new ones!
ducatti20 23 Mar @ 12:04pm 
Played through, really well done. Enjoyed it a ton.
daniel3438 17 Mar @ 4:23pm 
an absolute masterpiece. Hell of a job!
Nordlaw 17 Mar @ 4:04pm 
@Ian oh yeah, my mistake! Wonderful campaign, btw!
TheGhostOfDefi 17 Mar @ 1:15pm 
A Masterpiece!
Ian  [author] 17 Mar @ 11:25am 
@Nordlaw - the only Harpoon range nerf I'm aware of happened quite some time ago and backed the AGM-84 range off to be consistent with the RGM-84 range of 65nm. This is not a change that affects balance and does not require an update to the campaign
B-36 Enjoyer 16 Mar @ 1:42pm 
harpoon range nerf?
Nordlaw 15 Mar @ 7:42pm 
this may need yet another re-balance due to the harpoon range nerf
APSHELL 13 Mar @ 4:38am 
@lan I've sent you a friend request so we can communicate via DM.