Sea Power

Sea Power

548 ratings
Pacific Strike '85 - Updated and Rebalanced!
31
11
7
17
11
20
9
3
2
2
6
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod Type: Mission Pack
Alignment: NATO
Tags: Campaign
File Size
Posted
Updated
8.909 MB
10 Oct, 2024 @ 8:11pm
4 Jan @ 11:50am
19 Change Notes ( view )

Subscribe to download
Pacific Strike '85 - Updated and Rebalanced!

Description
NOTE: As of 23 Dec, this campaign has been totally overhauled with balance changes and a complete rework of Mission 5!

---

PACIFIC STRIKE is a 10-part mission set for Sea Power depicting a fictional Chinese and Soviet attack into the western Pacific at the height of the Cold War in 1985. Command the USS Scott (DDG-995) and surface Task Group 77.3 in various operations during the opening offensive.

Missions:

Part 1

Mission 1: Raid on Okinawa

A Soviet commando raid on Okinawa is underway. Using a commandeered merchant ore carrier for cover, the commando force is within sight of the islands. A separate strike force of warships sortied from Ningbo yesterday afternoon. Proceed west from Kerama Retto and destroy the incoming enemy forces before they reach the island.

Mission 2: Action in the Taiwan Strait

The Chinese have seized the initiative and launched an invasion of Taiwan. Sortie from Miyako-jima with your surface task group and prevent the invasion force from reaching Taipei.

Mission 3: Running the Palawan Passage

Detached from Okinawa, TG 77.3 must head south to join the defense of Singapore. Run the Palawan Passage to reach Sandakan for resupply. Heavy submarine opposition is expected.

Mission 4: Sunda Strait

Singapore has fallen. Your depleted Task Group is attempting to escape the Java Sea after being nearly destroyed during the enemy offensive into Indonesia. Run the Sunda Strait and escape to open ocean to live to fight another day.

Mission 5: Strike on the Monster

With Allied forces pushed back to Australia, enemy forces are moving south to threaten Darwin. The Kirov surface group was sighted by satellite reconnaissance in the Timor Sea. Make use of every Allied naval asset in theater to sink the Kirov and her escorts.

Part 2

Mission 6: Raid on Balikpapan

With enemy forces in Indonesia on the back foot after the sinking of Kirov, TG 77.3 has been tasked to raid the captured oil facilities at Balikpapan in the Makassar Strait. Proceed north to capture the offshore platforms in the Sepinggan field and then bombard the refining complex and storage facilities ashore. Enemy air and surface opposition is expected.

Mission 7: Vengeance at Sandakan

The Allied counterattack is underway. Conduct an anti-surface sweep north of Borneo and land a Marine Amphibious Unit at Sandakan to establish a foothold in the Allied drive towards the Philippines.

Mission 8: Hunt for the Cruiser

After the capture of Sandakan, the Slava SAG has been reported somewhere in the Sulu Sea. Intel assumes the SAG has orders to attack and destroy the Allied beachhead. Take command of the US submarines in the vicinity to locate and destroy the SAG.

Mission 9: Defense of North Borneo

The destruction of the Slava and her surface group have bought the Allies some time to consolidate their gains in Borneo. However, a second enemy strike is underway. Take charge of the meager Allied forces at Sandakan to repel an air and surface strike. Make use of captured enemy equipment if necessary.

Mission 10: Strike on Manila

Spies have reported the Soviet carrier Kiev is immobilized in Manila Bay with an engine casualty. Raid the harbor and sink her at her moorings. CINCPAC believe this operation could end the war if carried out successfully. Good luck.
Popular Discussions View All (2)
16
29 Apr @ 5:36pm
Known issues
Ian
3
2 Sep @ 4:56am
How to use the Linear Campaign mode
Ian
317 Comments
BorisXanovavich 3 hours ago 
@STuKa You can check how fast Harpoons and other missiles travel. With a bit of math you can work out how to time your launches so that they hit the enemy fleet at the same time. The key is oversaturating their defenses so that there's those few missiles they don't have the time/ammo to intercept.
Ian  [author] 3 Sep @ 7:07am 
@STuKa -- the missions do not alter the hit probability or capability of the enemy forces - those are base game values not available to mission makers. Harpoon intercept chance has gone up and down as the devs have made changes to the game itself. Udaloy class frigates don't have trouble taking out piecemeal Harpoon attacks, make sure you are coordinating time on target attacks using the map tools
StuKa 2 Sep @ 2:23pm 
I'm not sure what I'm doing wrong here, or if the soviet forces are just overtuned skill level setting in mission 1 but can't score a single harpoon hit on the northern fleet. Staggered launches, full salvo of everything I have, everything in between, not a single hit when firing from my undetected fleet. Pretty amazing that their 2 ships engaging my missiles are able to shoot down what is more or less a blob of 12 one by one, yet my fleet can't successfully take down a handful of aircraft without expending 2-5 missiles per target. Forget defending against even a light counter launch from the other fleet.

Have not had this problem in any of the base game content.
Ian  [author] 2 Sep @ 4:58am 
You can ignore all warnings about compatibility. Cheers
Elvis 31 Aug @ 5:27am 
Gave me a "flagged as not compatible with current version"-error. Can I ignore that?
Ian  [author] 22 Aug @ 4:29pm 
@Rookie -- more is coming, stay tuned
Rookie 22 Aug @ 12:35pm 
@Ian - are there any plans for a sequel?
feedshep 11 Aug @ 10:13pm 
Fun set of missions.
Simwad 26 Jul @ 6:36pm 
+1 for the Krivak II task force disappearing in Mission 2, they shot something at my sub and disappeared. My torpedo still hit one of them but they are unable to be located after this.

Great pack, good job.
Ian  [author] 23 Jul @ 12:40pm 
@Marquavius -- use Standard missiles in line of sight mode to kill them (don't use Harpoons -- this is a core game concept)