Rusted Warfare - RTS

Rusted Warfare - RTS

Perpetual Crusades: The Valiant Souls Update!
51 Comments
KatzenSindKool 25 May @ 7:17am 
update when?
PizzaPig2010 24 May @ 10:51am 
the califates defences cant shoot air targets
Blam 20 May @ 2:47pm 
Peak, kinda reminds me of trench crusade.
LavendelParfum 23 Apr @ 4:47pm 
i just wanna say dude, this mod is ABSOLUTELY PEAK, A gem of rusted warfare perhaps, one to be put on the wall alongside all the other greats, i spent like a whole week trying out all the different factions and i gotta hand it to you man, i love this, you and your team are amazing
Machadamius  [author] 17 Apr @ 8:30am 
The discord can be found through the main RW discord server, look for E.H. RW modding agency with a green icon
Mr. Timothy 17 Apr @ 12:59am 
Is there a discord?
Machadamius  [author] 11 Apr @ 7:14am 
I'd like to take a moment to thank everyone who is supporting this mod upload, I am not the one who made this mod, just someone who volunteered to upload it here to Steam so more people can enjoy it as much as I do.

It really is enlightening to see how many people say they like the mod, and how many have grievances with the balance, you're all a crucial component in the development too so I thank those who have brought up their issues in terms of balance, we promise that the balance will be tuned to a state where everyone can play fairly and have fun with on a semi-competitive field.

The next update is coming very soon from Eisen, it will mostly be a graphics update with updated unit sprites/graphics for the Order, Caliphate, and Horde, who needed it to match the quality of the units from Tartarus.

Next update after graphics will be a balance one, the comments here have been helpful in the push for this, more details after the Graphics Update.
medhathobo 1 Mar @ 7:33pm 
Also repair speeds are way too high, a group of catapults can't even beat one builder.
medhathobo 1 Mar @ 7:14pm 
Hey, having units move in a line formation causes pathing issues. It gets to the point of Starcraft 1 goliaths and dragoons. Might want to consider using the default formationless movement.
Beni 2 Feb @ 5:19am 
Pleaseeeeee nerf the sucubbus, they are way to overpowered. Had an army of 35 armoured horse riders from the dessert faction, they all lost against 6 sucubbus. My army value - 9000, his 4800. How is that fair
Rusty198 30 Jan @ 9:35am 
Xyina peredelivai
AjaxInTheAct 28 Jan @ 12:01am 
Is there a way to examine the full lore of the story, It would be cool to try and recreate it. Would it also ever be possible one day to have better housing like we have the houses for the Low-class farmers but what about the people that live inside the castle walls like the Lords and Nobles the people that would be the ones that get heavy taxes while the farmers have their crops outside the walls?
Machadamius  [author] 20 Jan @ 9:06pm 
Responses:

For Ajax - the roman-looking enemies are an exclusively lore faction for now, but there are plans in the future for more content on them by both me and the mod developer (I only write lore for now), and in regards to ships, it's a meme, but they will most likely not be added as functional units.

For PanzerMordor - glad you enjoyed the mod, the elf healers and slave trader mechanic is an addition from the Horde Update, but i'm glad that you were able to enjoy the newest update with them.

For Dragonskull - not planned (as far as I know) but it's a suggestion I've forwarded for consideration (I support a form of it).

For Timothy - there is currently only one map so far, Arnen outskirts which is not published here on Steam, visit the official RW server and ask for it specifically, I'm planning to release a map pack but only when I have enough maps to add to it (still learning it myself).
Mr. Timothy 20 Jan @ 1:57pm 
Are we ever gunna get a map for this??
DRAGONSKULLvegas 18 Jan @ 3:28pm 
Is there an endless mode?
PanzerMordor 115 13 Jan @ 5:42pm 
First time I played with the new update was also the first time i encountered the Elf Healer you can get randomly find as a slave... I saw them while playing undead and immediately went "Ok imma adopt the with my overlord, YOU CANT STOP ME AI". I won the match but also kept the elf and the overlord they followed WAY back. yes I got attached sue me.
AjaxInTheAct 13 Jan @ 9:34am 
The new update is fantastic; it adds so much more content than before. I'm excited for hero units to lead our brave knights into battle in the future. It would be cool to have a faction dedicated to those dead-water Roman monsters, but back when their empire was still alive or something along those lines. And will there ever be Naval vessels introduced?
BirdyRaven 11 Jan @ 6:38pm 
Oh Koishi plays Rusted, what a surprise.
Also no sweat Machdamius!
I'm just very happy to see this mod is okay.
I am quite enjoying the CyberDemons personally!~
Hange Zoë 11 Jan @ 6:34pm 
HOLY SHIT NEW UPDATE :D
SCREW WHATEVER THE FUCK IM GOING
IM PLAYING THIS
THIS IS MY FAVOURITE MOD ON THIS GAME
LIKE PERIOD
Machadamius  [author] 11 Jan @ 6:32pm 
There was just some things I had to wait to get patched, and then it took some time for me to organize some files for Steam and the preview images, but I got busy with life so I wasn't able to post it on time

I apologize for the inconvenience
BirdyRaven 11 Jan @ 12:06pm 
It's fixed! Praise!
OwenVSH 26 Dec, 2024 @ 9:09am 
Man I really like the the dark sun mode. I used to play D&D as well as Call of Cthulhu.
The night sun rises you better have your shit together!
Hange Zoë 19 Dec, 2024 @ 10:44am 
is this file for the upcoming sex update
Hange Zoë 19 Dec, 2024 @ 10:43am 
ayo what's up with elfgirl_satisfy.png
Rho_die 14 Dec, 2024 @ 2:35pm 
please holy god add an option to remove the alarm noise from the war spires, it sounds like dresden's about to be attacked
HolyKnight69 12 Dec, 2024 @ 11:34pm 
more about what i would find cool is ranking system or just something for a fun roleplay mid game such as unit ranks like u could ad a sergeant who is unlimited recruitment like the rest but costs significantly more due to potential, another cool thing would be bigger groups such as the crusaders have more representation of every race such as the frogling looking dudes, such as a unit called greenskin conscripts or something volunteers depending on the lore and background set to the outer charecters, love what your doing and cant wait for the next update!!!
HolyKnight69 12 Dec, 2024 @ 11:30pm 
absolutely love the mod, you have done an amazing job, as a fan id definitely love to see more unit types just for fun, just a suggestion could be to add a veteranacy system or ranks aquired from certain amounts of kills such as a swordsman after 20 kills could be upgraded or something, definitely would love to see heros. ive got alot of thoughts about the game that personaly i would love but thats purely me, i love everything about the mod so far without any complaints
Nash 10 Dec, 2024 @ 11:29pm 
don't know if this has been mentioned, but the villagers from the cottages counts toward unit cap, i made sure to kill some just to be sure, and low and behold i could produce more units each time i killed a villager
CIS 28 Nov, 2024 @ 1:24pm 
yall have to try this on lava divide map and make it 4v4, the 4 in the same side are allies and it will be a perpetual crusade
snoddy 28 Nov, 2024 @ 10:40am 
how do i build a palace
KatzenSindKool 21 Nov, 2024 @ 4:45am 
Before this was public again I didnt uninstall it so I could had a sneak peak of this update muehehehehehehe
EM7HydraFox 17 Nov, 2024 @ 5:15pm 
Can I get the GitHub link to the mod?
AjaxInTheAct 17 Nov, 2024 @ 3:01pm 
Will there be other faction updates?
Hange Zoë 17 Nov, 2024 @ 11:50am 
the nitori kawashiro update
Можжевельник 6 Nov, 2024 @ 11:45am 
Мод мне понравился, рекомендую:steamthumbsup:
Machadamius  [author] 28 Oct, 2024 @ 6:10pm 
BNT, the tax collector for the Order Manor in this version goes to the nearest villagers before returning to the Manor, in the next update they will instead go for the cottage building itself in order to gain influence

Wrapped Blade, there is a map made with this mod in mind but it has not yet been uploaded on Steam, I could upload it myself but I haven't asked permission to do so yet
BladeRunner2 24 Oct, 2024 @ 6:20pm 
Is there a map for this mod? It seems like there is but i dont see any in game. Mod works amazing tho. Also is there a mobile version?
BNT 24 Oct, 2024 @ 7:52am 
How does the manor work? Because the tax collector just walks away from my cottages and never gives influence which soft blocks progress is this a bug or a not an added feature to the mod?
Ruvik2125 16 Oct, 2024 @ 3:23am 
This kind of mod is what ive been looking for, for so long. It has a simple enough economy and diverse but easy to understand and use unit types. The graphics are also very unique, unit graphics and animation is really clean, I also like the look of hp. The only improvements I can think of are possibly; new factions?, naval units and bases, more diverse defense buildings.
Machadamius  [author] 13 Oct, 2024 @ 7:46pm 
13012ED; no, this is an original mod idea that takes heavy inspiration from the time period of the real life crusades which Trench Crusade is also based off of, the ideas may share some similarities but are otherwise different from each other.
13012ED 12 Oct, 2024 @ 7:40pm 
wait a second, is this trench crusade brought to Rusted Warfare?
Machadamius  [author] 10 Oct, 2024 @ 6:15am 
The mod author has already been made aware of some of those issues from feedback within the community, defences will be made weaker in the next update as the prevailing opinion is that defences are too strong that they cause stalemates between players, cavalry will also not be receiving a rework as they are, again, working as intended, having their passives as "skills" may be considered but likely denied

lag will be reduced from the fireflies and villagers as they will be optimized

the influence from Order has to be gathered by the tax collector from a villager, the next update they will go for the building and not the villager to collect taxes for influence

in regards to defenses still being weak, the longer walls are stronger than single segments, which could be why a horseman could harm it a lot from your view, but otherwise, unique complaint
something 10 Oct, 2024 @ 1:18am 
holy yap
AntønioBugatti 9 Oct, 2024 @ 9:26am 
the rough balancing for anything that would be called a crusade war or crusade defense is not optimized just yet, consider the quality of life (especially with how slow influence for the order is obtained) re-purposing some natural abilities like the Calvary charge, healing power, etc. into abilities you can pay for would be awesome especially when nobody is really using potions to win wars. here is a lot more i can add but id love to see more input to the design final pt
AntønioBugatti 9 Oct, 2024 @ 9:26am 
As well as we fought and we nit picked aspects like the Calvary which don't need to do a charge every time but if it was an ability that would be way better cause in real life Calvary wont just do that 1000 times especially if they are surrounded, that ended up getting so many of our Calvary killed in the end the defenses were to slow for these "mystical crusaders" that have dwarven mechs. But what is the single most broken thing in the game is priest spam when they can become angels, not only do they heal but a group of 50 melted everything they came across i mean hundreds of elephants, bases, less numbers of angels, ballistas, etc. etc. pt 4
AntønioBugatti 9 Oct, 2024 @ 9:25am 
Additionally i would like to add how the tax collector is a fine system but if you try and wage war on a grand scale it lags your game cause of all the villagers, while i think it is cool having hundreds of npcs isnt exactly needed not only would that reduce lag but it would look better cause sometimes i cannot find my builders. Regardless of graphics to afford huge armies you need to be making 70+ gold which isnt something that is too easy to do, one of the things that hooked me and my friends was that it showed these massive armies, but the sheer lag when multiple people play and need to have 50 cottages down is unbearable. pt 3
AntønioBugatti 9 Oct, 2024 @ 9:24am 
Now before upgrades especially the statue i made a huge array of mortars, spires, and crystals along a double sided wall, and even basic shit like 1 horse was able to still hit the wall a couple times before making it down to half hp, when siege units were implemented against me they were still tanking crystal shots and slowly dwindling down my wall, now hours later of micro managing the front i bought all the manor upgrades and while everything had more health and damage and range it couldnt hold a candle to the enemies when they used a small amount of their upgrades elephants, or even for the order i was getting pummeled by the cavalry and basic knight combo cause the towers are only so limited and even having 30 mortars cant stop a mass assault. pt2
AntønioBugatti 9 Oct, 2024 @ 9:23am 
i wrote my response when i was exhausted, to clarify when the order fights against the other faction the heavy units such as the elephants which can be gained relatively early on seem like unstoppable forces, i ran a several hour long match against the ai who would constantly and only really make golems and elephants which even tank units like the war bishop would just be a distraction too. Obviously you may just say "well use other units along with the war bishop" but if someone was to do the same on the elephants side i have hours of prof of them killing entire assault divisions i made with half the numbers i do. pt1
KatzenSindKool 9 Oct, 2024 @ 8:19am 
how can you recieve influnence and points? is it like killing enemies?
Machadamius  [author] 9 Oct, 2024 @ 5:10am 
I am not sure what you mean by basic infantry missing their hits, would need clarification on what units are experiencing that.

Lancer cavalry are intended to run back and forth to gain momentum when they charge, they are working as intended.

Defences have actually been complained about in this mod due to how powerful they can be, ; There are multiple options on both sides for dealing with massed infantry, such as Mortars for Order, or Sandstone towers (which need units in them), walls are the most effective asset you can use to defend your defensive buildings.

The heavy unit spam you are referring to could be related to the above response, most units in this mod have the capability to destroy bases quickly if they are improperly defended in defensive buildings and infantry.

The factions get stronger as the game progresses, units that have undergone upgrades 25 minutes in the game will perform 2-4x better than those at the start, it is just a part of the design of the mod.