Dwarf Fortress

Dwarf Fortress

Forthammer Fantasy
381 comentarii
7isAnOddNumber  [autor] 7 sept. la 14:33 
Sounds like a bug to me.
IntrepidH 6 sept. la 10:44 
are the massive horde's of chaos dwarves that constantly spawn on the surface of my fort also a bug? the first 8-9 times it was manageable, but now it spawns them dozens of times until the bass roars through my speakers like a stampede announcing an instant FPS fort death for my 12 year old fortress.
7isAnOddNumber  [autor] 31 aug. la 17:50 
There seems to be a few bugs with the mod right now as I haven’t had time to update it since the patch that added the new dyes. I’d recommend rolling back to the previous patch until such times as I can fix the mod.
Santa-Craus 29 aug. la 6:16 
I have an error while trying to create new world "Tileset not found. Not found: data/installed mods/Forthammer(162)/graphics\images/creatures_beastmen.png"
Also where do I find install manual?
Armyguy 26 aug. la 6:18 
Same here, but rolling back to 52.01 fixed it. Guess its time to wait for a update
Beagle 23 aug. la 14:45 
Duplicate Orc issue. Wont worldgen
romonoid 29 iul. la 10:15 
just checked in ammo settings and Skaven bullets are considered Foreign for Skavens
romonoid 24 iul. la 14:32 
I am on version 0.1.6.2 playing as skaven civ and i don't see Skaven bullets in any work orders so it seems that i can't craft them, can only make powderless bullets(unless im missing the process of turning those into Skaven bullets?)
_Ex0dus_ 23 iul. la 7:53 
Im probably just missing something. But it keeps crashing saying there is a duplicate orc and worldgen will abort
7isAnOddNumber  [autor] 22 iul. la 18:17 
Eventually.
Pungulus Blort 22 iul. la 18:02 
Thank you for this awesome mod! Was curious if there were plans to make chaos dwarves playable?
7isAnOddNumber  [autor] 22 iul. la 14:55 
New update is out, ranged weapons are fully compatible with the new ranged weapon changes, along with a bunch of minor changes.
Fantastic Fwoosh 17 iul. la 3:00 
Not compatible with the 51.13 update yet, you'll have to rollback to use the guns in the mod, crossobows should still work. That happens when old ranged RAW's without loading/knocking is applied to the new system.

From the discord, the progress on reworking the ratling gun is going well, it now has horrible accuracy even to high skill proficiency, but spews out bullets really fast.
WaWa 16 iul. la 20:24 
my dwarves are not shooting their guns even though i have made steel bullets what i do?
also sometimes they are using different ammo for different guns
Shelingar 12 iul. la 8:49 
trying another world. Still getting Ogre caravans every season (except winter). Only ogres do this. Is there some way to make it just once a year?
MaddRave 1 iul. la 22:41 
Out of curiosity, is there an ETA on when the next update is? And what might some of the additional things be?
eqN 28 iun. la 19:50 
Thank you, great to hear. ^^
7isAnOddNumber  [autor] 28 iun. la 13:34 
First, I am working on the next update. It'll be out soon. Second, there's a readme explaining the tree spirit graphics in the same folder.
eqN 28 iun. la 11:55 
Regardless my curiosity below, this mod is a masterpiece from what I can tell. Thank you!
eqN 28 iun. la 11:46 
Also, out of curiosity is the file graphics_creatures_tree_spirit_layered intentionally in the main mod directory rather than the graphics folder?
eqN 28 iun. la 11:36 
Is there a need to update the guns and thrown weapons in this mod to properly use the changes to ranged weapons in the most recent DF patch?
is there a reason the default portrait gallery is included? seems like it would be a compatibility problem for no reason if not
Carello 12 iun. la 6:16 
Great mod my friend:gorlak::praisesun:
7isAnOddNumber  [autor] 11 iun. la 19:02 
Yet another new update is out now. 4.5 new civs have been added, Skaven are playable, Cannons are able to be used as Siege Engines now, you can make your own Steam Tanks and new Gyrocopters, and more.
7isAnOddNumber  [autor] 11 iun. la 11:24 
Manglers are really, really, really big.
Multay 11 iun. la 9:01 
whats the difference between mangler and cave squig?
Jamesyco51 10 iun. la 11:11 
@[H.M] Hellfire Yea, I let him know about that a while ago along with some other weird stuff with Nurgle based stuff a month (maybe a few months) ago cause anything Nurgle is essentially fortress ending from what I've found out. It also turns just about anything into a plague bearer eventually, specially cats/self-cleaning creatures, and for some reason traders.
7isAnOddNumber  [autor] 7 iun. la 11:04 
Very strange. Will be fixed next update.
[H.M] Hellfire 6 iun. la 19:58 
found a weird interaction: great unclean ones (and likelly any other spawn ability using the same logic) just lead to a swarm suicide

i embarked into a montain with a unclean one living in it, not a big deal he was far from my forth, however he spawned a nurgling. for some reason the nurgling are spawning as counting as "tame" creatures under the juristiction of my faction. this leads them to fight the great unclean one leading to more being spawned

this loops around until evbentually i have a great unclean one spawning an endless army just to send them to fight itself
7isAnOddNumber  [autor] 3 iun. la 1:19 
Long rifles are exclusive to Humans. Probably should've mentioned that somewhere.
Fantastic Fwoosh 2 iun. la 23:55 
If its patching straight over the mountain civ, its probably incompatible with the changes.

Orcs have great-axes, as do humans i think so try trading with them.
universumvult 2 iun. la 21:35 
Link to discord doesn't actually take me anywhere, and I'd love to join it.

On the other hand, long guns don't show up in my list for the metalsmith's forge. Am I looking in the wrong place? I'm also using a mod that doesn't add any weapons, but changes weapons so that dwarfs can wield say, a great axe (ain't no slayer ever used a shield) and lets dwarfs craft those weapons as well. i might regen a new world without that mod and see if the long guns show up.
7isAnOddNumber  [autor] 1 iun. la 15:07 
lol, I've not noticed that. It's probably that the megabeasts try to settle in the caves the Skaven like or visa versa, which causes fights.
[H.M] Hellfire 1 iun. la 12:06 
i've noticed skeven seen to be the biggest menace in the word for some reason, they love to just straight up wipe out all megabeasts for some reason
7isAnOddNumber  [autor] 31 mai la 19:15 
New update is out! Humans are playable, magic is more obtainable, and new threats abound!
Pandaman 29 mai la 0:00 
ah okay, maybe its beause i have the wanderer mod on i can make warpstone chunks out of warpstone weapons already generated in the game and then made warpstone weapons out of those said chunks that i asked
7isAnOddNumber  [autor] 28 mai la 18:16 
Warpstone isn't usable to create weapons atm. That'll likely be something I make when I get around to making Skaven playable. It is edible, and has some !!FUN!! effects when eaten. It's also a gem, so you can make windows out of it and decorate items with it, though that currently has no effect. The Skaven are going to be the target of the major update after the next, so look forward to that.
Pandaman 28 mai la 17:35 
thank you very much. Warptone snack?? does that mean itsreally weak?
7isAnOddNumber  [autor] 27 mai la 12:48 
Ithilmar is equivalent to steel in material characteristics, but much lighter. Gromril is equivalent to adamantine, but is extremely dense and dragonfire proof (no guarantees that the wearer is, though). Warpstone is a tasty snack, you should eat it.
Pandaman 27 mai la 5:21 
hi are there stats for warpstone/ ithilmar / gromril? how good are these for weapons/armor?
7isAnOddNumber  [autor] 23 mai la 11:18 
Just set up a Discord server, come and join! https://discord.gg/94fhfT4qDx
7isAnOddNumber  [autor] 18 mai la 12:46 
Likely due to caravans. I’ll see if I can diagnose the issue further.
neonphaze 18 mai la 6:14 
I'm playing as the Ogres. I don't think I have any other mods enabled. I haven't had any civs invade yet. Shortly after my world enters the spring of 201 (I think my playthrough began in 199), the game crashes. I suspect it's due to an error with an invading force, but don't know for sure.

Thanks for the help.
7isAnOddNumber  [autor] 17 mai la 11:02 
First can you describe the circumstances of the crash and what other mods you had enabled? I’ll probably be able to help you with just that.
neonphaze 17 mai la 11:00 
My game is crashing. How can I submit the crash log to you?
7isAnOddNumber  [autor] 13 mai la 15:03 
That's likely it. I imagine we both patch the Dwarf civ in the same way, which causes some issues.
Clousu 13 mai la 4:44 
I disabled another mod "Vanilla weapons overhaul" and it seems to have been the key
Clousu 13 mai la 4:13 
I'm using mods for underground farming all year and mineral powders
7isAnOddNumber  [autor] 13 mai la 3:58 
Are you using any other mods? I've been trying to diagnose this issue for a while.
Clousu 13 mai la 1:23 
How come not all dwarven civilisations get access to handguns and runes? I can make the ammunition, but not the guns