Dwarf Fortress

Dwarf Fortress

Forthammer Fantasy
379 kommentarer
7isAnOddNumber  [ophavsmand] For 21 timer siden 
There seems to be a few bugs with the mod right now as I haven’t had time to update it since the patch that added the new dyes. I’d recommend rolling back to the previous patch until such times as I can fix the mod.
Santa-Craus 29. aug. kl. 6:16 
I have an error while trying to create new world "Tileset not found. Not found: data/installed mods/Forthammer(162)/graphics\images/creatures_beastmen.png"
Also where do I find install manual?
Armyguy 26. aug. kl. 6:18 
Same here, but rolling back to 52.01 fixed it. Guess its time to wait for a update
Beagle 23. aug. kl. 14:45 
Duplicate Orc issue. Wont worldgen
romonoid 29. juli kl. 10:15 
just checked in ammo settings and Skaven bullets are considered Foreign for Skavens
romonoid 24. juli kl. 14:32 
I am on version 0.1.6.2 playing as skaven civ and i don't see Skaven bullets in any work orders so it seems that i can't craft them, can only make powderless bullets(unless im missing the process of turning those into Skaven bullets?)
_Ex0dus_ 23. juli kl. 7:53 
Im probably just missing something. But it keeps crashing saying there is a duplicate orc and worldgen will abort
7isAnOddNumber  [ophavsmand] 22. juli kl. 18:17 
Eventually.
Pungulus Blort 22. juli kl. 18:02 
Thank you for this awesome mod! Was curious if there were plans to make chaos dwarves playable?
7isAnOddNumber  [ophavsmand] 22. juli kl. 14:55 
New update is out, ranged weapons are fully compatible with the new ranged weapon changes, along with a bunch of minor changes.
Fantastic Fwoosh 17. juli kl. 3:00 
Not compatible with the 51.13 update yet, you'll have to rollback to use the guns in the mod, crossobows should still work. That happens when old ranged RAW's without loading/knocking is applied to the new system.

From the discord, the progress on reworking the ratling gun is going well, it now has horrible accuracy even to high skill proficiency, but spews out bullets really fast.
WaWa 16. juli kl. 20:24 
my dwarves are not shooting their guns even though i have made steel bullets what i do?
also sometimes they are using different ammo for different guns
Shelingar 12. juli kl. 8:49 
trying another world. Still getting Ogre caravans every season (except winter). Only ogres do this. Is there some way to make it just once a year?
MaddRave 1. juli kl. 22:41 
Out of curiosity, is there an ETA on when the next update is? And what might some of the additional things be?
eqN 28. juni kl. 19:50 
Thank you, great to hear. ^^
7isAnOddNumber  [ophavsmand] 28. juni kl. 13:34 
First, I am working on the next update. It'll be out soon. Second, there's a readme explaining the tree spirit graphics in the same folder.
eqN 28. juni kl. 11:55 
Regardless my curiosity below, this mod is a masterpiece from what I can tell. Thank you!
eqN 28. juni kl. 11:46 
Also, out of curiosity is the file graphics_creatures_tree_spirit_layered intentionally in the main mod directory rather than the graphics folder?
eqN 28. juni kl. 11:36 
Is there a need to update the guns and thrown weapons in this mod to properly use the changes to ranged weapons in the most recent DF patch?
xxx_420_Bad_Boy [Wizard_Cum] 20. juni kl. 2:45 
is there a reason the default portrait gallery is included? seems like it would be a compatibility problem for no reason if not
Carello 12. juni kl. 6:16 
Great mod my friend:gorlak::praisesun:
7isAnOddNumber  [ophavsmand] 11. juni kl. 19:02 
Yet another new update is out now. 4.5 new civs have been added, Skaven are playable, Cannons are able to be used as Siege Engines now, you can make your own Steam Tanks and new Gyrocopters, and more.
7isAnOddNumber  [ophavsmand] 11. juni kl. 11:24 
Manglers are really, really, really big.
Multay 11. juni kl. 9:01 
whats the difference between mangler and cave squig?
Jamesyco51 10. juni kl. 11:11 
@[H.M] Hellfire Yea, I let him know about that a while ago along with some other weird stuff with Nurgle based stuff a month (maybe a few months) ago cause anything Nurgle is essentially fortress ending from what I've found out. It also turns just about anything into a plague bearer eventually, specially cats/self-cleaning creatures, and for some reason traders.
7isAnOddNumber  [ophavsmand] 7. juni kl. 11:04 
Very strange. Will be fixed next update.
[H.M] Hellfire 6. juni kl. 19:58 
found a weird interaction: great unclean ones (and likelly any other spawn ability using the same logic) just lead to a swarm suicide

i embarked into a montain with a unclean one living in it, not a big deal he was far from my forth, however he spawned a nurgling. for some reason the nurgling are spawning as counting as "tame" creatures under the juristiction of my faction. this leads them to fight the great unclean one leading to more being spawned

this loops around until evbentually i have a great unclean one spawning an endless army just to send them to fight itself
7isAnOddNumber  [ophavsmand] 3. juni kl. 1:19 
Long rifles are exclusive to Humans. Probably should've mentioned that somewhere.
Fantastic Fwoosh 2. juni kl. 23:55 
If its patching straight over the mountain civ, its probably incompatible with the changes.

Orcs have great-axes, as do humans i think so try trading with them.
universumvult 2. juni kl. 21:35 
Link to discord doesn't actually take me anywhere, and I'd love to join it.

On the other hand, long guns don't show up in my list for the metalsmith's forge. Am I looking in the wrong place? I'm also using a mod that doesn't add any weapons, but changes weapons so that dwarfs can wield say, a great axe (ain't no slayer ever used a shield) and lets dwarfs craft those weapons as well. i might regen a new world without that mod and see if the long guns show up.
7isAnOddNumber  [ophavsmand] 1. juni kl. 15:07 
lol, I've not noticed that. It's probably that the megabeasts try to settle in the caves the Skaven like or visa versa, which causes fights.
[H.M] Hellfire 1. juni kl. 12:06 
i've noticed skeven seen to be the biggest menace in the word for some reason, they love to just straight up wipe out all megabeasts for some reason
7isAnOddNumber  [ophavsmand] 31. maj kl. 19:15 
New update is out! Humans are playable, magic is more obtainable, and new threats abound!
Pandaman 29. maj kl. 0:00 
ah okay, maybe its beause i have the wanderer mod on i can make warpstone chunks out of warpstone weapons already generated in the game and then made warpstone weapons out of those said chunks that i asked
7isAnOddNumber  [ophavsmand] 28. maj kl. 18:16 
Warpstone isn't usable to create weapons atm. That'll likely be something I make when I get around to making Skaven playable. It is edible, and has some !!FUN!! effects when eaten. It's also a gem, so you can make windows out of it and decorate items with it, though that currently has no effect. The Skaven are going to be the target of the major update after the next, so look forward to that.
Pandaman 28. maj kl. 17:35 
thank you very much. Warptone snack?? does that mean itsreally weak?
7isAnOddNumber  [ophavsmand] 27. maj kl. 12:48 
Ithilmar is equivalent to steel in material characteristics, but much lighter. Gromril is equivalent to adamantine, but is extremely dense and dragonfire proof (no guarantees that the wearer is, though). Warpstone is a tasty snack, you should eat it.
Pandaman 27. maj kl. 5:21 
hi are there stats for warpstone/ ithilmar / gromril? how good are these for weapons/armor?
7isAnOddNumber  [ophavsmand] 23. maj kl. 11:18 
Just set up a Discord server, come and join! https://discord.gg/94fhfT4qDx
7isAnOddNumber  [ophavsmand] 18. maj kl. 12:46 
Likely due to caravans. I’ll see if I can diagnose the issue further.
neonphaze 18. maj kl. 6:14 
I'm playing as the Ogres. I don't think I have any other mods enabled. I haven't had any civs invade yet. Shortly after my world enters the spring of 201 (I think my playthrough began in 199), the game crashes. I suspect it's due to an error with an invading force, but don't know for sure.

Thanks for the help.
7isAnOddNumber  [ophavsmand] 17. maj kl. 11:02 
First can you describe the circumstances of the crash and what other mods you had enabled? I’ll probably be able to help you with just that.
neonphaze 17. maj kl. 11:00 
My game is crashing. How can I submit the crash log to you?
7isAnOddNumber  [ophavsmand] 13. maj kl. 15:03 
That's likely it. I imagine we both patch the Dwarf civ in the same way, which causes some issues.
Clousu 13. maj kl. 4:44 
I disabled another mod "Vanilla weapons overhaul" and it seems to have been the key
Clousu 13. maj kl. 4:13 
I'm using mods for underground farming all year and mineral powders
7isAnOddNumber  [ophavsmand] 13. maj kl. 3:58 
Are you using any other mods? I've been trying to diagnose this issue for a while.
Clousu 13. maj kl. 1:23 
How come not all dwarven civilisations get access to handguns and runes? I can make the ammunition, but not the guns
7isAnOddNumber  [ophavsmand] 11. maj kl. 14:36 
That's exactly the kind of story that I love hearing about. Yes, you can learn more than one lore, you just have to find multiple different lore slabs. They tend to get passed around a good deal, if you follow the slabs in legends mode you'll be able to find more wizards who read it, and find where it ended up, usually a library somewhere. If you travel there in adventurer mode you can read it and become a wizard. Repeat until you're a loremaster!
Tapioka 11. maj kl. 13:45 
Can one lucky bastard be able to learn more than one lore? I've seen it happening while reading on legends mode. It was quite fun to see a Kobold being taught 3 lores, but it went "insane" and took herself as disciple to teach the same 3 lores, after some years trying it died of old age but his necromancer friends brought the kobold back to life and now she is living as fearsome criminal boss that have been corrupting people to steal artifacts.