Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you go to the mod file and go to the modify>world>SB, you can open a file named properties and delete the line that says wormGrassLight: true the passage crash stops from happening
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<WormGrass::.ctor>?1949741056(WormGrass,Room,System.Collections.Generic.List`1<RWCustom.IntVector2>)
Room.LoadFromDataString (System.String[] lines) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RoomPreparer.DMD<RoomPreparer::.ctor>(RoomPreparer,Room,bool,bool,bool)
HUD.Map+MapData..ctor (World initWorld, RainWorld rainWorld) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.FastTravelScreen.AddWorldLoaderResultToLoadedWorlds (System.Int32 reg) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.FastTravelScreen..ctor (ProcessManager manager, ProcessManager+ProcessID ID) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.PostSwitchMainProcess (ProcessManager+ProcessID ID) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.Update (System.Single deltaTime) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorld.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
NullReferenceException: Object reference not set to an instance of an object
WormGrass+WormGrassPatch.GrassLightIntensity () (at <a117a2e773414632b51933d2ae7f2aca>:0)
WormGrass+WormGrassPatch.GrassLightColor () (at <a117a2e773414632b51933d2ae7f2aca>:0)
WormGrass+WormGrassPatch.InitRegionalLight (System.Boolean turnOn) (at <a117a2e773414632b51933d2ae7f2aca>:0)
CustomRegions.RegionProperties.CycleRelatedHooks.WormGrass_ctor (On.WormGrass+orig_ctor orig, WormGrass self, Room room, System.Collections.Generic.List`1[T] tiles) (at <ab1851d071b0400f9e3e9cdfe6a4d1be>:0)
COULD NOT FIND ROOM FILE: roomName: SB_SettingsTemplate_Filter , includeRootDirectory: False , additionalAppend: .txt
COULD NOT FIND ROOM FILE: roomName: SB_SettingsTemplate_Temple , includeRootDirectory: False , additionalAppend: .txt
COULD NOT FIND ROOM FILE: roomName: SS_SettingsTemplate_Mech , includeRootDirectory: False , additionalAppend: .txt
COULD NOT FIND ROOM FILE: roomName: SS_SettingsTemplate_Comp , includeRootDirectory: False , additionalAppend: .txt
COULD NOT FIND ROOM FILE: roomName: OffScreenDen_SB , includeRootDirectory: False , additionalAppend: .txt
Nothing i can do about it tho, thats hardcoded stuff.
guide overseer refers to the overseer that guides you, regardless of what color it is
also, does 'guide overseer' refer to just iggy? pebbles & suns' overseers also act as guides in rivulet & spearmaster campaigns respectively