Rain World

Rain World

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Properties Expanded
   
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6 Oct, 2024 @ 12:03pm
1 Nov, 2024 @ 10:28am
2 Change Notes ( view )

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Properties Expanded

Description
Expands the properties file of all vanilla/Dowpour regions:
-Kelp, bats, Rot and certain bugs have unique colors depending on the region (as well as the guide overseer when playing inv).
-Guide overseer is twice more likely to point towards shelters and to point at threats
-There's a small chance to see non guide overseers that aren't blue.
-Wormgrass night light will be on by default and voidspawn will spawn for Hunter.
-When playing as Inv all regions/subregions have unique names, all inv names will also appear in menus and such and there's a 100% chance of spawning a slugpup, the overseer guide will also spawn.
-Scavs and Dropwigs have significantly wider pool of items to choose from.
-The value that scavs have of many items has been changed:
Popcorn Seed: 0 > 1
Fly Lure: 2 > 1
Bubble Grass/Dandelion Peach/Slime Mold/Eggbug Egg/Blue Fruit: 0 > 2
Needle Egg: 0 > 3
Gooieduck: 1 > 2
Firecracker: 2 > 3
Waternut/Hazer/Vulture Grub: 0 > 3
Jellyfish: 2 > 4
Lantern: 3 > 4
Fire Egg: 0 > 5
Bomb/Hell Spear: 3 > 5
Explosive Spear: 4 > 6
Electric Spear: 5 > 6
Vulture Mask: 5 > 7
Joke Rifle: 0 > 8
Overseer Eye: 7 > 10
Neuron: 0 > 14
Inspector Eye: 20 > 14
Singularity: 10 > 14
Items that retain their old price:
Rock/Mushroom/FlareBomb/Spore Puffs/Glow Weed/Lilypuck/Hive/Karma Flower/Pearl/King Vulture Mask
Some items change in value depending on the region.
Lanterns are 5 on Saint.
Since all these changes are made in a region's properties file they only apply to regions that this mod specifically expands on (No custom trade values in modded regions).
29 Comments
Aetherius 11 Sep @ 5:50am 
alright alright. thank you!
Tat011  [author] 11 Sep @ 5:36am 
That may have to do with the room palette or the level of light or something, idk for sure
Aetherius 11 Sep @ 5:34am 
alright! the only thing that I don't really like is how some barflies glow... now, I don't know if that's intended, and sorry if I sound rude. I use manh mods together, but I'm pretty sure it's this one that makes barflies glow. for example, in industrial they glow purple, but in farm arrays they don't glow, they just have red eyes, so I'm not sure
Tat011  [author] 11 Sep @ 5:30am 
This just modifies the properties file, no code is used outside of RegionKit as a dependency if you have that on
Aetherius 11 Sep @ 4:11am 
ohh, I didn't look into the mod, I thought some code was involved. regardless, great mod! :D
Tat011  [author] 11 Sep @ 4:07am 
Not possible without code
Aetherius 10 Sep @ 1:36pm 
I like this mod, but it would be nice if we could configure each setting. For example, I would like to have all batflies not change colors, but the rest of the features I really like
Tat011  [author] 9 Dec, 2024 @ 11:03am 
i wonder why that happened, ill have to look later and see if this is a repeatable issue
Real Homosapien 9 Dec, 2024 @ 11:02am 
I seem to have fixed the issue though not sure why:
if you go to the mod file and go to the modify>world>SB, you can open a file named properties and delete the line that says wormGrassLight: true the passage crash stops from happening
Real Homosapien 5 Dec, 2024 @ 9:44pm 
part2 of exception:
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<WormGrass::.ctor>?1949741056(WormGrass,Room,System.Collections.Generic.List`1<RWCustom.IntVector2>)
Room.LoadFromDataString (System.String[] lines) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RoomPreparer.DMD<RoomPreparer::.ctor>(RoomPreparer,Room,bool,bool,bool)
HUD.Map+MapData..ctor (World initWorld, RainWorld rainWorld) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.FastTravelScreen.AddWorldLoaderResultToLoadedWorlds (System.Int32 reg) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.FastTravelScreen..ctor (ProcessManager manager, ProcessManager+ProcessID ID) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.PostSwitchMainProcess (ProcessManager+ProcessID ID) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.Update (System.Single deltaTime) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorld.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)