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GL HF. It was a fun project.
If not the game crashes on certain graphics.
If you do and its got issues there's a file called gamelog.txt that can tell me what is going wrong and I can try to fix it.
In the file DB_SUBRACE_APOTH in the mod find UNIT-SOR_DREAM_WEAVER
Replace the line: Graphic="GiantSpiderDung"
With Graphic="GiantSpider"
And that will fix the issue."
Theres a solution in the comments :)
Sent f8 save to you.
The last file loaded take priority.
I loaded from turn 9 with the new patch, hit end turn and didn't get the error this time.
Thanks for the quick fix!
I will attempt to fix it.
You would need to roll the game back about 3 turns if the patch works.
Ctrl, shift , f1 is the dev menu
Is there a way to find out? Does this game have cheats to reveal the map or something? I'm a bit new to it.
Does one of the NPCs have the trait hivemind?
"Unit HERO-HIVE_LORD not found in database
CRITICAL POINT: 1"
I have all DLC installed. Also I see these warnings at the start of the log:
[Warning]29.04.2025 08:59:36
Missing TAG-TRAIT_SEA_HUNTER in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Field Attribute RACE in the TensionFallback is filled, but prototype does not recognize it!
[Warning]29.04.2025 08:59:36
Missing THROW_BONUS in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Missing TAG-DOONANNOWN in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Missing TAG-TRAIT_VIKING in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Missing TAG-TRAIT_OROCHI in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Missing TAG-IRONGUT_GNOLLS in database when trying to reference it.
To
"OptionalModel3dName VALUE="HalflingSlinger"
And that will fix a graphical crash
@Robbie I dont know why it wouldn't download. You can find it on nexus mods too.
You still uploading on Nexus Mods too? Nov 24 is the last version.
Got it on GOG I use Nexus
The DES file is included in the mod.
My core game is installed on D: disk, does it come from there ?
I might add engineering to the catapults tho. Lemme think about it.
IF not send me the error message from gamelog.txt and I'll look into it.
many thanks for taking the time to look into my comments. i am somewhat ignorant in regards to the AI limitations. And i do agree, each race/magic should have a distinct unique feel to it. Still playing and enjoying your mod. I might tamper with a few of my ideas, it is indeed quite easy to do.
Regards
You can make the changes you want yourself for you tho. Its not terribly hard.
We should really stay away from all races having every kind of unit. It would totaly ruin their playstyle and feel.