Master of Magic

Master of Magic

Apotheosis
134 opmerkingen
ArcaniteM 23 aug om 6:28 
As a gnoll main, I would prefer having the gnoll shaman over the witch doctor.
His healing helps the gnoll early game rampage so much and just makes the faction more smooth to play.

I would petition to replace the 2. My opinion.
deadsanta 16 aug om 11:19 
Hey thanks for a fun mod, sorry you got tired of playing whack a mole, maybe b4 you go just throw the fact that it requires all the expansions to run into the main description, I checked there first and didn't see anything that precluded me from using it with just the base game. Cheers.
Biff  [auteur] 15 aug om 20:57 
Im not checking in here anymore. The most common problem with the mod is missing assets from not having one of the expansions. There are solutions for how to change the graphic in these comments.

GL HF. It was a fun project.
Biff  [auteur] 12 aug om 19:19 
Do you have all the expansions?
If not the game crashes on certain graphics.

If you do and its got issues there's a file called gamelog.txt that can tell me what is going wrong and I can try to fix it.
Hellkite 12 aug om 7:47 
Sadly, after about 200 turns {roughly) the game crashes with this mod. I have uninstalled and it works fine, but as much as i LOVE this mod, it breaks. =(
ArcaniteM 8 aug om 20:54 
Love the new earth mage you put in. The deer looks great.
Biff  [auteur] 8 aug om 6:52 
"Okay. Theres a missing art asset.
In the file DB_SUBRACE_APOTH in the mod find UNIT-SOR_DREAM_WEAVER
Replace the line: Graphic="GiantSpiderDung"
With Graphic="GiantSpider"

And that will fix the issue."
Biff  [auteur] 8 aug om 6:50 
You are missing the Pirates DLC.
Theres a solution in the comments :)
deadsanta 7 aug om 9:43 
Oh I should add, I'm only running your mod, no others, and i just have the base game, all files verified.
deadsanta 7 aug om 9:42 
Great job here, love it, but I can't progress because the dream weavers seem to be breaking my saves. Every time I enter combat with weavers I get error msg and "future saves disabled". The game eventually freezes during a weaver combat turn and I have to ctr-alt-del out of the application. There is missing art for the weavers, they just have a blank white circle for a praphic, same with the gnoll guy I am playing, Power to the people retort is a blank white circle as well.

Sent f8 save to you.
hranmilt 2 aug om 14:22 
I took mythical realms out and just went with yours and the other 3 and everything looks good. Thanks for getting back to me.
Biff  [auteur] 2 aug om 10:39 
Apotheosis contains Mythic-Realms and Animus.
The last file loaded take priority.
hranmilt 30 jul om 14:31 
I have a question on load order. I don't have all the spells you have in your picture. I had Roc nest in halflings then it vanished. I am loading Apotheosis, Animus, My custom wizard, Mythical Realms, More staring options 2 in that order. Any help would be appreciated. Thank you.
hranmilt 23 jul om 8:19 
Can this be used with Mythical Realms mod? If so what should the load sequence be. Thank you.
impomario 13 jul om 22:15 
A work around would be putting an iron man journal at the back of the manual. Where players can input their score, and give themselves an extra challenge. You could put down point threshold for earning medals, and you can add restrictions to add bonus points. This can all be done using a journal format.
Biff  [auteur] 21 jun om 21:59 
I cant do anything about deleting the save files (I love the suggestion) as for the AI it breaks down over time and cant access most of the top tier spells. You can just play defensive and over time it will fall apart and eventually just sort of quit.
impomario 20 jun om 11:31 
Just a suggestion but will you add something like a guide on how exploit the AI, and add a one save file mode that automatically deletes when the player looses.
Biff  [auteur] 19 jun om 1:22 
Thanks for poppin by and for the comment!
Yubel 17 jun om 13:58 
Thank you, my first mod on MoM, and it's this one. Just here to say, thanks.
blumsha 10 mei om 3:14 
Thank you!!!
Biff  [auteur] 9 mei om 22:25 
Basic starting hero selection was added.
Biff  [auteur] 8 mei om 8:31 
@Blumsha give me a couple days Ill put it in.
blumsha 8 mei om 5:00 
Hi, I'm enjoying this quite a bit, thank you! I do have a feature request: could it be possible to start with a hero other than B'Shan? I found a mod that does that but I can't get it to take effect when also running Apotheosis.
DarthSCG 30 apr om 3:22 
I can confirm one of the AI had Hivemind.
I loaded from turn 9 with the new patch, hit end turn and didn't get the error this time.
Thanks for the quick fix!
Biff  [auteur] 29 apr om 14:17 
Download the new patch, load as far back as you can, lemme know if it still crashes.
Biff  [auteur] 29 apr om 14:13 
Theres a super weird rare error when the AI tries to summon one of the lords of bugtown.
I will attempt to fix it.

You would need to roll the game back about 3 turns if the patch works.

Ctrl, shift , f1 is the dev menu
DarthSCG 29 apr om 10:26 
I haven't found the others since only 10 turns passed.. I know one of them is Freya coz the log showed "Ai Freya finished casting of SPELL-SPRITES" before the error.

Is there a way to find out? Does this game have cheats to reveal the map or something? I'm a bit new to it.
Biff  [auteur] 29 apr om 6:05 
That is super strange.
Does one of the NPCs have the trait hivemind?
DarthSCG 28 apr om 23:55 
I got this error on turn 10 :
"Unit HERO-HIVE_LORD not found in database
CRITICAL POINT: 1"

I have all DLC installed. Also I see these warnings at the start of the log:

[Warning]29.04.2025 08:59:36
Missing TAG-TRAIT_SEA_HUNTER in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Field Attribute RACE in the TensionFallback is filled, but prototype does not recognize it!
[Warning]29.04.2025 08:59:36
Missing THROW_BONUS in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Missing TAG-DOONANNOWN in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Missing TAG-TRAIT_VIKING in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Missing TAG-TRAIT_OROCHI in database when trying to reference it.
[Warning]29.04.2025 08:59:36
Missing TAG-IRONGUT_GNOLLS in database when trying to reference it.
impomario 20 apr om 20:22 
Enjoying the game, and I hope to use the mod soon. I am rooting for your team as you all are making this game better and better, and if you can't improve the AI further than I hope you create systems that complement the Players interaction with the AI. Maybe you will find other solutions. I hope for your success in this project.
Biff  [auteur] 17 apr om 7:09 
In the file DB_SUBRACE_APOTH_HEROES.xml in the mod change the Delmees "OptionalModel3dName VALUE="Billie"
To
"OptionalModel3dName VALUE="HalflingSlinger"

And that will fix a graphical crash
Biff  [auteur] 17 apr om 7:03 
I will look into the slinger, but if you are missing DLC you are missing some graphical assets
@Robbie I dont know why it wouldn't download. You can find it on nexus mods too.
robbie.price 9 apr om 14:29 
I tried subscribing. . .it showed as downloading. . . but the folder is empty and it's behaving like the base game on launch?
Alpharius 1 apr om 0:44 
Bloody legend, thank you!
Biff  [auteur] 31 mrt om 18:57 
Should be uploaded.
Biff  [auteur] 31 mrt om 18:50 
Woops. I forget about it. Will update
Alpharius 31 mrt om 9:55 
Hey :)
You still uploading on Nexus Mods too? Nov 24 is the last version.
Got it on GOG I use Nexus
Biff  [auteur] 14 mrt om 20:45 
Minor patch buffing Voltars and allowing Gnomes to be engineers.
Biff  [auteur] 11 mrt om 21:24 
Its only in English if you are using a different language file it wont appear.
The DES file is included in the mod.
Nicoulou 11 mrt om 5:45 
Why are all the additional text disabled ? Insteead of them, I've bot "DES_SOMETHING"
My core game is installed on D: disk, does it come from there ?
Biff  [auteur] 9 mrt om 14:44 
Seelie units are power scaled by having one of the worst productions in the game. I tried to make it so that each fairy only appeared once.

I might add engineering to the catapults tho. Lemme think about it.
RanDumGai 9 mrt om 11:05 
Could you possibly add a unit to the Seelie Courts? If so, Gnomish engineers. You have gnomish catapult unit already, so it wouldn't be a stretch for the engineers.
Biff  [auteur] 25 feb om 18:21 
Leave a message if something doesnt work right! I don't play anymore but I try to fix anything wrong.
vigeeta 24 feb om 7:04 
Hello. thank you very much :), but i got a nice deal and bought the 2 expansions ;) really enjoying your mod ..again, Thank very much and all the best ..
Biff  [auteur] 21 feb om 2:17 
It assumes you have all of them. Theres a few potential repairs in here There are 5 units that have broken graphics that you can fix at home and that should make it work.

IF not send me the error message from gamelog.txt and I'll look into it.
vigeeta 18 feb om 0:34 
Hi Biff.. great work ;) does this need any DLC to work properly? I don«t have any, and can't save my game anymore.. says it's currupted :( ... Tnks
aeroth 17 feb om 22:56 
I just love the community from this epic game. Even back in the day it was a great community.
Biff  [auteur] 14 feb om 16:10 
Absolutely. Feel free to message me if you need help.
avatar426 14 feb om 4:42 
hi all,
many thanks for taking the time to look into my comments. i am somewhat ignorant in regards to the AI limitations. And i do agree, each race/magic should have a distinct unique feel to it. Still playing and enjoying your mod. I might tamper with a few of my ideas, it is indeed quite easy to do.
Regards
Biff  [auteur] 14 feb om 0:40 
I did look into everything you asked about avatar but have opted against more changes due to the AI being to broken to work with.

You can make the changes you want yourself for you tho. Its not terribly hard.