Left 4 Dead 2

Left 4 Dead 2

Director Options Modifier
10 Comments
skysky199  [author] 7 Jul @ 12:29pm 
@Pie

Not sure whether the item density can be modified by director script, and I think it's ineffective to change it mid-round.
Besides, the most difficult part is how to evaluate players' performance and how to map it to a corresponding amount of infected.
Pie 3 Jul @ 1:32am 
Is it possible for you to do a director+ mod that uses a score system that increases and decreases common and special infected amounts maybe ranging in between 30-60 commons and 1-7 specials, and maybe even more items spawning that scales from this score system that depends on how good or bad you and your team is playing? Say for instance, at the beginning of a game this starts this score system that starts at 0 and it goes either up or down ranging from -100 or 100. This score either goes up from your team rushing or just playing really good, or goes down from your team doing awful and dying a lot, round restarts, etc. Basically increased or decreased infected amounts that's constantly going up or down from the skill of your team.
something something house 27 Oct, 2024 @ 7:07am 
yeah, this and tank assault and SI spawner and force fallen item
it really is the engine working at its maximum and will collapse the moment you do something funny (make the director work overtime)
skysky199  [author] 27 Oct, 2024 @ 5:23am 
@something something house

I think that is the game engine limitation. I have encountered it even without any addons, except for the custom map.
something something house 26 Oct, 2024 @ 9:39am 
i noticed something after playing around with several campaign, some of them really hates your addon and will crash the moment a survivor dies or a witch is killed/killed a survivor
something something house 16 Oct, 2024 @ 10:40pm 
no errors in the console, and the mod works fine now
i guess I didnt notice the tank running towards the survivors hha lol
skysky199  [author] 16 Oct, 2024 @ 10:12pm 
@something something house

Are there any errors in the console?

⁕The setting in the .tbl file should be
{
cm_AggressiveSpecials = true
...
...
}

Not
cm_AggressiveSpecials = true
...
...
something something house 16 Oct, 2024 @ 7:00pm 
Huh, but for whatever reason when i use the tank assault mod, the tank runs at you while i keep messing with the aggressivespecials option in director options the tank still sits there until you reach a certain distance he will come at you
skysky199  [author] 16 Oct, 2024 @ 9:20am 
@something something house

They won't conflict.

Btw, if you have already set cm_AggressiveSpecials = true, it's not necessary to sub the tank assault.
something something house 16 Oct, 2024 @ 8:48am 
can i sub to this and tank assault both at the same time? without both conflicting with each other?