Soulash 2

Soulash 2

Nathans Necromancer 2
33 Comments
Saeb 13 Aug @ 3:30pm 
Please keep developing!
Nathan the Dwarven Shark  [author] 19 Apr @ 2:22pm 
at some point I will get back to this
LostHydra 19 Apr @ 10:23am 
Is this still being developed
Dr. Nachtigall 28 Mar @ 12:06am 
for some reason the mod doesnt work for me i dont see the necromancer skill tree
XavioR 7 Mar @ 8:05pm 
Great we well wait this update then ! :steamhappy:
Nathan the Dwarven Shark  [author] 6 Mar @ 2:35pm 
There are new beings planned, stronger ones, so when I get back to this, I'll be adding those
XavioR 5 Mar @ 7:51pm 
Hi nathan, can i request for T4 or T5 summon for tanker or have much durability ? i think for survive long enough for summoner. also can protect summoner for any MOBS higher level than MC. Thank you !
Sleepy Cat 2 Jan @ 4:14pm 
Sure! Thanks! Keep it up and let us know!
Nathan the Dwarven Shark  [author] 2 Jan @ 3:23pm 
Wait until I update the mod with new stuff and things. 10 is the current max.
Sleepy Cat 2 Jan @ 3:12pm 
How to increase potential more then 10?
Nathan the Dwarven Shark  [author] 21 Nov, 2024 @ 4:32pm 
Yeah, that is a thing I need to fix at some point
Nisshioki 21 Nov, 2024 @ 9:43am 
For some reason this mod disables spell animations, or maybe incompatibility with a different mod, but I stop having the issue when I disable this one.
Nathan the Dwarven Shark  [author] 16 Nov, 2024 @ 8:19am 
At some point I will be creating new creatures and summons and such. That is when T4 and T5 bones will get a usage.

Though I am not working on this at the moment. So it may be some time ;D
GNZ 16 Nov, 2024 @ 2:11am 
i got question, since highest level death knight is using t3 bone ? what are the use of t4 & t5 ?
Kamron 25 Oct, 2024 @ 2:43pm 
okay i think i've figured out some of the targeting issues i'm not very code savvy so bare with me in my description here, whenever the player shoots an enemy with a ranged attack the enemy with aggro to the player but won't get a red border to their circle icon until they get within mellee range of the player for some reason meaning the undead i have right next to me will not attack the enemy at all the enemy will literally walk through the horde straight towards the player if you are able to add a simple command ability for telling undead to attack an enemy it would help alot of headache (i also understand if you don't wanna touch this mod until the soon/tm undead stuff comes out in base game)
Kamron 19 Oct, 2024 @ 11:42am 
fun mod just died to a single enemy that refused to fight my 30 undead hitting him it decided to chase me instead
Nathan the Dwarven Shark  [author] 10 Oct, 2024 @ 3:29am 
No new game required.
XavioR 9 Oct, 2024 @ 6:44pm 
GREAT ! is it generate new world first or no for activated this update ?
Nathan the Dwarven Shark  [author] 9 Oct, 2024 @ 2:06pm 
New small update :D

See changelog
XavioR 7 Oct, 2024 @ 9:09pm 
GREAT ! i will waiting for that !
Nathan the Dwarven Shark  [author] 6 Oct, 2024 @ 12:11pm 
As time progresses I will be adding new summons and spells.
XavioR 5 Oct, 2024 @ 5:48pm 
Hi Nathan thank you for creating this nice MOD and I have installed it in my game. is there a possibility of updates from this MOD regarding other summon skills? maybe troll skeleton or orc skeleton? because what I see is still at Level 14. by the way thank you for creating this nice MOD.
HonsaeDorae 1 Oct, 2024 @ 7:22pm 
UI issue was fixed and the mod is looking good. Although I can't seem to get the T2 bone recipe to work. I had a similar issue with the phasewalk cape. I think it's just an issue with recipes that come from from skill trees or something
Nathan the Dwarven Shark  [author] 30 Sep, 2024 @ 11:09am 
Update is out. See changelog for details :D
Nathan the Dwarven Shark  [author] 29 Sep, 2024 @ 2:15pm 
Yeah, I am still balancing it and such.
HonsaeDorae 29 Sep, 2024 @ 1:51pm 
Oh, one more thing. When you choose Necromancy as a first skill, the level cap is 20 instead of 10. So when I started, I was 5/20 which was half of the entire tree is the max is actually 10. It might be better to not have any bonus levels for starting with it or maybe just 1 level for the convert corpse spell.
HonsaeDorae 29 Sep, 2024 @ 1:47pm 
Ah, I see. Good find.
Nathan the Dwarven Shark  [author] 29 Sep, 2024 @ 12:18pm 
Found the issue :D

If a skill level gives attribute points, if that level also gives an ability, that is when it glitches.
Nathan the Dwarven Shark  [author] 29 Sep, 2024 @ 12:09pm 
Yeah I noticed that as well. With the icons being weird. It is something I am looking into.

Level 10 is the current highest (as the Skeletal Knight is the best current spell/summon).
HonsaeDorae 29 Sep, 2024 @ 11:47am 
@Nathan the Dwarven Shark The mod works but there seems to be a UI bug with the skill tree. I can only see up to level 10 and the icons are overlapping the dividers and text. I have an ultra wide monitor so it could be a result of that but otherwise, the mod works fine with electro and geo installed.
Nathan the Dwarven Shark  [author] 29 Sep, 2024 @ 8:30am 
Tell me how it goes! I don't touch any vanilla files so I hope it will be fine.
HonsaeDorae 29 Sep, 2024 @ 8:29am 
Going to test it with electromancy and geomancy installed.
Nathan the Dwarven Shark  [author] 29 Sep, 2024 @ 5:28am 
Took me a while but I finally got around to making this!