Soulash 2

Soulash 2

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Nathans Necromancer 2
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183.160 KB
28 Sep @ 12:04pm
10 Oct @ 3:30am
11 Change Notes ( view )

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Nathans Necromancer 2

Description
A mod which adds a new (powerful) skill tree with Necromancer styled spells and summons.

Including summons from basic Skeleton Archers and Spear skellebros to Kettle-helmed guards, Crossbow skeletons and Knights.

Includes support spells such as turning health to bones, or healing nearby allies.
23 Comments
Nathan the Dwarven Shark  [author] 21 Nov @ 4:32pm 
Yeah, that is a thing I need to fix at some point
Nisshioki 21 Nov @ 9:43am 
For some reason this mod disables spell animations, or maybe incompatibility with a different mod, but I stop having the issue when I disable this one.
Nathan the Dwarven Shark  [author] 16 Nov @ 8:19am 
At some point I will be creating new creatures and summons and such. That is when T4 and T5 bones will get a usage.

Though I am not working on this at the moment. So it may be some time ;D
GNZ 16 Nov @ 2:11am 
i got question, since highest level death knight is using t3 bone ? what are the use of t4 & t5 ?
Kamron 25 Oct @ 2:43pm 
okay i think i've figured out some of the targeting issues i'm not very code savvy so bare with me in my description here, whenever the player shoots an enemy with a ranged attack the enemy with aggro to the player but won't get a red border to their circle icon until they get within mellee range of the player for some reason meaning the undead i have right next to me will not attack the enemy at all the enemy will literally walk through the horde straight towards the player if you are able to add a simple command ability for telling undead to attack an enemy it would help alot of headache (i also understand if you don't wanna touch this mod until the soon/tm undead stuff comes out in base game)
Kamron 19 Oct @ 11:42am 
fun mod just died to a single enemy that refused to fight my 30 undead hitting him it decided to chase me instead
Nathan the Dwarven Shark  [author] 10 Oct @ 3:29am 
No new game required.
XavioR 9 Oct @ 6:44pm 
GREAT ! is it generate new world first or no for activated this update ?
Nathan the Dwarven Shark  [author] 9 Oct @ 2:06pm 
New small update :D

See changelog
XavioR 7 Oct @ 9:09pm 
GREAT ! i will waiting for that !