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Sounds good, i hope later on, maybe in the later build of the game that would be possible cause its a bit difficult for ppl who are joining the server since it requires manual installation. Great mods otherwise. As for miles expansion fix, it seems if i exit and enter a vehicle and sometimes just click on the mileage and switch it to imperial and back it makes it count miles again, still not sure if thats a solution or just a random thing really. Thanks for the support with this
Also is there any chance that the TKs Tuners and RVA3 not gonna need manual installation on the future or that not even possible with the current game build?
Base.SmallCarSwiffer chance of damage: 0.4486035633802414% (tire pressure)
Base.SmallCarSwiffer randomNumber: 0.41221466064453 number
Base.SmallCarSwifferpressure: 34 PSI
after that result I checked the tire, and sure enough it had lost one PSI. I did shut the vehicle off for this result, not sure if that matters. Could be there is a small delay on the UI update... maybe?
I can tell you the mod is working, the chance to lose tire pressure is pretty small, and its based on a random chance. I am going to delve into it a bit further. Generally though what I say was something like this:
vehicleSpeed: Base.SmallCarSwiffer is moving at: 127.33773441314698 MPH (for tire pressure)
vehicle: Base.SmallCarSwiffer chance of damage: 0.7166886702775955 ?? (tire pressure)
this is a representation of the log file.
Then the game checks with a random number between 0-100? at least that is what I believe it is doing. IF the random number is less than the chance of tire pressure loss, you lose 1psi in the tire, otherwise no go.
so perhaps you were lucky, perhaps there is an install issue with the mod, honestly now sure, however, at least as far as the checks are concerned, it does appear to be working as intended.
1. Player A and B are in the car, trunk is badly damaged
2. While driving around, Generator falls from car
3. Original generator is still in the trunk! Thus the item has been duplicated