Project Zomboid

Project Zomboid

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Tk's Multiplayer mileage fix and more
   
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25 Sep, 2024 @ 5:55pm
14 Oct, 2024 @ 4:04pm
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Tk's Multiplayer mileage fix and more

In 1 collection by tkonrye
Tk's Mods
4 items
Description
This mod fixes the issues with multiplayer fuel mileage, air pressure in tires not decreasing, and worn tires being unable to pop. It also provides a fix for trunks not losing stuff when the trunk lid/and or trunk? is badly damaged, in addition the mod also allows tires and suspension components to be subject to wear and tear.
In addition, the mod now included a fix for item duplication as well.

Included is also a submod that will fix Expanded Mileage not correctly counting miles/Kilometres in multiplayer. (should work with anything, but requires expanded mileage)
see expanded mileage discussion for links to the original mod.

This mod is designed for multiplyer use, but wont hurt anything, or even really change anything if you enable it in singleplayer games.

Compatibility

A new sub mod has been added which is designed to work with TksRealVehicleAcceleration3. If you use that mod, do not enable TksFuelMilageFix, and instead enable TksRVA3FuelMilage. (it wont crash or anything, just wont make fuel mileage as custom)
Should be compatible with anything, as long as it doesnt effect the same scripts.

Workshop ID: 3337888897
Mod ID: TksMileageEXPFix
Mod ID: TksFuelMileageFix
Mod ID: TksRVA3FuelMilage
Popular Discussions View All (2)
0
28 Sep, 2024 @ 11:49am
TksRVA3 Fuel Mileage
tkonrye
0
28 Sep, 2024 @ 11:47am
Mileage Extension Mod
tkonrye
34 Comments
BloodhoundMk2 11 Dec, 2024 @ 9:15am 
I honestly think thats exactly where the issue is, i remember having to deal with this same problem i was just hoping the mileage fix would fix it. I also think it might a conflict with some of the mods that im using, i have things like repair overhaul, AVCS, no truck reduction, and a few other repair mods, so it could be anything really
tkonrye  [author] 11 Dec, 2024 @ 9:13am 
@BloodhoundMk2 No worries, I will look into the problem with the counter, could be something in the original mods code as well.
BloodhoundMk2 11 Dec, 2024 @ 9:12am 
Yeah i mean in the mod menu under SP. But unless i enable a mod under SP in the mod menus and then under MP, i cannot change any settings for the said mod under server settings cause its not showing up.
Sounds good, i hope later on, maybe in the later build of the game that would be possible cause its a bit difficult for ppl who are joining the server since it requires manual installation. Great mods otherwise. As for miles expansion fix, it seems if i exit and enter a vehicle and sometimes just click on the mileage and switch it to imperial and back it makes it count miles again, still not sure if thats a solution or just a random thing really. Thanks for the support with this
tkonrye  [author] 11 Dec, 2024 @ 5:53am 
@BloohoundMk2, I dont think enabling a mod in SP (unless you mean in the mod menu) matters at all for MP. It is quite impossible for RVA3 to work without manual installation under the current build, or at least with my current knowledge of lua. As for TksTuners, At the moment I also believe it is not possible. In both cases there are variables that cannot be manipulated with vanilla code using lua: (such as "horsepower", or offroad etc..), and the java edits were necessary to create editable variables that could be manipulated using lua.
BloodhoundMk2 9 Dec, 2024 @ 9:27am 
Also on the previous topic, is there any reason id want a mod to be enabled in SP when i have it already enabled in MP on my server? only thing ive noticed so far if i dont have it enabled in SP as well as MP, i cannot tweak the settings for the mod under server settings.

Also is there any chance that the TKs Tuners and RVA3 not gonna need manual installation on the future or that not even possible with the current game build?
BloodhoundMk2 9 Dec, 2024 @ 9:24am 
ok then i guess its not standardized upgrades or the tsar, however do u you have a modlet called standardized armor something for Motorized zone? i actually suspect that the issues start popping up after i enabled that, but im not sure. AVCS is Another vehicle claim system, its a mod that lets u claim vehicles and set permissions on who can access what in the vehicle, very useful for MP. Id love to get to the bottom of this issue but at this point im not sure where to begin. Anyway any help would be appreciated but i dont wanna take take waste your time on this if its not even related to ur mods.
tkonrye  [author] 8 Dec, 2024 @ 9:18am 
I have used standardized upgrades, I am not familiar with AVCS? I use Tsar myself. I can try and do some more testing, it will take a bit though.
BloodhoundMk2 7 Dec, 2024 @ 5:25pm 
Im not using the RVA3, just the TK Tuners. Yeah i believe i have everything enabled. This issue was there before i tried using the TKMileageFix, it seemed to be better but it still persists. Idk if standardized upgrades or the AVCS or the Tsar library could be causing the issues. Does any of that ring a bell? just trying to narrow down what could be causing this issue
tkonrye  [author] 7 Dec, 2024 @ 2:28pm 
@BloodhoundMk2, it should be.... mostly consistent lol. There is a bit of wiggle, but during testing, I ran it up a "1/3" mile stretch, and changed the parameters a little and found I was ticking up a mile every time. Are you using TksRVA3? I assume you are using the Expanded mileage mod. Is everything enabled under the mods section, and or for your multiplayer game? Thats the best I can suggest as a preliminary check.
BloodhoundMk2 7 Dec, 2024 @ 12:20pm 
Im trying to use the Mileage extension fix but im getting inconsistent results. Ive put it to the very bottom of my modlist but it still "sometimes works" meaning sometimes the mileage actually goes up as i drive but not other times. And sometimes mileage on some cars gets reset/put back to previous values after a reload. Is there something that im missing or is this how its supposed to work?