Crusader Kings III

Crusader Kings III

Virtually Infinite Domain Fix
67 Comments
Veronimi  [author] 28 Sep @ 4:02am 
I'll look into it, no promises as to when it will work.
Darth Ryan 28 Sep @ 12:58am 
@veronimi
Darth Ryan 21 Sep @ 1:37am 
+1 to the update not working even after a resub
Mustache Man 19 Sep @ 7:05am 
This fix doesn't seem to work, even after reinstalling the mod unfortunatly
Veronimi  [author] 19 Sep @ 5:07am 
The update is live, it should work with nomads now, I only did about 20 minutes of testing so there might be issues in the game.
Also i can not seem to find the modifiers for the Conqueror trait in the files to update it so if one of you knows where it is please let me know.
Darth Ryan 18 Sep @ 4:54pm 
@veronimi do u you have an ETA for a update?
Mustache Man 16 Sep @ 1:03pm 
Good mod but It doesn't work with nomads
Darth Ryan 11 Sep @ 10:11am 
thanks man
Veronimi  [author] 11 Sep @ 9:06am 
I'll look into it, Sunday at the latest.
Darth Ryan 11 Sep @ 7:05am 
@veronimi can you please update the mod to work with nomad's to
정함덕 22 Jun @ 2:36pm 
It doesn't work if I have scourge of the gods modifier
dwsmt4 8 Jun @ 5:23pm 
I wish this trait was inheritable
xxxShadowNullxxx 18 May @ 7:05pm 
Are you planning to update it so that nomads have no domain limit and separately so that they can have unlimited ducats?
Doghouse Reilly 9 May @ 7:57am 
I can't test that, then. I don't have Foundational Framework installed.
Matteroll 8 May @ 8:00pm 
I'm pretty sure there is a bug with the Foundational Framework mod being out of date. Not a compatibility issue with this mod.
Doghouse Reilly 8 May @ 3:44pm 
@Matteroll I'd love to know the incompatible mod as well.
Veronimi  [author] 8 May @ 3:25am 
@Matteroll let me know what mod it was, i might be able to make them compatible.
Matteroll 7 May @ 11:41pm 
Nevermind, there is a mod I'm using that is affecting this mod. New save with only this mod works properly.
Matteroll 7 May @ 11:18pm 
I have a similar issue as Doghouse. Domain limit is still at 2 for me after accepting the trait. It allowed me to build when I had 3/2 domains but after that, I still get the penalty with vassal opinions and being unable to build in new holdings. Tool tip shows the trait but as Doghouse stated, there is a 'Above Maximum' negative number for the domain limit.
Forever 6 May @ 4:49am 
Mongol upper and lower limit restrictions
Adam 5 May @ 8:11pm 
Nice mod bro
Doghouse Reilly 5 May @ 6:34am 
You're doing yeoman's work, and hardcore cheaters like me appreciate it greatly.
Veronimi  [author] 5 May @ 1:27am 
Quick update, the new mod with additional men at arms is currently stuck in steam content review limbo, not much i can do about it right now, it will be public when steam gets around to it.
Veronimi  [author] 5 May @ 1:20am 
The additional men at arms feature has been migrated to its own mod, you can find the link in the description, i will look into the Conqueror incompatibility soon.
Doghouse Reilly 5 May @ 1:13am 
Thank you again for working on this mod. While it works great out of the box, I have found an issue. It looks like there is a hard cap of 15 on the domain limit for Conquerors now that is overriding the mod. If I take the Dominus Rex trait before or after getting the Conqueror trait makes no difference. I get reduced to 15. The Dominus Rex +5000 still shows up on the Domain Holdings tooltip, but it will also list 'Above Maximum" and a negative number depending on holdings and game rules.

Oh, also, I don't know if you scrubbed it from the mod, but the extra 200 men-at-arms per regiment aren't showing up for me, now. That's missing both before and after getting the Conqueror trait.

I know Conqueror + Dominus Rex is ridiculously beyond overpowered, but if you're going to cheat, cheat all the way, right? Appreciate it greatly if you can get the mod to play nice.
Veronimi  [author] 4 May @ 2:55pm 
The update is live, let me know if you encounter any issues.
Doghouse Reilly 4 May @ 12:01pm 
Really appreciate your working on it, not to mention taking the time to let us know about the delay.
Veronimi  [author] 4 May @ 5:25am 
I can't quite figure out why the decision doesn't work on the new game version, apologies for the delay.
Doghouse Reilly 29 Apr @ 7:27pm 
Thank you so much, Veronimi.
Veronimi  [author] 29 Apr @ 3:19pm 
I'll have an update out by the weekend.
Doghouse Reilly 29 Apr @ 2:52pm 
Broken by update 1.16; an update would be very much appreciated whenever possible.
Yuesirus 28 Apr @ 9:58pm 
The new update is not available.
Deniz 18 Apr @ 9:29am 
Seems not to work on the new version? It still shows me that the domain limit has been reached.
Veronimi  [author] 9 Apr @ 1:41pm 
I'll see about making it a game rule after i figure out how to do it.
Darkwing Phoenix 9 Apr @ 12:39pm 
@TheEpicNoobZilla If @Veronimi madeithis a game rule (So that you could remove that while letting other players keep it), I see it as a good compromise
TheEpicNoobZilla 5 Apr @ 11:10am 
Could make increased Men at Arms size as seperate decisions? I use this mod for mainly no vassal runs and i would prefer to only og mod buffs
Veronimi  [author] 23 Mar @ 4:39pm 
@CrUsHeR Since the infinite domain is within itself a cheat, i added the increased limit as an option for people who want to use more men at arms too, i can adjust the number based on popular opinion.
CrUsHeR 23 Mar @ 12:49pm 
You added +200 "Size of Men-at-Arms Regiments", for comparison the default limit is 3 during the tribal era. The first innovation merely adds +2.


Currently the mod would allow to have 20,500 Varangian Veterans in a single regiments. I doubt this is intended?


I guess you meant to increase the actual recruitable number by 200, which would equal +2 to "Max number of Men-at-Arms Regiments".
Calamity 18 Mar @ 6:14am 
Horay! World conquest without annoing vassals returned! :winter2019joyfultearsdog:
Veronimi  [author] 18 Mar @ 4:41am 
Update is live, please read the change log.
Dobuchee 17 Mar @ 10:18am 
@Veronimi, bruh, we are waiting for ur mod so much. I hope, that u'll publish it soon :adulterer:
Veronimi  [author] 13 Mar @ 11:34am 
@CalamityGhost New update probably broke it, i'll look into it soon.
Calamity 13 Mar @ 11:31am 
Stop working for me.
Veronimi  [author] 29 Dec, 2024 @ 1:24pm 
@Bricks94 The description has a link to the original mod which explains everything, this is the same mod but updated to the latest version of the game.
Bricks94 29 Dec, 2024 @ 12:54pm 
What do you need with this mod? Does it cause an issues with other mods? How do you use this mod?
Veronimi  [author] 27 Nov, 2024 @ 1:02am 
Would you mind posting your full mod list in discussions so i can try to replicate the issue?
romulan59 26 Nov, 2024 @ 11:22pm 
Quite a few, but they all worked fine with the original version of the mod. I'm pretty sure I don't have any other mods that effect domain limits.
Veronimi  [author] 26 Nov, 2024 @ 2:49am 
@romulan59 most likely a conflict, what other mods are you running?
romulan59 25 Nov, 2024 @ 10:30am 
After I installed this mod, I started having a situation where suddenly, my heir is no longer my heir, and I cannot name one.
Veronimi  [author] 20 Nov, 2024 @ 8:00am 
@Holybanana It is up to date.