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Oh, you can imagine presence of Britonian as an in-game compromise. But, the reason why I believe that Britons in Western Compostela and Coruna were majority in 600 AD is because there are a lot of Brythonic toponyms there. Our knowledge on this topic is relatibely small, there are literally only a couple of scietntists who researched this problem. So, you may see this as my own study. I will actually publish an article about this sometime in the future though. So Britonian in 867 is just a thing for player to actually see the culture. You may also see Britonian as a local Romance culture with slight Brythonic influence, not necessarily as Brythonic-speaking full time Britons.
They are in Castillian but can be translated with google if needed:
https://dialnet.unirioja.es/descarga/articulo/653775.pdf
https://dialnet.unirioja.es/descarga/articulo/4884774.pdf
As well less serious but easier to translate:
https://gl.wikipedia.org/wiki/Britanos_en_Galicia
Hope u enjoy them :)
Regarding the settlement places (or at least main ones) this map is quite useful:
https://gl.wikipedia.org/wiki/Diocese_de_Britonia#/media/Ficheiro:Britonia6hcentury.png
Of course they were. But CK3 doesn't have a minority mechainc, so in order to include the culture I left Britonian with a single county for a small time after 867. Although, in 613, new startdate, I'm sure they really were majority over Galicians, in Northern and Western Galicia. 613 was actually the peak of Britonian culture in Galicia.
There were as well Berber minorities around, but as Britonians outside Bretonha, they were small minorities. Small communities.
Britonia is an underresearched settlement. The language of the settlers was spoken at least till 1000 AD as some local sources mention. Britonians were living practically in all parts of West and North Galicia, although I decided to make a single county for them. By 867, Britonian settlements were too sparse to actually have a single place. They were presented in both Compostela, Coruna and Lugo.
The mod is heavy, because it has a lot of content lol))
I'm now making a mod about Gallic Wars, which will have a fully functioning start date from 56 BC, where Caesar will be in total war with Gauls, which I think is in what you are interested)
Maybe I'll make a mod with only Celtic cultures since there are people who want it, but currently I'm on a small vacation so the development of all of my mods is stopped, but I'll already be back this week so you need to just wait a bit))
Ehh, a combo of what? Culture Expanded is a different mod. I chose "Culture Advanced" name just because I liked it, I wasn't inspired by Culture Expanded. In fact, mods like Bookmarks+, RICE or Culture Expanded were actually anti-example for me. They have very historically innacurate cultures and provinces, so when I played these mods I felt really weird. So I've decided to create my own mod, relying on history as much as possible.
U may find this page useful to get images for army cards and to avoid using AI
Fixed that bad bug (two of them), they were here for a very long time
My mod is made on a view that soon after Vladimir I, the Eastern Slavic society broke into southern, central and northern parts, which we can see in modern dialects of Russian. And soon after Mongolian Empire in 1200's, the southern Slavs became Ukrainians and Belorussians, the latest date of this separation should be 1400 AD, not later. Rusyns, on other hand, were descendants of White Croats, who originally were a western slavic tribe. This is one of points of view, mostly built on a linguistic theory of the region. Though, actually, "Old Russian" or "Proto-East-Slavic", according to most scholars, existed till 1500 AD, though we are talking here about cultures more than languages.
I'm not trying to insult you or make you look ignorant. It's just that the only mod that really has something in common with the reality of Eastern Europe is "Rurik: Slavic Chronicle".
The term Malorossy appeared in the 14th century, if that matters. Historically accurate mod? :)))
If you mean that why are these cultures in the mod, then its the whole point of such mods: to make as many real-life cultures as possible, no matter how old they are. If you are talking about screenshots of the mod, then there I just decided to show some cultures for people to better understand about what this mod is. If you are talking about cultures like Dacian which can be seen in 867, then some of them I placed simply because I wanted these cultures to be at least a bit playable, but others (like Britonian or Scorothaptic) really existed at the time.
I like to say that my mod is more historically accurate and doesn't create cultures that no one needs and that never existed (like Dumnonian culture in Cornwall in Culture Expanded, which is really a nonsense). This mod also has some new innovations (23 in total) and new men at arms alongside with new traditions and even a new ethos. Though, Culture Expanded has richer in-cultural experience, more decisions and events. Also, in Culture Advanced I'm trying to implement game concepts (which is a blue text that opens a window with definition of the game concept), but in mods like Bookmarks+ or Culture Expanded they already did that.
Also, these mods all use a similar pack of cultures, both Bookmarks+, Culture Expanded and RICE have the same cultural basis, which is hisotrically wrong.
I'll try to fix localisation, most of these bugs are caused by conflict of the game and the mod, since I didn't make most of those changes.
Galician-Portuguese bug is really a thing, I just forgot to change rulers' culture.
-Administrative Karling ruler has no localization
-Capetian dynasty keeps the CoA and it overwrites the house CoA
-some ruler in certain bookmarks have cultures that make shouldn't exist yet (1178 Portugal has a majority Galician-Portuguese population but a fully Portuguese ruling family)
Is as well the century of Pedro and Inês. So due all the political relationships (Proclamation of Jhon of Valencia de Campos, Castillian Civil War, 3 Fernandine Wars, Portuguese Interregnum, etc.), cultural ones (still being the last "golden century" of the Galician-Portuguese literature) as well the huge amount of nobles which will take shelter in Portugal during this century, may be to early.
I can agree with you that difference between languages is pretty recent, but I think completely excluding Galician and Portuguese from existance in CK3 will be a bit strange.
But I think I will make just a single tradition-differnce between them.