Crusader Kings III

Crusader Kings III

Culture Advanced
98 Comments
tzartzarevich777 17 Sep @ 11:44pm 
I wonder if CFP and EPE could have a compability patch with this mod.
TheRomanEmpire 6 Sep @ 12:37pm 
@Quintessence, your mod breaks the game, due to the 613 Startdate breaking the game completley, such. yes it loads into the main menu and stuff, but in eras from 867-1178 +613, when i click create a ruler. it breaks and crashes mid load into the world to be able to create a ruler or select a random character. can u fix this?
Quintessence  [author] 20 Jul @ 7:52am 
migueldeunha
Oh, you can imagine presence of Britonian as an in-game compromise. But, the reason why I believe that Britons in Western Compostela and Coruna were majority in 600 AD is because there are a lot of Brythonic toponyms there. Our knowledge on this topic is relatibely small, there are literally only a couple of scietntists who researched this problem. So, you may see this as my own study. I will actually publish an article about this sometime in the future though. So Britonian in 867 is just a thing for player to actually see the culture. You may also see Britonian as a local Romance culture with slight Brythonic influence, not necessarily as Brythonic-speaking full time Britons.
migueldeunha 20 Jul @ 6:23am 
PD: I'm really sorry if I'm a bit insisting with the topic, I know u like Celtic cultures, but making them majority over St. James of Compostelle - Iria is to much historically speaking

They are in Castillian but can be translated with google if needed:
https://dialnet.unirioja.es/descarga/articulo/653775.pdf
https://dialnet.unirioja.es/descarga/articulo/4884774.pdf

As well less serious but easier to translate:
https://gl.wikipedia.org/wiki/Britanos_en_Galicia

Hope u enjoy them :)
migueldeunha 20 Jul @ 6:23am 
I mean, in the area of the Bretonian Diocesis they could arguably be a majority, but it would never be the case in any other part of Galicia (specially Compostela-Iria). Galicia has been historically one of the most populated areas of the Peninsula, and Bretonians were a small, relatively contained in time migration (5th to 6th century) in an ocean of locals.

Regarding the settlement places (or at least main ones) this map is quite useful:

https://gl.wikipedia.org/wiki/Diocese_de_Britonia#/media/Ficheiro:Britonia6hcentury.png
Quintessence  [author] 20 Jul @ 12:11am 
migueldeunha
Of course they were. But CK3 doesn't have a minority mechainc, so in order to include the culture I left Britonian with a single county for a small time after 867. Although, in 613, new startdate, I'm sure they really were majority over Galicians, in Northern and Western Galicia. 613 was actually the peak of Britonian culture in Galicia.
migueldeunha 19 Jul @ 10:39am 
But they never were majority over local Galicians. That could be only the case, up to certain degree in the Britonian Diocese (more or less East of Corunha and West of Pravia).
There were as well Berber minorities around, but as Britonians outside Bretonha, they were small minorities. Small communities.
Quintessence  [author] 19 Jul @ 3:58am 
migueldeunha
Britonia is an underresearched settlement. The language of the settlers was spoken at least till 1000 AD as some local sources mention. Britonians were living practically in all parts of West and North Galicia, although I decided to make a single county for them. By 867, Britonian settlements were too sparse to actually have a single place. They were presented in both Compostela, Coruna and Lugo.
migueldeunha 14 Jul @ 3:29am 
Quintesence, talking about mod screenshots. Having Britonian over Compostela it's to much. The Britonian settlement was limetd to Britonia/Bretonha (easternmost part of what in CK3 it's the county of Corunha and western part of what in CK3 is Pravia).
Quintessence  [author] 13 Jul @ 9:52am 
Plouf
The mod is heavy, because it has a lot of content lol))
I'm now making a mod about Gallic Wars, which will have a fully functioning start date from 56 BC, where Caesar will be in total war with Gauls, which I think is in what you are interested)
Maybe I'll make a mod with only Celtic cultures since there are people who want it, but currently I'm on a small vacation so the development of all of my mods is stopped, but I'll already be back this week so you need to just wait a bit))
Plouf 12 Jul @ 6:04am 
(the mod is a bit too heavy with everything)
Plouf 12 Jul @ 6:04am 
Would it be possible to get a mod including only the celtic culture with the celtic cultural men at arms ? We're trying to make a custom roman empire game and having these guys in gaul to stop us would ba amazing !
truelove101992 1 Jul @ 6:23pm 
Was asking if the two worked together, my apologies for not being clear.
Plouf 1 Jul @ 5:52pm 
Hello is there a way to get elephants in iran with this mod ? thank you !
Quintessence  [author] 26 Jun @ 7:38am 
truelove101992
Ehh, a combo of what? Culture Expanded is a different mod. I chose "Culture Advanced" name just because I liked it, I wasn't inspired by Culture Expanded. In fact, mods like Bookmarks+, RICE or Culture Expanded were actually anti-example for me. They have very historically innacurate cultures and provinces, so when I played these mods I felt really weird. So I've decided to create my own mod, relying on history as much as possible.
truelove101992 24 Jun @ 11:48pm 
Reminds me of the "Cultures Expanded" mod. Any chance of a combo in the fututure?
󠀡󠀡 24 Jun @ 4:19am 
pls do it
Quintessence  [author] 24 Jun @ 3:55am 
Trying to fix Byzantium and HRE bug right now
migueldeunha 19 Jun @ 3:27am 
https://manuscriptminiatures.com/
U may find this page useful to get images for army cards and to avoid using AI
󠀡󠀡 18 Jun @ 12:25pm 
dose the ai use the new army units
Quintessence  [author] 17 Jun @ 1:48am 
https://ibb.co/NgFwm0cH
Fixed that bad bug (two of them), they were here for a very long time
󠀡󠀡 16 Jun @ 12:23pm 
https://ibb.co/NgFwm0cH some bug or perhaps somthing more
Quintessence  [author] 26 May @ 5:52am 
Also, you've said that Slavs are language group, not an ethnic group: why? What is the reason for such opinion? Slavic people don't share single origin? Of course they do lol. Slavic people don't have similar genetic components? They are more similar that Northern Welsh and Souther Welsh people. Slavic people don't have similar cultures, stories, traditions? Of course they do! If you are saying that Slavs assimilated many nations and therefore they are not an ethnic group, then let me remember that every single nation in the world consists of tons of assimilated groups.
Quintessence  [author] 26 May @ 5:52am 
MarkKaluger, The Slavic history is a question, what you say is only the one of the veiws on it. I'm surprised that you think that only one of them is true. The problem that Slavs are literally the last barbaric Indo-Europeans, who didn't have writing for a very long time, especially their eastern branch.
My mod is made on a view that soon after Vladimir I, the Eastern Slavic society broke into southern, central and northern parts, which we can see in modern dialects of Russian. And soon after Mongolian Empire in 1200's, the southern Slavs became Ukrainians and Belorussians, the latest date of this separation should be 1400 AD, not later. Rusyns, on other hand, were descendants of White Croats, who originally were a western slavic tribe. This is one of points of view, mostly built on a linguistic theory of the region. Though, actually, "Old Russian" or "Proto-East-Slavic", according to most scholars, existed till 1500 AD, though we are talking here about cultures more than languages.
Quintessence  [author] 26 May @ 5:37am 
keriefie Old Irish is "Goidelic", actually
MarkKaluger 25 May @ 7:28am 
Quintessence, Belarusians as an independent ethnic group finally became established only at the beginning of the 17th century, and comes from the name of the territory "White Rus'" (Initially only the territory of the Smolensk Principality), and only later did they start calling the people who lived in this territory. And Little Russia is just a political justification for the expansion of the Moscow state into the territory of the southern principalities of Rus', and the term itself has a Greek-Church origin.
MarkKaluger 25 May @ 7:28am 
Because as a person who lives in this territory, I do not agree with your desire, which is not true. We are part of the Slavic "language" group (the Slavic ethnic group does not exist), who assimilated the Khazars, Pechenegs, Polovtsians and other nomadic peoples, whose representatives also occupied administrative positions in large cities. And the division occurs after the Mongols burned Kyiv: some Slavs went west to the Galicia-Volyn Principality (ancestors of the Ukrainians), while others went north to Moscow (ancestors of the Russians).

I'm not trying to insult you or make you look ignorant. It's just that the only mod that really has something in common with the reality of Eastern Europe is "Rurik: Slavic Chronicle".
keriefie 25 May @ 6:08am 
like the Old Irish, instead of just Irish
Quintessence  [author] 25 May @ 5:10am 
keriefie What do you mean? :stimulation:
keriefie 25 May @ 3:15am 
Cool mod, just not a fan of adding "old" to some things
RockRivers2 25 May @ 1:20am 
never mind it was my fault woopsie
Quintessence  [author] 24 May @ 8:38pm 
MarkKaluger Maybe you're right that Malorussian culture appears too early, though I wanted it to be playable still, similar to Portuguese and Galician. If you think that Malorussian and Belorussian cultures were created in 18th century, then I have to disagree, because they were formed under the influence of Polish and Lithuanian cultures on Ruthenian. At any case, mentioning these cultures is better than creating so-called "Hwiccan" culture in England that never even existed, like Bookmarks+ does.
MarkKaluger 24 May @ 3:02pm 
"I like to say that my mod is more historically accurate and doesn't create cultures that no one needs and that never existed"

The term Malorossy appeared in the 14th century, if that matters. Historically accurate mod? :)))
RockRivers2 24 May @ 7:11am 
When i applied this mod Æthelred owned half the world for some reason
Quintessence  [author] 23 May @ 1:42am 
New update now :Blessing:
Copy 22 May @ 2:56pm 
When next update
Quintessence  [author] 21 May @ 4:09am 
Umm, not sure what you mean.
If you mean that why are these cultures in the mod, then its the whole point of such mods: to make as many real-life cultures as possible, no matter how old they are. If you are talking about screenshots of the mod, then there I just decided to show some cultures for people to better understand about what this mod is. If you are talking about cultures like Dacian which can be seen in 867, then some of them I placed simply because I wanted these cultures to be at least a bit playable, but others (like Britonian or Scorothaptic) really existed at the time.
󠁳⁧⁧ ‡ 20 May @ 3:37pm 
Are these cultures start date specific? I didn't think the french were still "gaullic" by 867, or that all of the pre-roman cultures that inhabited Iberia would still be there even after muslim domination for like 200 years. Or Dacian and thracian cultures. These are just questions out of curiosity.
Quintessence  [author] 20 May @ 3:39am 
As far as I know, Culture Advanced cannot be launched with all these cultural mods. It can be launched with Oriental Empires with some bugs, or with Asia Expansion. I recommend not launching this mod together with any mod that radically changes Europe's cultures, but all other mods (including map mods) should work properly.
Quintessence  [author] 20 May @ 3:39am 
The difference between Culture Advanced and Culture Expanded is primarily in exact cultures.
I like to say that my mod is more historically accurate and doesn't create cultures that no one needs and that never existed (like Dumnonian culture in Cornwall in Culture Expanded, which is really a nonsense). This mod also has some new innovations (23 in total) and new men at arms alongside with new traditions and even a new ethos. Though, Culture Expanded has richer in-cultural experience, more decisions and events. Also, in Culture Advanced I'm trying to implement game concepts (which is a blue text that opens a window with definition of the game concept), but in mods like Bookmarks+ or Culture Expanded they already did that.
Also, these mods all use a similar pack of cultures, both Bookmarks+, Culture Expanded and RICE have the same cultural basis, which is hisotrically wrong.
󠁳⁧⁧ ‡ 18 May @ 11:51pm 
This mod looks interesting. What is the difference between it and Culture Expanded? And what type of mods would be incompatible/compatible with this?
Quintessence  [author] 18 May @ 12:56am 
Iamkulit1 Thanks for the feedback!
I'll try to fix localisation, most of these bugs are caused by conflict of the game and the mod, since I didn't make most of those changes.
Galician-Portuguese bug is really a thing, I just forgot to change rulers' culture.
Iamkulit1 16 May @ 9:50am 
Actually there are a lot of Administrative things missing like the administrative Greek traditions
Iamkulit1 16 May @ 7:26am 
There are some error/bugs I found
-Administrative Karling ruler has no localization
-Capetian dynasty keeps the CoA and it overwrites the house CoA
-some ruler in certain bookmarks have cultures that make shouldn't exist yet (1178 Portugal has a majority Galician-Portuguese population but a fully Portuguese ruling family)
TBD 10 May @ 9:47pm 
that is unclear.
Quintessence  [author] 10 May @ 9:01am 
I actually lost this mod for a couple of months because my computer killed it lol. And only now I finally understood the problem. So, tomorrow will give everything this mod that should have appeared months earlier.
Quintessence  [author] 27 Mar @ 9:09am 
I just think if I put there 1400 AD or even later, it would just sriously affect the game. You will be simply unable to see these cultures in the game (if you want), and creating decision mechanics, allowing you to separate Galician and Portuguese is simply too complex for me (the hardest CK3 modding aspect is decisions).
migueldeunha 26 Mar @ 4:05am 
1300AD is maybe too early, its the century of the Fernandine Wars (among others) when Galician polities and Portuguese ones worked mainly as a single one. As well is the period when most of what would become the big Portuguese nobility will flee from Galizato Portugal after the defeat of the Galiciain-Portuguese-English side in the 100YW (Castro, Andeiro, Araujo, Camoes, Andrade, Pacheco, etc.).
Is as well the century of Pedro and Inês. So due all the political relationships (Proclamation of Jhon of Valencia de Campos, Castillian Civil War, 3 Fernandine Wars, Portuguese Interregnum, etc.), cultural ones (still being the last "golden century" of the Galician-Portuguese literature) as well the huge amount of nobles which will take shelter in Portugal during this century, may be to early.
Quintessence  [author] 25 Mar @ 10:11pm 
So by now Galician-Portuguese is already in the game, but will diverge into Galician and Portuguese in 1300 AD.
I can agree with you that difference between languages is pretty recent, but I think completely excluding Galician and Portuguese from existance in CK3 will be a bit strange.
But I think I will make just a single tradition-differnce between them.
migueldeunha 25 Mar @ 12:41pm 
Basque-Romance, from areas where romance was highly influenced by Basque speakers, from wich Castillian (Spanish), Riojan, Navarro-Aragonese and other less known linguistic varieties will emerge. That last group will recive a huge influence from its neighbours, Castilian will grow with/under a heavy influence of Galician and Leonese while Aragonese will suffer an impressive "catalanization" during Middle and Late Middle Ages, leaving a language half a way between its Castilian counterpart and its Catalonian one.