Crusader Kings III

Crusader Kings III

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Culture Advanced
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146.598 MB
24 Sep, 2024 @ 5:29am
20 Jul @ 1:09am
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Culture Advanced

In 1 collection by Quintessence
Quintessence CK3 mods
5 items
Description

This mod adds more cultures, traditions, innovations and even bookmarks to CK3

The mod improves CK3 cultural experience, more accurate historical cultures, heritages and languages, more basic innovation with unique bonuses, more interesting tradition (common and regional) with some very new gameplay (like Caledonian Legacy, which allows you to hire new MAA and build new buildings playing as Picts in Scotland).
And for some reason you can see some new personal traits here. I decided to add them simply because discovered that there is no good personal traits mod, so I thought it would be great to add something new here.
Alsom you can play new 769 AD bookmarks here. It slowly improves to match the original Paradox's quality.

There is also a Discord server for this mod, so if you can join, I will be glad to see you there! https://discord.gg/a9SKewMxea

Cultural Heritages:
West Gaulish Heritage:
1. Gaulish culture - A culture of legendary Gaulish people of ancient France.
2. Belgic culture - A culture of warriors and farmers of Celto-Germanic origin and related to Frankish.
3. Lepontic Culture - An ancient culture of a highly advanced nation of Northern Italy.

Sami Heritage:
1. North Sami - The northernmost of all Sami, this culture is the head of its heritage;
2. Western Sami - A smaller community of fishermen, dwelling in the Middle of Scandinavia;
3. Southern Sami - Almost entirely displaced by Vikings, this culture is fighting for its life;
4. Eastern Sami - Closer to Finnish and Kerlian people and displaced by them in the past;
5. Peninsular Sami - The most mysterious of all Sami people of the north, these people just want you to leave them alone;

East Gaulish Heritage:
1. Noric culture - The first of all the Eastern Celts, these people dwelled in the Alps for a thousand years;
2. Lusatian culture - The mysterious ancestor of Salvic people, they lived in the Eastern Europe, being related to Celts;
3. Pannonian culture - The famous Celto-Illyrian who were easily displaced by Romans;
4. Cotinian culture - The last Celts on the continent, who were knwon for their good mining and metallurgy skills;
5. Wallachian culture - The true culture beyond Romanians, who started as a mixture of Dacians and Celts;
6. Bastarnae culture - The easternmost of all Celts, these people eventually became a Germanic tribe;
7. Galatian culture - The famous "Turkish Celts; who migrated into Anatolia, founding Ankara and living there till the very last breath in ~700 AD;

New cultures of Brythonic heritage:
1. Brythonic culture - A culture of all Britons who once were a one nation;
2. Britonian culture - A culture of Britons who migrated into Portugal and created a colony named "Britonia"
3. Wylisc culture - A culture of a lost Brythonic nation which survived in swamps of Eastern England;
4. Mercian culture - An anglo-saxon culture which was a lot closer to Britons than its Germanic brothers;

New cultures of Iberian heritage:
1. Iberian - The culture of the indigenous civilization of Iberia speaking a Basque-related language;
2. Aquitanian - The closest relatives of Basque people living in Aquitania who became extinct by ~1200 AD;
3. Tartessian - The mysterious highly-advanced civilization of southwest Iberia which maybe was Celtic, maybe Iberian too, or maybe something different...
4. Lusitanian - The culture of indigenous people of Portugal, who were most likely the first Indo-European people to arrive in this region, saving their lifes from the Celts.

... And many other cultures, such as of Anatolian heritage (Hittie, Hattic, Lydian, Luwian, etc), Phrygian heritage (Phrygian, Paeonian, Mushki, etc), Slavic heritage (Venedic, Antean, Lechitic, etc), North Slavic heritage (Old Novgorodian, Pskovian cultures), Yeniseian heritage (Ket, Kott, Pumpokol, Arin, Yugh) and even Tocharian heritage (Kuchean, Kroranic, Turfanian).



Some new basic and regional innovations for all 4 eras
Here are some examples from each era:


Raiding
* A tribal innovation (military);
* + 20% raid speed
* + 20% max loot
* "In past centuries we were raiding a lot of other nations - for some of us it was even the main income source. But we were fools, and didn't know about a better way to loot enemy's cities, which is know finally open to us."


Treue
* An early medieval innovation (military);
* + 5% legitimacy gain
* + 20% monthly dynasty prestige
* +5 vassal opinion
* Unlocks new Axemen men-at-arms
* "...And there is no greater feeling than the loyalty to your king, the willingness to give your life for the one and the only ruler, the endless burning of Treue..."


Squires
* A high medieval innovation (military);
* + 5% army movement speed
* +1 character prowess
* Children completing their education with a martial education focus gain a martial prowess education trait
* "Every nobleman who wants to become a knight must come through hard physical and social trainings, until he will finally become a real knight."


Educational Projecting
* A late medieval innovation (civic);
* + 5% cultural fascination mult
* +1 character learning
* Can build city schools in holdings
* "Despite there are a lot of universities and religious schools, we need to seriously reconsider our views on education. Educating the next generation is an important aspect of our culture, and we shouldn't make education private and sacred, rather than accessible and understandable."

You can also discover new men-at-arms regiments, such as:


Axemen (mentioned above)
* A heavy infantry regiment;
* Damage: 40
* Toughness: 20
* Pursuit: 0
* Screen: 5
* Stack: 100
* Gold cost: 108


Culverin (gunpowder innovation required)
* An archer regiment;
* Damage: 85
* Toughness: 20
* Pursuit: 0
* Screen: 0
* Stack: 50
* Gold cost: 165

The mod also this mod adds some new traditions, including:
1. Underground Cities;
2. Migrators;
3. Ogham stones;
4. Yeniseian Nation;
5. Profic Raiders;
6. Plain Nation;
7. Sacred Seas;
8. Practised Democracy;
9. Great Documentarians;
10. Hillock Settlers;
11. No Nations Before Us;
12. Wrath Of The Celts ;
13. Peaceful Traders ;

Also adds a new ethos - Nomadic, which is made for eastern nomads like Turkish or Mongolian people.




...

And of course the feedback is very welcomed, moreover, its needed!

Be also sure to check out my other mod - Advanced Religions, which changes CK3 religion experience
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3437718645
And, if you want to play this mod with Fallen Eagle mod, you should install Advanced Cultures for Fallen Eagle - https://gtm.steamproxy.vip/workshop/filedetails/?id=3353437042
Popular Discussions View All (1)
0
25 Mar @ 10:59pm
References to other mods (fix)
Quintessence
96 Comments
Quintessence  [author] 20 Jul @ 7:52am 
migueldeunha
Oh, you can imagine presence of Britonian as an in-game compromise. But, the reason why I believe that Britons in Western Compostela and Coruna were majority in 600 AD is because there are a lot of Brythonic toponyms there. Our knowledge on this topic is relatibely small, there are literally only a couple of scietntists who researched this problem. So, you may see this as my own study. I will actually publish an article about this sometime in the future though. So Britonian in 867 is just a thing for player to actually see the culture. You may also see Britonian as a local Romance culture with slight Brythonic influence, not necessarily as Brythonic-speaking full time Britons.
migueldeunha 20 Jul @ 6:23am 
PD: I'm really sorry if I'm a bit insisting with the topic, I know u like Celtic cultures, but making them majority over St. James of Compostelle - Iria is to much historically speaking

They are in Castillian but can be translated with google if needed:
https://dialnet.unirioja.es/descarga/articulo/653775.pdf
https://dialnet.unirioja.es/descarga/articulo/4884774.pdf

As well less serious but easier to translate:
https://gl.wikipedia.org/wiki/Britanos_en_Galicia

Hope u enjoy them :)
migueldeunha 20 Jul @ 6:23am 
I mean, in the area of the Bretonian Diocesis they could arguably be a majority, but it would never be the case in any other part of Galicia (specially Compostela-Iria). Galicia has been historically one of the most populated areas of the Peninsula, and Bretonians were a small, relatively contained in time migration (5th to 6th century) in an ocean of locals.

Regarding the settlement places (or at least main ones) this map is quite useful:

https://gl.wikipedia.org/wiki/Diocese_de_Britonia#/media/Ficheiro:Britonia6hcentury.png
Quintessence  [author] 20 Jul @ 12:11am 
migueldeunha
Of course they were. But CK3 doesn't have a minority mechainc, so in order to include the culture I left Britonian with a single county for a small time after 867. Although, in 613, new startdate, I'm sure they really were majority over Galicians, in Northern and Western Galicia. 613 was actually the peak of Britonian culture in Galicia.
migueldeunha 19 Jul @ 10:39am 
But they never were majority over local Galicians. That could be only the case, up to certain degree in the Britonian Diocese (more or less East of Corunha and West of Pravia).
There were as well Berber minorities around, but as Britonians outside Bretonha, they were small minorities. Small communities.
Quintessence  [author] 19 Jul @ 3:58am 
migueldeunha
Britonia is an underresearched settlement. The language of the settlers was spoken at least till 1000 AD as some local sources mention. Britonians were living practically in all parts of West and North Galicia, although I decided to make a single county for them. By 867, Britonian settlements were too sparse to actually have a single place. They were presented in both Compostela, Coruna and Lugo.
migueldeunha 14 Jul @ 3:29am 
Quintesence, talking about mod screenshots. Having Britonian over Compostela it's to much. The Britonian settlement was limetd to Britonia/Bretonha (easternmost part of what in CK3 it's the county of Corunha and western part of what in CK3 is Pravia).
Quintessence  [author] 13 Jul @ 9:52am 
Plouf
The mod is heavy, because it has a lot of content lol))
I'm now making a mod about Gallic Wars, which will have a fully functioning start date from 56 BC, where Caesar will be in total war with Gauls, which I think is in what you are interested)
Maybe I'll make a mod with only Celtic cultures since there are people who want it, but currently I'm on a small vacation so the development of all of my mods is stopped, but I'll already be back this week so you need to just wait a bit))
Plouf 12 Jul @ 6:04am 
(the mod is a bit too heavy with everything)
Plouf 12 Jul @ 6:04am 
Would it be possible to get a mod including only the celtic culture with the celtic cultural men at arms ? We're trying to make a custom roman empire game and having these guys in gaul to stop us would ba amazing !