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I'm not spending as much time focused on this dungeon, but I'm still here, and will continue to check in from time to time. Thank you all for playing!
https://www.youtube.com/playlist?list=PLXREATG5ylhNGZHZGk3Oq0A8wPXAk-0ye
As far as I know, this is DonEmilio's third or fourth time playing this dungeon, so it's not as much of a first-time let's play, and more of a walkthrough guide.
I don't think the Master Key or Wizard's Virge count as Secrets, and I don't have a clue in the dungeon for how to get them... yet. It is possible though, and I'll try to get a proper clue for them in the next update.
I really like the idea of a "tutorial" as you describe. That might take a bit more creative editing, so I'll probably save that for a later update. I'm looking forward to the challenge.
The user DonEmilio (or MrEmilio here on Steam) has some playthroughs on YouTube, but they might be unlisted. I'll see if he'd like to post a link to a playlist for everyone.
Got all but 4 of the secrets, missing Bane, Master Key, Wizard's Verge and ???.
Final thoughts are mostly unchanged. Add more and more specific hints to the game and it will be one ot he most memorable mods available for this game. More visual indications for the windgate locations in the NE, way more specific hints for the SE, less hidden pressure plate and fixed poison bolt reaction in SW.
Indicate dig spots better if possible.
I think a "tutorial" where you fall in a basin and the way out is to dig under an arch would be awesome, as well as a similar tutorial that needs you jumping over something.
Overall, a very nice experience - thank you for making this!
(I'm also looking forward for let's plays on youtube. I'd like to see what people are struggling with more/less than me. Do let me know if any such let's play exists.)
After getting the gem it was easy to collect the last 3 Power Gems, so I got all 20. Exchanged them for 5 essences, including the balance one. I guess now only the endgame remains...
The Blue Gem is indeed the "key" buried in the snow, in the SE level proper, not in The Nexus. It's buried in the SW part of the SE level, and is accessible pretty early, before entering the caves.
The Level 3 Poison Bolt is a technical issue that I'd like to fix. There are two Poison Bolts, regular and Greater, and the secret is activated by the Greater one only. The Venom Edge should also work though, as should the Lightning Sword for other similar secrets.
The vines in the SW Nexus are a bit harder then I want them to be too. I just wanted a little bit of obstacles in The Nexus, something more then just ladders and walking around. Tapping forward (maybe just once) and clicking rapidly is probably your best bet. Climbable vines are just invisible ladders btw. The clicking area is the same.
https://i.imgur.com/lUnRcYK.jpeg
Also can't find the blue gem in SE - but I guess that's for another day.
I think a good changes would be to somehow indicate that you are on the wrong side of the are and should investigate the other side (because there is the mine key, because there a door opened, etc.)
Otherwise my favorite zone so far - not too easy, not too complex, lots of things to do.
Thanks!
Going to SE now. Where is that damned blue gem? (I guess that's the key. :) )
Still don't know how to grab the ladder in Nexus SW though. tried placing the green gem, running, shooting poison bolts - but nothing happened.
In the mines... Figured out what to do, but what indicated that I should try to return from the East again to see that some previously closed area opened? This was a but annoying.
https://i.imgur.com/WashpTT.jpeg
I also found the figurine, well hidden, my favorite so far.
Two things remain:
- how to get the staff from the ? area
- in Nexus how to reach the place where I put the figurine?
Based on the things I've done in the area I tried to use the pedestal in Nexus but it didn't help.
May I get some hints?
(Next place will be mines upper level, as I dread the "key" puzzle in the SE area - I'm absolutely sure I miss something crucial in that area...)
Also opened the upper level of the mine, but haven't checked around there yet.
Slight tuning could go a loooong way for this mod. :) Also, I regret not having more energy on all my characters for the underwater area. But that's not an issue to fix, just a regret.
Reading where people are having trouble helps me understand where I probably need to make changes, so it's a learning experience for all of us. The "key" that's needed to move the Blocks isn't a regular key, but a Gem. So I think the use of the word "key" here could be confusing. It's not later in the level behind a locked door, and the snow in the area is drawn in the shape of a Zelda-style Small Key from a bird's eye view (this is what the "key in the snow" wording refers to). Maybe I'll add a clue to what part of the level it's in.
Overall, I also think this mod is one of the most complicated one - which is a very good thing! But I also think that fine-tuning the hints would be beneficial. I'm enjoying the puzzles where I either need to think hard to reach the solution, or think out of the box. Or both :-) But I need _something_ to think on, and I feel the dig spots are much more about trial and error than about thinking. E.g. the distinct spot you mention... let's say it's not distinct enough to find for me. I tried the more snowy parts, and tried to dig many places, but found nothing. Also, I guess that's just one of the three keys.
I'll be back when I have more time. And as always, thanks for the mod!
I plan on adding some support monsters for some of the boss fights, and maybe a boss fight in the secret final level. I'm also going to try to add more Experience to the dungeon. I'll try to add XP for Secrets, as well as increase XP gains from as many monsters as possible, reduce their Health so they're faster to kill/grind, and add more "cannon fodder" monsters for easy XP like Spore Mushrooms.
zizzencs, for the NW area, everything you're missing is connected, and I hate to say it, but it's a dig spot. In the SW area, most of the things you mentioned are solved later. The next step is probably an underwater pressure plate just out of reach. In SE, there's nothing special about the Necklace. That's the default description, and in general, if it's equipment, it's not a key item. The buried key is in a distinct spot. For the S Mine Key, the lock is also S, but from the SW. Having the key first should make things go better, but the S levels are by far the most complicated.
I've been told by an experienced custom dungeon player that this dungeon is by far the most complicated one they've ever played. I take that as a compliment, but I know that's not what everyone is looking to play.
In the SW area I made my way to the waters in the middle. But I can't move the blocks + can't find a way to get to the house on the peninsula + can't find any way to progress. The note and the small pedestal were not really helpful.
In the SE area I made a round, found the Frostbite Necklace, read its description, and I guess I need to place it somewhere to freeze - but where? Also found a note indicating a key buried in the snow. Thanks, it's _extremely_ helpful in an area completely covered by snow :D
I also found a way from SE to S. There found a Mine Key but no keyhole.
I guess I'm missing at least 2 additional mechanics that would help me progress. :(
Thoughts:
1. Near the entrance I needed to dig, without any reason that I could find. These random digging puzzles really need some more visible indication or something.
2. The NE part on the lower level is a bit convoluted, and I'm not sure if I got the intended solution (grabbed an item from a pressure plate while already moving under a door to avoid being closed in). I'm wondering what is the intended solution there.
3. I found 3 Prison Keys and 4 Prison Key holes. I guess I just missed one key that was randomly dropped somewhere, but I wasn't in the mood to sweep the entire level again. I don't need the lurker armor piece anyways.
Overall, fun level. Thanks.
For reference, the maps, do let me know if I missed something crucial:
https://i.imgur.com/sPGX3Cy.jpeg
https://i.imgur.com/wk5GMdO.jpeg
For the NW area, there are three levers guarded by Fire Uggardians. The west and east rooms have a puzzle room before them. Most of the holes in this level have water below them, or can be climbed down safely with a Rope (there is a Rope in the NW and S levels). As far as I know, the hole in the top of the mountain can't be climbed down. You will take fall damage, but it leads directly to the Save Crystal in this level.
Final thoughts:
1. The area requires more and more direct hints in my opinion. Especially:
- some indication on where the time-based windgates appear, maybe something like the "X marks the spot" clue in W, otherwise the player feels they must check everywhere at all possible times, which is overwhelming
- way more direct tips for the dig-to-move-foward thing - I knew something's up based on Nexus' layout, but even after solving it can't reason why digging is the solution, why not mining, or ducking, or...
- the area with the poison and lightning traps - the area is overloaded, there is a way forward, a secret, and the power gem up there, and players can't really know if they missed something or something might come later - in my opinion it's not fun. Also I spent way too much time kiting a snake in there based on the note on the corpse. Which was a total waste of time.
2. Otherwise the area is fun. :) Thanks.
As for how it works (probably more info then you're asking for), there is an Invisible Platform in the empty space, off by default. There is also an invisible Floor Trigger activated by the party a few spaces away from the gap, that turns the platform on and starts a timer that will turn the platform off after a very short time. The location of the Floor Trigger is where the player has to start, and as stated above, it is usually as far back as you can go. The distance and timing varies by the gap.
For the place you're "not supposed to be", there is a way in there. This is the "Easter Egg" discussed in the Secrets, treasures, and Yirk Castle discussion. One more clue for that one: A single rock marks the beginning.
And I wasnt alone there, one friendly single crowern was with me all the time.
Can anyone tell me what either of these quoted lines are from? (The line that olavimuff.ee quoted should be easy enough. The line I quoted is a bit more obscure.)
Hmm, I wonder is there any master keys to open all locks?
I'm still working on re-making the Temple of Aegis, but I uploaded a sneak preview screenshot above. The level gives me some serious Super Mario 64 Wet-Dry World skybox vibes, except without all the water.
For the swamp air bridges, once you have the first few activated, you can make your way across with a little trial and error (and quick saving and loading maybe). If you've made it into the swamp, you've done this before.