Legend of Grimrock 2

Legend of Grimrock 2

Chaos Isle
362 Comments
ChaosLord316  [author] 1 Jun @ 9:47pm 
I just updated the file here to fix the invisible teleporter in the W level. I was going to update it on NexusMods too, but it seems to be down at the moment.
ChaosLord316  [author] 24 May @ 7:43am 
Notice: I am aware of the invisible teleporter bug in the W level. I can fix it easily enough upon request, but remember that new updates are incompatible with old saves. I don't want to push an update and invalidate everyone's saves for just one thing, so if anyone sees any bugs, or has any suggestions, big or small, feel free to post it, and I'll add it to the list.

I'm not spending as much time focused on this dungeon, but I'm still here, and will continue to check in from time to time. Thank you all for playing!
ChaosLord316  [author] 24 May @ 7:32am 
Greetings, FaRaViD^. Thank you for trying my dungeon. For that part, it seems like a couple players got stuck here. In order to get both Keys, you need to get across the north-most floor pit trapdoor. You should have most of the first two levels explored, and the Keys lead to the boss of these levels.
Sir Lukas 15 May @ 11:33am 
If speeking about Werewood forest , one key in NW of map , another in Center N. from killing an undead.
Faravid<3Arfenhouse 15 May @ 3:41am 
There is a door on the first map where you need two "Ornate Keys". I could only find one. I spent more than an hour, searching the map for the second key but I was unable to find it. I had to give up and stop playing there. :steamsad:
Faravid<3Arfenhouse 14 May @ 10:37am 
This mod looks interesting, I'm going to give it a try and see how it plays. :log_key:
Ken_Tucky 4 Jan @ 11:34am 
I'm sorry, but I did not like this mod. I've played quite a frew mods for Grimrock 2, but this was one of the most frustrating I've played. I found the map design very confusing, hard to know what to do and got stuck quite fast. Well, maybe I'm getting to old :(
ChaosLord316  [author] 20 Dec, 2024 @ 5:27pm 
Oh yeah. I was going to post a link, but I forgot. Here it is.

https://www.youtube.com/playlist?list=PLXREATG5ylhNGZHZGk3Oq0A8wPXAk-0ye

As far as I know, this is DonEmilio's third or fourth time playing this dungeon, so it's not as much of a first-time let's play, and more of a walkthrough guide.
zizzencs 20 Dec, 2024 @ 1:47pm 
Found Emilio's let's play, I'll watch it. No commentary, unfortunately, but it still will be interesting :)
ChaosLord316  [author] 17 Dec, 2024 @ 9:50pm 
I looked into the SW pressure plate and Poison Bolt. There isn't any seaweed in the way of the plate, so I don't know what I can do other than move it or make a sign pointing to it. As for Poison Bolt, it should require Earth 3, which I think is when it becomes Greater. Correct me if I'm wrong. I can't find the programming for when it becomes Greater, so I don't know for sure. If you don't want to put points into Earth Magic, the Venom Edge should also work, and maybe the Shaman Staff too since it also casts Poison Bolt. I've tested the Venom Edge but not the Shaman Staff.
ChaosLord316  [author] 17 Dec, 2024 @ 9:47pm 
Alright. I did some tweaking and published an update. The biggest changes are the NE Temple level is converted to outdoors, there's an additional final boss fight in the secret last level (it takes a bit of exploring to activate it), and Secrets now grant 500 Experience Points to the party. See the Change Notes for all the details.
ChaosLord316  [author] 17 Dec, 2024 @ 2:54pm 
Congratulations! Thank you for playing and for your feedback. Once I get back into the swing of things, I should be able to make most of these changes easily enough. I still have the outdoor Temple update to roll out, and I'll try to get most of these changes in that update.

I don't think the Master Key or Wizard's Virge count as Secrets, and I don't have a clue in the dungeon for how to get them... yet. It is possible though, and I'll try to get a proper clue for them in the next update.

I really like the idea of a "tutorial" as you describe. That might take a bit more creative editing, so I'll probably save that for a later update. I'm looking forward to the challenge.

The user DonEmilio (or MrEmilio here on Steam) has some playthroughs on YouTube, but they might be unlisted. I'll see if he'd like to post a link to a playlist for everyone.
zizzencs 16 Dec, 2024 @ 1:20pm 
Aaand got the ending with 5 essences. Nice! :)

Got all but 4 of the secrets, missing Bane, Master Key, Wizard's Verge and ???.

Final thoughts are mostly unchanged. Add more and more specific hints to the game and it will be one ot he most memorable mods available for this game. More visual indications for the windgate locations in the NE, way more specific hints for the SE, less hidden pressure plate and fixed poison bolt reaction in SW.

Indicate dig spots better if possible.

I think a "tutorial" where you fall in a basin and the way out is to dig under an arch would be awesome, as well as a similar tutorial that needs you jumping over something.

Overall, a very nice experience - thank you for making this!

(I'm also looking forward for let's plays on youtube. I'd like to see what people are struggling with more/less than me. Do let me know if any such let's play exists.)
zizzencs 16 Dec, 2024 @ 12:53pm 
@ChaosLord316 - thanks. I got the gem - though even after finding the location it took a lot of effort to find the key. I can see it now if I really want. I think it is a bit too obscure. Maybe make the maps tiles shape a key as well?

After getting the gem it was easy to collect the last 3 Power Gems, so I got all 20. Exchanged them for 5 essences, including the balance one. I guess now only the endgame remains...
ChaosLord316  [author] 15 Dec, 2024 @ 6:10pm 
I have returned. My computer is up and running again, and I have access to my original dungeon files, I've just been playing a bunch of modded Fallout 4.

The Blue Gem is indeed the "key" buried in the snow, in the SE level proper, not in The Nexus. It's buried in the SW part of the SE level, and is accessible pretty early, before entering the caves.

The Level 3 Poison Bolt is a technical issue that I'd like to fix. There are two Poison Bolts, regular and Greater, and the secret is activated by the Greater one only. The Venom Edge should also work though, as should the Lightning Sword for other similar secrets.

The vines in the SW Nexus are a bit harder then I want them to be too. I just wanted a little bit of obstacles in The Nexus, something more then just ladders and walking around. Tapping forward (maybe just once) and clicking rapidly is probably your best bet. Climbable vines are just invisible ladders btw. The clicking area is the same.
Sir Lukas 15 Dec, 2024 @ 4:05pm 
Blue gem in Nexus SE ? , only a power gem in my notes.
Sir Lukas 15 Dec, 2024 @ 4:03pm 
Keep trying , advance and touch vine at different places . I returned there , took 5 tries to climb
zizzencs 15 Dec, 2024 @ 3:10pm 
You are right, I'm talking about a wine, not a ladder, here:
https://i.imgur.com/lUnRcYK.jpeg

Also can't find the blue gem in SE - but I guess that's for another day.
Sir Lukas 15 Dec, 2024 @ 2:34pm 
Can you show me a map ?
Sir Lukas 15 Dec, 2024 @ 2:33pm 
Not sure which ladder you are talking about. There is a wine you can grab , one space ahead , just advance and climb , may not work every time.
zizzencs 15 Dec, 2024 @ 1:10pm 
Wrapped up the mines.

I think a good changes would be to somehow indicate that you are on the wrong side of the are and should investigate the other side (because there is the mine key, because there a door opened, etc.)

Otherwise my favorite zone so far - not too easy, not too complex, lots of things to do.

Thanks!

Going to SE now. Where is that damned blue gem? (I guess that's the key. :) )
zizzencs 15 Dec, 2024 @ 10:21am 
@Sir Lukas - thanks. I actually shot a poison bolt at the dead tree, but nothing happened. Reading the comments here revealed that I need level 3 earth magic, and that worked... :/

Still don't know how to grab the ladder in Nexus SW though. tried placing the green gem, running, shooting poison bolts - but nothing happened.

In the mines... Figured out what to do, but what indicated that I should try to return from the East again to see that some previously closed area opened? This was a but annoying.
Sir Lukas 15 Dec, 2024 @ 9:05am 
Shaman staff .There is a note about a Dead tree and poison somewhere.
zizzencs 15 Dec, 2024 @ 8:18am 
Got the SW area almost done. Current map:
https://i.imgur.com/WashpTT.jpeg
I also found the figurine, well hidden, my favorite so far.

Two things remain:
- how to get the staff from the ? area
- in Nexus how to reach the place where I put the figurine?

Based on the things I've done in the area I tried to use the pedestal in Nexus but it didn't help.

May I get some hints?

(Next place will be mines upper level, as I dread the "key" puzzle in the SE area - I'm absolutely sure I miss something crucial in that area...)
ChaosLord316  [author] 8 Dec, 2024 @ 8:08pm 
In other news, I just spent the last two days installing Fallout 4 and a bunch of mods. I finally got to the point of starting my new playthrough last night, and this morning, my PC wouldn't boot (it seems to be a RAM issue not related to all the modding). My data should be fine, but my PC that I do all my Grimrock II editing on is down for the moment.
ChaosLord316  [author] 8 Dec, 2024 @ 8:00pm 
Ok, I'll check out the visibility of the pressure plate when I get a chance. There could just be too much seaweed in the way. As for Energy for underwater exploring, I get that too. I'm not a pro programmer like a lot of the modders out there, so I don't know how to get into the specifics of breath time. While playing, I'll usually throw some Energy gear on my lower Energy champions when exploring underwater. In this dungeon, I tried to keep the underwater sections short and have a fair amount of ladders spread out. I might throw a bit of Energy on the aquatic weapons if I can to mitigate this issue.
zizzencs 8 Dec, 2024 @ 1:53pm 
Made some progress in the SW area, though has not finished it yet. I don't think the underwater PP is actually visible - I guessed there could be something there but couldn't prove it until landing an item on the PP. After that the level was straightforward (so far).

Also opened the upper level of the mine, but haven't checked around there yet.

Slight tuning could go a loooong way for this mod. :) Also, I regret not having more energy on all my characters for the underwater area. But that's not an issue to fix, just a regret.
ChaosLord316  [author] 7 Dec, 2024 @ 5:31pm 
You're welcome, and thank you for playing. No pressure for anyone to play when they don't feel like it. I would rather players have fun then be frustrated, and sometimes taking a break and coming back is all it takes.

Reading where people are having trouble helps me understand where I probably need to make changes, so it's a learning experience for all of us. The "key" that's needed to move the Blocks isn't a regular key, but a Gem. So I think the use of the word "key" here could be confusing. It's not later in the level behind a locked door, and the snow in the area is drawn in the shape of a Zelda-style Small Key from a bird's eye view (this is what the "key in the snow" wording refers to). Maybe I'll add a clue to what part of the level it's in.
zizzencs 7 Dec, 2024 @ 4:13am 
Thanks ChaosLord316 for the hints. I'll try again probably next week when I have more time to explore.

Overall, I also think this mod is one of the most complicated one - which is a very good thing! But I also think that fine-tuning the hints would be beneficial. I'm enjoying the puzzles where I either need to think hard to reach the solution, or think out of the box. Or both :-) But I need _something_ to think on, and I feel the dig spots are much more about trial and error than about thinking. E.g. the distinct spot you mention... let's say it's not distinct enough to find for me. I tried the more snowy parts, and tried to dig many places, but found nothing. Also, I guess that's just one of the three keys.

I'll be back when I have more time. And as always, thanks for the mod!
ChaosLord316  [author] 6 Dec, 2024 @ 6:00pm 
I've kind of been taking a break from editing this dungeon, but I'm just about done remodeling the NE temple level. It is now called the Temple of Thulsa, and is almost completely outdoors. I've also buffed and rebalanced the underwater weapons. The early Tribal Spears have +15 Accuracy for use by non-melee champions with low Accuracy. The mid spears have +10 Accuracy and a bit more damage, and the Zarchton Spear has +5 Accuracy and the most damage, but also highest cooldown of all the underwater weapons.

I plan on adding some support monsters for some of the boss fights, and maybe a boss fight in the secret final level. I'm also going to try to add more Experience to the dungeon. I'll try to add XP for Secrets, as well as increase XP gains from as many monsters as possible, reduce their Health so they're faster to kill/grind, and add more "cannon fodder" monsters for easy XP like Spore Mushrooms.
ChaosLord316  [author] 6 Dec, 2024 @ 5:44pm 
I'll be sure to put together some clues for the harder digging spots. I might write a general Digging Guide on a Scroll for the players to carry around, if I can't some up with specific clues.

zizzencs, for the NW area, everything you're missing is connected, and I hate to say it, but it's a dig spot. In the SW area, most of the things you mentioned are solved later. The next step is probably an underwater pressure plate just out of reach. In SE, there's nothing special about the Necklace. That's the default description, and in general, if it's equipment, it's not a key item. The buried key is in a distinct spot. For the S Mine Key, the lock is also S, but from the SW. Having the key first should make things go better, but the S levels are by far the most complicated.

I've been told by an experienced custom dungeon player that this dungeon is by far the most complicated one they've ever played. I take that as a compliment, but I know that's not what everyone is looking to play.
zizzencs 6 Dec, 2024 @ 1:29pm 
Got stuck again :( This mod is too difficult for me.

In the SW area I made my way to the waters in the middle. But I can't move the blocks + can't find a way to get to the house on the peninsula + can't find any way to progress. The note and the small pedestal were not really helpful.

In the SE area I made a round, found the Frostbite Necklace, read its description, and I guess I need to place it somewhere to freeze - but where? Also found a note indicating a key buried in the snow. Thanks, it's _extremely_ helpful in an area completely covered by snow :D

I also found a way from SE to S. There found a Mine Key but no keyhole.

I guess I'm missing at least 2 additional mechanics that would help me progress. :(
olavimuff.ee 3 Dec, 2024 @ 12:06am 
Not sure that all buried treasures should have hint. Only crusial ones. At the end of game we should get scroll which say how many secrets have any area and how many treasures.
zizzencs 30 Nov, 2024 @ 12:05pm 
I think I finished the NW area.

Thoughts:

1. Near the entrance I needed to dig, without any reason that I could find. These random digging puzzles really need some more visible indication or something.

2. The NE part on the lower level is a bit convoluted, and I'm not sure if I got the intended solution (grabbed an item from a pressure plate while already moving under a door to avoid being closed in). I'm wondering what is the intended solution there.

3. I found 3 Prison Keys and 4 Prison Key holes. I guess I just missed one key that was randomly dropped somewhere, but I wasn't in the mood to sweep the entire level again. I don't need the lurker armor piece anyways.

Overall, fun level. Thanks.

For reference, the maps, do let me know if I missed something crucial:
https://i.imgur.com/sPGX3Cy.jpeg
https://i.imgur.com/wk5GMdO.jpeg
ChaosLord316  [author] 23 Nov, 2024 @ 5:25pm 
Thank you for the feedback, zizzencs. I'm still reworking the NE area, so I should be able to apply most of these changes in the process.

For the NW area, there are three levers guarded by Fire Uggardians. The west and east rooms have a puzzle room before them. Most of the holes in this level have water below them, or can be climbed down safely with a Rope (there is a Rope in the NW and S levels). As far as I know, the hole in the top of the mountain can't be climbed down. You will take fall damage, but it leads directly to the Save Crystal in this level.
Flayershutz 23 Nov, 2024 @ 3:41pm 
zizzencs. You killed the monster on top. Did you jump into the mountain? You are looking for 2 levers underground that open a door to the N.
zizzencs 23 Nov, 2024 @ 11:57am 
Moved to the NW area, and got pretty far I think - killed the monster on the top and got the figurine. Stuck after that though, there's a door to the N down below, there is an area in the NW up there where I can't get, and there is a power gem somewhere to the S that I got no clue how to get. In addition, my English was barely enough to decipher the ratling clues (obviously I'm not a native English speaker).
zizzencs 23 Nov, 2024 @ 11:57am 
Finished the NE area.

Final thoughts:

1. The area requires more and more direct hints in my opinion. Especially:

- some indication on where the time-based windgates appear, maybe something like the "X marks the spot" clue in W, otherwise the player feels they must check everywhere at all possible times, which is overwhelming

- way more direct tips for the dig-to-move-foward thing - I knew something's up based on Nexus' layout, but even after solving it can't reason why digging is the solution, why not mining, or ducking, or...

- the area with the poison and lightning traps - the area is overloaded, there is a way forward, a secret, and the power gem up there, and players can't really know if they missed something or something might come later - in my opinion it's not fun. Also I spent way too much time kiting a snake in there based on the note on the corpse. Which was a total waste of time.

2. Otherwise the area is fun. :) Thanks.
ChaosLord316  [author] 22 Nov, 2024 @ 8:30pm 
Generally, it requires starting as far back as you can, and holding forward probably works better than tapping forward. They will only be one-space gaps in certain places.

As for how it works (probably more info then you're asking for), there is an Invisible Platform in the empty space, off by default. There is also an invisible Floor Trigger activated by the party a few spaces away from the gap, that turns the platform on and starts a timer that will turn the platform off after a very short time. The location of the Floor Trigger is where the player has to start, and as stated above, it is usually as far back as you can go. The distance and timing varies by the gap.
Sir Lukas 22 Nov, 2024 @ 7:38pm 
Start at least five space from the gap and run.
TheBardOfRage 22 Nov, 2024 @ 4:53pm 
ChaosLord316 Please explain how the jumping across gaps works. I have gotten stuck once because i didn't know it existed and now I am stuck in Marrowbone. I know i need to jump across from the middle of the map to the hole in the north but I have tried many times and it won't get me across. I am considering just using console commands at this point. It would be nice if you put all the new mechanics like digging to get other places and jumping gaps in the description so we know how it works.
ChaosLord316  [author] 19 Nov, 2024 @ 5:26pm 
Both require bringing collectibles and key items to the end of the game. Make a note of where they're all found and used. Essences aren't the only thing that work in The Array. If I come up with a way to add a clue for these that fits with the lore, I'll try to get it in.

For the place you're "not supposed to be", there is a way in there. This is the "Easter Egg" discussed in the Secrets, treasures, and Yirk Castle discussion. One more clue for that one: A single rock marks the beginning.
olavimuff.ee 18 Nov, 2024 @ 11:22pm 
ChaosLord316, you figured it out. :D Now any hint for master key and wizard virge on legitimate way? :P
ChaosLord316  [author] 18 Nov, 2024 @ 3:02pm 
Hmm, "magic words" and "find key", I can only think console commands, maybe one that tells you where items are. There is a legitimate way to get there, I just want to see if anyone has figured it out yet. I can see how a Crowern was able to get in there too.
olavimuff.ee 18 Nov, 2024 @ 11:45am 
ChaosLord316, hmm, now its puzzle for you, how did I get there? :D "Magic words" and "find key" can give super power for every battle mage. :D
And I wasnt alone there, one friendly single crowern was with me all the time.
ChaosLord316  [author] 18 Nov, 2024 @ 10:32am 
A better question: "But how did you get here?"

Can anyone tell me what either of these quoted lines are from? (The line that olavimuff.ee quoted should be easy enough. The line I quoted is a bit more obscure.)
olavimuff.ee 17 Nov, 2024 @ 11:42pm 
"You are not supposed to be here, no one's supposed to be here" I have no clue why I am here. :S

Hmm, I wonder is there any master keys to open all locks?
ChaosLord316  [author] 17 Nov, 2024 @ 4:15pm 
Yep, the in-between magic bridges are always there, but the first one is deactivated by default, and the few that get turned on are there to guide the way.

I'm still working on re-making the Temple of Aegis, but I uploaded a sneak preview screenshot above. The level gives me some serious Super Mario 64 Wet-Dry World skybox vibes, except without all the water.
olavimuff.ee 17 Nov, 2024 @ 4:07pm 
Ohh, damn, I think I tried all squares, but I missed that first one ... thank you, nice trick. :D
ChaosLord316  [author] 17 Nov, 2024 @ 3:39pm 
For that digging trick, you're probably right zizzencs. I'll be sure to add some sort of hint for it in the next update. As for getting to the very top, this is pretty much the end of the level, and time is a factor.

For the swamp air bridges, once you have the first few activated, you can make your way across with a little trial and error (and quick saving and loading maybe). If you've made it into the swamp, you've done this before.