Legend of Grimrock 2

Legend of Grimrock 2

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Chaos Isle
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22 Sep, 2024 @ 3:56pm
1 Jun @ 9:33pm
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Chaos Isle

Description
Explore a land imbued with the power of the Elements.

- 15 Levels (2 are "bonus" areas that I wouldn't fully count)
- 64 Secrets
- 20 Power Gems, 5 Essences, 2 Endings depending on whether you find/use the Balance Essence or not.
- 4 Boss fights, plus just as many pseudo-boss encounters, plus the Final Boss fight.

*Rebalance Update*
Most Classes, Skills, and Items have been rebalanced. Every Class has a +1/Level stat, and the Firearms Skill now reduces cooldown by 10% per Level, up to 50%, which should potentially double DPS. I recommend creating a new party and trying different builds to see what's been changed.

Inspired by the likes of Zelda and Metroid, this non-linear dungeon has been meticulously crafted with a focus on environmental aesthetics and organic navigation. Chaos Isle is meant to be more than simply a series of puzzles and combat encounters. Each level is designed to be thematic set piece that inspires exploration and investigation, and all of the levels are designed to work together to form a cohesive world.

Climb a volcano, brave the icy waters of a frozen lake, go to the beach, explore the mucky ruins of a sunken tower, infiltrate an undead village, and even travel through time. Make creative use of shovels, ladders, figurines, and the Serpent Staff to seek out the Power Gems and Elemental Forges. Use the energy of the Essences to power The Array, and apply your knowledge of spellcasting to turn its awesome might against... The Rune Master.

This is meant to be a "Vanilla +" experience, meaning essentially all the same skills, spells, equipment, and mechanics of the original game. All your vanilla campaign builds should be fine here; all the equipment is there (if you can find it all). There are no mods except for the wonderful Winter Tileset that makes for a beautiful snow level and a great urban setting.

Special thanks to Skuggasveinn for The Winter Tileset, Isaac from the Grimrock.net forums for the "tomb wall fix", Steingrimur Oskarsson for the LoGII YouTube video tutorials, and everyone in the Grimrock community, wherever you are.

I put a lot of work into preventing the player from getting stuck. That being said, this is my first dungeon, and I can't guarantee that it is 100% foolproof, so if you don't want to get a soft-locked save file, please don't tempt fate by going around throwing keys into trees or anything like that. Also, DO NOT DROP OR THROW THE SERPENT STAFF!

I hope you enjoy this dungeon. Please feel free to post any questions, comments, bugs, or graphical issues. Thank you for playing.
Popular Discussions View All (8)
58
22 Jan @ 9:41am
Secrets, treasures and Yirk Castle
MrEmilio
28
1
3 Oct, 2024 @ 4:02pm
Sorry i use this because more of 1000 characters ^^
Orace
22
26 Oct, 2024 @ 12:26pm
Things I'd Like to Add or Change (Suggestions Welcome)
ChaosLord316
362 Comments
ChaosLord316  [author] 1 Jun @ 9:47pm 
I just updated the file here to fix the invisible teleporter in the W level. I was going to update it on NexusMods too, but it seems to be down at the moment.
ChaosLord316  [author] 24 May @ 7:43am 
Notice: I am aware of the invisible teleporter bug in the W level. I can fix it easily enough upon request, but remember that new updates are incompatible with old saves. I don't want to push an update and invalidate everyone's saves for just one thing, so if anyone sees any bugs, or has any suggestions, big or small, feel free to post it, and I'll add it to the list.

I'm not spending as much time focused on this dungeon, but I'm still here, and will continue to check in from time to time. Thank you all for playing!
ChaosLord316  [author] 24 May @ 7:32am 
Greetings, FaRaViD^. Thank you for trying my dungeon. For that part, it seems like a couple players got stuck here. In order to get both Keys, you need to get across the north-most floor pit trapdoor. You should have most of the first two levels explored, and the Keys lead to the boss of these levels.
Sir Lukas 15 May @ 11:33am 
If speeking about Werewood forest , one key in NW of map , another in Center N. from killing an undead.
Faravid<3Arfenhouse 15 May @ 3:41am 
There is a door on the first map where you need two "Ornate Keys". I could only find one. I spent more than an hour, searching the map for the second key but I was unable to find it. I had to give up and stop playing there. :steamsad:
Faravid<3Arfenhouse 14 May @ 10:37am 
This mod looks interesting, I'm going to give it a try and see how it plays. :log_key:
Ken_Tucky 4 Jan @ 11:34am 
I'm sorry, but I did not like this mod. I've played quite a frew mods for Grimrock 2, but this was one of the most frustrating I've played. I found the map design very confusing, hard to know what to do and got stuck quite fast. Well, maybe I'm getting to old :(
ChaosLord316  [author] 20 Dec, 2024 @ 5:27pm 
Oh yeah. I was going to post a link, but I forgot. Here it is.

https://www.youtube.com/playlist?list=PLXREATG5ylhNGZHZGk3Oq0A8wPXAk-0ye

As far as I know, this is DonEmilio's third or fourth time playing this dungeon, so it's not as much of a first-time let's play, and more of a walkthrough guide.
zizzencs 20 Dec, 2024 @ 1:47pm 
Found Emilio's let's play, I'll watch it. No commentary, unfortunately, but it still will be interesting :)
ChaosLord316  [author] 17 Dec, 2024 @ 9:50pm 
I looked into the SW pressure plate and Poison Bolt. There isn't any seaweed in the way of the plate, so I don't know what I can do other than move it or make a sign pointing to it. As for Poison Bolt, it should require Earth 3, which I think is when it becomes Greater. Correct me if I'm wrong. I can't find the programming for when it becomes Greater, so I don't know for sure. If you don't want to put points into Earth Magic, the Venom Edge should also work, and maybe the Shaman Staff too since it also casts Poison Bolt. I've tested the Venom Edge but not the Shaman Staff.