Tactical Breach Wizards

Tactical Breach Wizards

Prison Break!
17 Comments
Sebastiee 28 Jul @ 9:35am 
Cool level!
Tristan 24 May @ 8:23am 
Challenging. Love it!
Flak Damage 11 Apr @ 4:55pm 
Really impressive! Very tricky. Cleverly utilizes a lot of features. Loved the one with the prison cells and the neutralizing fields.
Robin Banks 31 Jan @ 1:17pm 
Everything good you've heard is true. It's a really great, really hard series of levels. At first I thought level 3 was literally impossible to beat without starting mana but it was and the solution was really satisfying. Tough as nails but a great way to round out my TBW experience. This is canon.
dukeTOFU 19 Jan @ 9:31pm 
Level 2 is really great. It's kind of sad that people can't conveniently replay Level 2 alone with different perk combinations. Maybe worthwhile to make it as a standalone mission.
hüllenoperator 2 Jan @ 6:58am 
Level 2 is the highlight of this custom map. More difficult than anything in the base game, but very fun to figure out. My only nitpick is that I couldn't find much use for Jen and especially Dall. Level 4 is basically just walking and could be cut imo. Still, good concept and solid execution overall.
Mr. Bacon Cheeseburger 4 Dec, 2024 @ 8:08pm 
Very fun set of levels; nice job! For most of the game, I saw Zan as more of a support character, but the first 2 levels here really show off how well he can survive on his own. Level 2 seems way harder than the other 3 levels, but it's also such a cool map that executes the prison break concept extremely well, so I think the difficulty works there. I think I didn't start the level well enough, as I got bogged down for too long before releasing the prisoners, but instead of resetting again, I managed to clutch it out anyway in a tense last stand after dragging out the battle for 11 turns. The challenge made the escape all the sweeter! Level 3's opening puzzle was fun too, and the finale was a cool scene. Those levels were a lot easier than Level 2, though saving all the allies in Level 4 helps add a little more challenge (maybe that should be an objective for the map). Great job with this whole mission!
Tiger's Eye 20 Oct, 2024 @ 7:36am 
Fantastic work. Really enjoyed playing through these. The only thing I'd like to see different is if the doors in Stage 2 would be sealable. I think it would fit the theme a bit better.
GeminiGamer66 19 Oct, 2024 @ 4:49am 
Really enjoyed this mission- it provided a nice, thorny challenge, although I had to bump the difficulty down to Standard for Stage 2. I agree with other comments that the focus on using False Prophet was very interesting. Nice to see a Zan-focused set of levels, and it proved a fun experience!
Alpha Phenix 6 Oct, 2024 @ 3:16pm 
Das a lot of heavy machine guns! Keeping tactical wizards in jail must be no joke.
Very nice, just a little dissapointed I couldn't broom breach the sniper by the window in level 2.

Would play again.
Rathori 4 Oct, 2024 @ 9:23am 
Cool idea, map 2 has been an interesting challenge, although it has gotten a bit tedious by the end of it.

Also it played right into my build so I didn't have to respec the perks :P
Nobody 2 Oct, 2024 @ 3:01am 
A super fun map to escape through, which really tested my knowledge of how the enemy AI viewed Zan's False Prophet echoes. I was able to beat it without taking damage, but it took a lot of rewinding each turn and I had to restart the second level completely as there's just too many armored enemies to safely take down without some really good thinking and angling a few attacks in unconventional ways.

Overall great level, I wish there was a way of adding custom dialogue so there would be a bit of story to it, but it's super good! I could see a level like it being added in the base game!
Timber Roar 30 Sep, 2024 @ 12:56pm 
Excellent Custom Levels.
The 1st and 2nd maps are particularly tough ones to puzzle out but make good use of throwing things through windows.
Thematically very good, especially the final map.
Only flaw is that there is literally no music on any of the levels.
Huntsman0 30 Sep, 2024 @ 10:27am 
Fun 4 level romp. The last level was probably to easy on account of all the friendlies.
SirRembrandt 29 Sep, 2024 @ 2:24pm 
Very funny and challenging, specially the 2nd scenario
Wyvernn 24 Sep, 2024 @ 9:50am 
Loved the concept. Enjoyed having some levels with a feeling of pressure to them.
copy 24 Sep, 2024 @ 7:24am 
The designer definitely went for the "more is more" approach with this one. Be prepared for clogged hallways, endless reinforcements, tons of mines and grenades, and foreseeing 12 or more actions.

Pros: excellent use of the theme, especially returning out the way you came in (with new enemies and hazards), and the scenery change for the final escape.
Cons: can be a slog to make it through the enemy hoard (especially the 2nd stage).

Overall: While it can be a bit frustrating, I'll recommend it for those up for the challenge.