Tactical Breach Wizards

Tactical Breach Wizards

52 ratings
Prison Break!
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Tags: v24.07.24
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115.552 KB
22 Sep, 2024 @ 12:08am
30 Sep, 2024 @ 4:00pm
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Prison Break!

Description
With his team captured, it's up to Zan to pull off a daring prison break!

Sneak into the compound!
Free your friends from their cells!
Escape through the sewers!

Feel free to leave your feedback in the comments
17 Comments
Sebastiee 28 Jul @ 9:35am 
Cool level!
Tristan 24 May @ 8:23am 
Challenging. Love it!
Flak Damage 11 Apr @ 4:55pm 
Really impressive! Very tricky. Cleverly utilizes a lot of features. Loved the one with the prison cells and the neutralizing fields.
Robin Banks 31 Jan @ 1:17pm 
Everything good you've heard is true. It's a really great, really hard series of levels. At first I thought level 3 was literally impossible to beat without starting mana but it was and the solution was really satisfying. Tough as nails but a great way to round out my TBW experience. This is canon.
dukeTOFU 19 Jan @ 9:31pm 
Level 2 is really great. It's kind of sad that people can't conveniently replay Level 2 alone with different perk combinations. Maybe worthwhile to make it as a standalone mission.
hüllenoperator 2 Jan @ 6:58am 
Level 2 is the highlight of this custom map. More difficult than anything in the base game, but very fun to figure out. My only nitpick is that I couldn't find much use for Jen and especially Dall. Level 4 is basically just walking and could be cut imo. Still, good concept and solid execution overall.
Mr. Bacon Cheeseburger 4 Dec, 2024 @ 8:08pm 
Very fun set of levels; nice job! For most of the game, I saw Zan as more of a support character, but the first 2 levels here really show off how well he can survive on his own. Level 2 seems way harder than the other 3 levels, but it's also such a cool map that executes the prison break concept extremely well, so I think the difficulty works there. I think I didn't start the level well enough, as I got bogged down for too long before releasing the prisoners, but instead of resetting again, I managed to clutch it out anyway in a tense last stand after dragging out the battle for 11 turns. The challenge made the escape all the sweeter! Level 3's opening puzzle was fun too, and the finale was a cool scene. Those levels were a lot easier than Level 2, though saving all the allies in Level 4 helps add a little more challenge (maybe that should be an objective for the map). Great job with this whole mission!
Tiger's Eye 20 Oct, 2024 @ 7:36am 
Fantastic work. Really enjoyed playing through these. The only thing I'd like to see different is if the doors in Stage 2 would be sealable. I think it would fit the theme a bit better.
GeminiGamer66 19 Oct, 2024 @ 4:49am 
Really enjoyed this mission- it provided a nice, thorny challenge, although I had to bump the difficulty down to Standard for Stage 2. I agree with other comments that the focus on using False Prophet was very interesting. Nice to see a Zan-focused set of levels, and it proved a fun experience!
Alpha Phenix 6 Oct, 2024 @ 3:16pm 
Das a lot of heavy machine guns! Keeping tactical wizards in jail must be no joke.
Very nice, just a little dissapointed I couldn't broom breach the sniper by the window in level 2.

Would play again.