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Me starting the game: I'll set the bonus agression for good measure. What bad could happen?
Me few turns into the game: That's exactly what I wanted.
Me few more turns into the game: Is that just me or is there a bit too many of them?
Me, next turn: SH#TSH#TSH#TSH#T HOW DID I GET THE MAGNETIC FENCE?!
But as I have said in other places, I am perfectly fine with people using my files to create updated or custom versions of my mods, so if you want to create an update go right ahead. :)
It hilarious, started with 10 civs. only 4, me included made it past turn 90.
This is amazing, love it.
Every civ even united to almost friendship, and the aliens strains mod add more powerful versions of several aliens, including range 3 manticores, so balanced so impossible I love it.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=453440704
This includes after building the xeno wonder?
Which gives all the AIs starting Fences, you should find it at the bottom.
It's from a different mod maker, but it doesn't affect anything about the Aliens, only the civilizations so it should be compatible with other mods as long as they don't add new civilizations.
If you want a mod for even more aggressive aliens, then no arguments from me. To each their own. I would like to see a mod that makes them LESS fucking aggressive.
I had a game on Apollo with enraged aliens where everybody except me and one civ who settled on a penisula "behind" me was exterminated by turn 100. I quit around turn 230, because of the impossibility to settle a third city. But it was a fun experience and normally the AI can cope with the aliens on apollo.
I love this mod it is so tense and a fight for survival right from the start but maybe the other civ's need a helping hand to not get wiped out? Perhaps even give them the ultrasonic fence for there capital from the start if possible so at least they can push a foothold against the horde so they make it to later game and can become a battle honed factor to deal with.