Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Aggressive Wildlife - A Hostile Planet
163 Comments
[Tech] Nogohoho 30 Nov, 2024 @ 7:35am 
I am also getting almost nothing but alien colonists spawning. No idea what conflict it might be having. I'm running RT though, so I guess that might be at fault.
James009 14 Jan, 2022 @ 10:16am 
Is anyone else having hundreds of colonists spawning and running around or is it just me? I'm certain it's some sort of a mod conflict.
-=|Yo-Yo|=- 8 Oct, 2020 @ 10:46am 
@Ryika could you please update this mode for RT? Please, this mod is so nice! :(
clop1000 27 Jun, 2020 @ 5:51am 
Is it compatible with "Awesome" or "Codex" mods?
Pepper 25 Oct, 2019 @ 11:39am 
Me seeing the mod on workshop: That's exactly what I needed! These aliens are too easy.
Me starting the game: I'll set the bonus agression for good measure. What bad could happen?
Me few turns into the game: That's exactly what I wanted.
Me few more turns into the game: Is that just me or is there a bit too many of them?
Me, next turn: SH#TSH#TSH#TSH#T HOW DID I GET THE MAGNETIC FENCE?!
-=|Yo-Yo|=- 26 Aug, 2019 @ 2:32pm 
Please update it! This is the most challenging mod I ever played!
Ryika  [author] 2 Nov, 2017 @ 12:27pm 
I unfortunately neither have an unlimited amount of time, nor do I have an unlmited amount of stamina to work on all the mods that I want to work on, so I do have to prioritize, and my priority is clearly on the Codex Mod (which btw. does have options for aggressive, and strong Aliens).

But as I have said in other places, I am perfectly fine with people using my files to create updated or custom versions of my mods, so if you want to create an update go right ahead. :)
5doc 2 Nov, 2017 @ 12:02pm 
good luck with waiting for the update, the creator of this mods has no attention of touching this file.
Crimson Raven 20 Sep, 2017 @ 6:17am 
whats going on with the update
Commodus 17 Oct, 2016 @ 9:08am 
no uodate?:(
[Dolt] Ewokz 30 Apr, 2016 @ 10:43am 
Is there an alternative to this mod? It's taking a while to update and its one of those must have ones for me.
jesse.erdmann 15 Mar, 2016 @ 3:22am 
In my game aliens don't spawn from nests but just appear out of nowhere at the start of the turn. Almost every tile on the map is ocupied by angry aliens. Is this supposed to happen or is it conflicting with other mods?
Martin 30 Jan, 2016 @ 9:30am 
This my fav mod, but at least now i know why i have a billion colonists spawning as aliens. I'll await the updated version.
Medve 5 Jan, 2016 @ 6:37am 
Hopeing for update on what going on :)
[Dolt] Ewokz 6 Dec, 2015 @ 6:22am 
Really can't wait for this, any sign of an update for it yet?
Nomad 30 Nov, 2015 @ 9:19pm 
Is it compatible for Rising Tide yet? Might've had an unrelated issue but had a bunch of hostile colonists keep spawning and roaming around lol.
Somberyeti 28 Nov, 2015 @ 4:12am 
this mod looks like star ship troopers so i like dis mod
AC241155 20 Nov, 2015 @ 6:19am 
Any chance you might be working on this Ryika!
AC241155 6 Nov, 2015 @ 6:49am 
Looking forward to this :)
Medve 29 Oct, 2015 @ 1:38am 
Awesome, i am using them as well, i have 10 mods and 7 of them are from you :P Looking forward to it!
Ryika  [author] 27 Oct, 2015 @ 10:18am 
Well, I'm finishing the Awesome Modpack-Mods first as those are the mods that have the most subscribers overall and individually, and because they're for the most part designed to work well with each other. This mod will probably be the next one on the list after that.
Medve 27 Oct, 2015 @ 6:48am 
Is there any speciell order you update your mods? Like the most popular or your own favorite? :)
Ryika  [author] 26 Oct, 2015 @ 1:10pm 
Well, I'm making Slow Progress on the other mods that I'm working on. There's still a lot to do before I can start on this one. Will still take a while.
Medve 26 Oct, 2015 @ 10:02am 
Any news? The aliens do not put up much of a fight. :(
-Z- 24 Oct, 2015 @ 4:07am 
Any news?
Kilstryke 14 Oct, 2015 @ 12:45pm 
Thanks for the update, Ryika. I look forward to being surrounded by Sea Dragons and Krakens and wishing I stayed on land.
Ryika  [author] 14 Oct, 2015 @ 11:57am 
No, the mod is currently not compatible with Rising Tide, and given that I'll have to work my way through the new Alien Systems and that I have some ideas and suggestions from other people that I want to implement and change to make the mod better, it's right at the bottom of my update plans where I can then devote my time to it without rushing anything.
Vimes 14 Oct, 2015 @ 11:46am 
Hi, is it normal that the mod keeps spawning a ridiculous amount of alien colonists? They do nothing, just be there and once you've killed them, new ones are spawing...
Kilstryke 12 Oct, 2015 @ 11:33pm 
Is this going to be updated? I love some of the new changes in Rising Tide, but I need my crazy alien love!
Steve Harvey 12 Oct, 2015 @ 8:19am 
update pls
[Dolt] Ewokz 9 Oct, 2015 @ 12:31am 
will this be updated?
PhD Tommy Boloseno 31 Aug, 2015 @ 11:28pm 
Where is Worm??
Torokard 21 Aug, 2015 @ 6:05am 
This is exactly what I imagined happening when you started activating the mind flower.
Rodso 10 Jul, 2015 @ 1:53am 
this mod is errrr hmmmm "intresting" only issue is that i think if your going well agasint the aliens or something they back off for a few turns to gain numbers so then it allows you to rebuildo r do what ever before they come back..works well with the expanded promotions mod i have lots of great units
matty_patty 9 Jul, 2015 @ 3:57pm 
Using this mod on swarm difficulty, frenzied aliens and aliens strains mod is so much fun.
It hilarious, started with 10 civs. only 4, me included made it past turn 90.
This is amazing, love it.

Every civ even united to almost friendship, and the aliens strains mod add more powerful versions of several aliens, including range 3 manticores, so balanced so impossible I love it.
Martin 3 Jun, 2015 @ 7:07am 
If you start a game with more than 4-5 nests. And are surrounded on all sides by easy access land. The aliens swamp you with continous attacks. I cannot replace the soldiers they just overrun them. This is on Vostok difficulty. At Marathon speed. The evolved units occur so early in game it's impossible to get equal units. Then added to this is the ai demanding I don't kill aliens lol.
Martin 1 Jun, 2015 @ 11:15am 
Wish mods like this could be used in multiplayer.
Martin 1 Jun, 2015 @ 11:13am 
Small bug in sea dragon text. And thanks for reply.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=453440704
Ryika  [author] 1 Jun, 2015 @ 3:07am 
Yes, aliens will stay hostile, even with the bonus of the Xenothingy and an Alien Nest. The diplo-numbers have been changed so a neutral stance is pretty much impossible to reach in normal games.
Martin 1 Jun, 2015 @ 2:49am 
- Aliens will now always be hostile against all players
This includes after building the xeno wonder?
Martin 1 Jun, 2015 @ 2:42am 
Great mod, great fun, esp the "tougher aliens" just started a game with 5 nests around me, have two cities under constant alien attack. Would also like to know if it is still actually possible to ally to the aliens ie make them blue. Even with the mod installed.
rfmacros 29 May, 2015 @ 1:50pm 
Sorry if this has already been addressed, but I couldn't find it in the comments. I wanted to know if having an alien nest in your territory still makes for blue aliens (or does anything at all...)
SimulatedSim 19 Apr, 2015 @ 10:34am 
@Flint There is another Mod (Which you can find by searching the workshop with the tag "alien")
Which gives all the AIs starting Fences, you should find it at the bottom.
It's from a different mod maker, but it doesn't affect anything about the Aliens, only the civilizations so it should be compatible with other mods as long as they don't add new civilizations.
qinyuan 8 Apr, 2015 @ 9:39pm 
I love this mod so much, especially at the beginning, load and save to find the right tactics made it feel like childhood all over again. However... I think I just realised that I have not seen siege worms. Can you make a guess of what caused it? @Ryika
Zanklev™ 30 Mar, 2015 @ 12:22am 
Is there anyway I can reduce the amount of seige worms there are? I just played another match and yet again at turn 80 I got bomb rushed by 7+ worms who slaughtered my troops because they trapped them.
VikingWarrior 10 Mar, 2015 @ 5:55am 
Friendly, passive aliens? What game are you playing? Even in vanilla, the aliens are all over my case - I can't explore without one of those crappy things going "AHAHAHA...nope, buh bye!" and destroying my units.

If you want a mod for even more aggressive aliens, then no arguments from me. To each their own. I would like to see a mod that makes them LESS fucking aggressive.
Fixren 3 Mar, 2015 @ 1:59pm 
Had 10 civs in a moded game, only 3 maded out from this. Try it with frenzied alien on to lol.
Venusaisha 21 Feb, 2015 @ 4:53am 
i'd say use at ur own risk if seek sometihing like or worst then Aleins 2 movie lol
bernd-das-brot 19 Feb, 2015 @ 6:37am 
I am sure now that the UI-bug has nothing to do with the wildlife-mod. I think it was the update of another mod that added a new improvement and so caused the bug. I just updated that and first installed wildlife-mod the same time. So sorry for that!

I had a game on Apollo with enraged aliens where everybody except me and one civ who settled on a penisula "behind" me was exterminated by turn 100. I quit around turn 230, because of the impossibility to settle a third city. But it was a fun experience and normally the AI can cope with the aliens on apollo.
Flint 16 Feb, 2015 @ 5:09pm 
With Heart of the Swarm difficulty selected are the AI civ's set to there apollo levels as they get wiped out soooo quick i have won a domination victory before turn 120 without ever engaging another civ.

I love this mod it is so tense and a fight for survival right from the start but maybe the other civ's need a helping hand to not get wiped out? Perhaps even give them the ultrasonic fence for there capital from the start if possible so at least they can push a foothold against the horde so they make it to later game and can become a battle honed factor to deal with.