Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Aggressive Wildlife - A Hostile Planet
   
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29 Oct, 2014 @ 5:54am
8 Jan, 2015 @ 11:31am
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Aggressive Wildlife - A Hostile Planet

Description
Aliens are always hostile towards all players and will attack on sight.

This mod does currently not work with Rising Tide.

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So, you're bored with friendly, passive aliens? Want them to really defend their territory? Want them to hunt down anything that comes too close? Well, this mod may be for you. Be aware that it's meant for higher difficulties, AI might have MASSIVE problems to progress (or even survive) on lower settings. Even on Apollo, AI might just get crushed if they spawn between 3 nests - and so may you. That's just what happens when you land on a hostile planet. This mod can make the game extremely hard if you spawn near a nest or two (or if you're reckless) - don't blame me for any frustration you might run into. 8)

So, what does it do? Well, at its core it changes the default stance that aliens take against human intruders to "I'll hunt you down and eat you alive" (aka "very hostile") . Easy as that. They also get extra vision-range, so they have an easier time finding things to mangle (currently disabled due to a bug that makes the interface disappear if you mod unit-promotions - firaxis need to fix this.). Taking over their parts of the planet, as well as defending against them if you're unlucky enough to spawn next to a nest of them is much harder now. Especially early on - or when the aliens suddenly start spawning stronger units. On top of that, Aliens will now destroy improvements and try to eat your workers.

A(n almost) full list of all the changes can be found in the discussion thread linked below.
Popular Discussions View All (2)
19
29 Oct, 2015 @ 1:40am
Aggressive Wildlife - Suggestions
Sims_doc
0
5 Nov, 2014 @ 3:54am
PINNED: Feature List + Latest Changes
Ryika
163 Comments
[Tech] Nogohoho 30 Nov, 2024 @ 7:35am 
I am also getting almost nothing but alien colonists spawning. No idea what conflict it might be having. I'm running RT though, so I guess that might be at fault.
James009 14 Jan, 2022 @ 10:16am 
Is anyone else having hundreds of colonists spawning and running around or is it just me? I'm certain it's some sort of a mod conflict.
-=|Yo-Yo|=- 8 Oct, 2020 @ 10:46am 
@Ryika could you please update this mode for RT? Please, this mod is so nice! :(
clop1000 27 Jun, 2020 @ 5:51am 
Is it compatible with "Awesome" or "Codex" mods?
Pepper 25 Oct, 2019 @ 11:39am 
Me seeing the mod on workshop: That's exactly what I needed! These aliens are too easy.
Me starting the game: I'll set the bonus agression for good measure. What bad could happen?
Me few turns into the game: That's exactly what I wanted.
Me few more turns into the game: Is that just me or is there a bit too many of them?
Me, next turn: SH#TSH#TSH#TSH#T HOW DID I GET THE MAGNETIC FENCE?!
-=|Yo-Yo|=- 26 Aug, 2019 @ 2:32pm 
Please update it! This is the most challenging mod I ever played!
Ryika  [author] 2 Nov, 2017 @ 12:27pm 
I unfortunately neither have an unlimited amount of time, nor do I have an unlmited amount of stamina to work on all the mods that I want to work on, so I do have to prioritize, and my priority is clearly on the Codex Mod (which btw. does have options for aggressive, and strong Aliens).

But as I have said in other places, I am perfectly fine with people using my files to create updated or custom versions of my mods, so if you want to create an update go right ahead. :)
5doc 2 Nov, 2017 @ 12:02pm 
good luck with waiting for the update, the creator of this mods has no attention of touching this file.
Crimson Raven 20 Sep, 2017 @ 6:17am 
whats going on with the update
Commodus 17 Oct, 2016 @ 9:08am 
no uodate?:(