Victoria 3

Victoria 3

Dense UI & Others
79 Comments
Vseman 12 Oct @ 10:43am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3581945635 this is an interesting an more in-depth alternative to the improved company list
Kropotkin  [author] 8 Oct @ 9:05am 
@Vseman hmm, I'll analyze it... I consider Smaller Cities a late-game mod where there are a lot of crowded buildings. In late-game, it helps performance for those with limited graphics, and I like the aesthetic.

An alternative is to use the other version of this mod alongside 'Modern City' https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3378734097
Vseman 8 Oct @ 7:43am 
can we get rid of smaller cities? it's nice to look at a mega urban megapolis for a change, and i feel like 'modern city' mod feels better with a huge city
Kropotkin  [author] 1 Oct @ 12:42pm 
GDP Ownership Display removed o7 :denied:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3290552216

More Coat of Arms for Powerblocs added :approved: (tentatively; if there is too much opposition I will consider removing it)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543487941
Kropotkin  [author] 28 Sep @ 5:36pm 
@Speedy-Druck I'm glad you like this compilation. Unfortunately, the only thing I can think of is to create a game bundle containing Dense UI and the Dense UI & Others graphics mods separately, without Smaller Cities

The other, more tedious option is to subscribe to Smaller Cities, go to its file location, identify its folders within Dense UI & Others, and then delete the specific folders. The problem is that every time I update the mod, the deleted folders will be reinstalled, and you'd have to repeat the steps each time
Speedy-Druck 28 Sep @ 2:21pm 
Hi, I really enjoy using the 'Dense UI & Others' pack with the 24 mods included. I was wondering if there’s a way to remove 'Smaller Cities [1.9]' from the pack without having to switch to the separate 'Dense UI' mod?
Znikii 24 Sep @ 1:03pm 
Yeah! That would be awesome.... hahaha, in fact, it gave me bunch of ideas how much deeper you could go with it! :D
Kropotkin  [author] 24 Sep @ 10:54am 
@Znikii something like this? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3449542887

I have been considering for some time whether to add said mod :lunar2020thinkingtiger:
Znikii 24 Sep @ 10:33am 
Would it be possible to add GDP per capita info?
Kropotkin  [author] 23 Sep @ 8:52am 
Works correctly in version 1.10 :approved:
Kropotkin  [author] 14 Sep @ 1:41pm 
@Gekoeko Well, I'm glad... that's how I've played singleplayer for a long time. One day, I decided to share my list of mods that I use, which are incredibly compatible (except for some irrelevant details), and it became popular... I hope more people can enjoy it :mailedfist:
Gekoeko 14 Sep @ 1:24pm 
I've been looking for UI & Performance mods for so long, and just today I find 3 of the best I've ever seen, amazing, made my shitty day a couple times better.
Gekoeko 14 Sep @ 1:23pm 
Yes it did!!! Thank you so much.
It looks so much better, I might play more Vicky 3 just from these improvements <3 (also some performance mods)
Kropotkin  [author] 14 Sep @ 1:09pm 
@Gekoeko did it work? :coolstar2022:
Gekoeko 14 Sep @ 12:36pm 
Kropotkin, if this works well, it's a godsend, thank you!
Kropotkin  [author] 21 Jul @ 8:07pm 
Improved Company List and Investment Queue have been added. Regarding the latter, if there's a lot of resistance, I might consider removing it from the list. This is currently an experimental use :hardhat:
Skinny 28 Jun @ 8:30pm 
@Miotacz Plodow

Mod 4 - Paper map is 712mb.
Miotacz Płodów 28 Jun @ 5:47pm 
Why does it weigh 700MB?
Coldfusion 28 Jun @ 10:50am 
Consider swapping to this topbar mod, the author of the one included in this said it is an improvement and he will no longer be maintaining his. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3508296963
thtre 27 Jun @ 4:39am 
game has changed very good
Kropotkin  [author] 25 Jun @ 12:31pm 
@Tim Apple in the description there is a link to the alternative mod in which only the interface changes are applied and not the graphic changes :steamthumbsup:
Tim Apple 25 Jun @ 11:30am 
Oh shit sorry.

Btw any chance of a version without the Paper Map? Its the only part that isn't UI and I'd rather use another map mod or the vanilla map.
Kropotkin  [author] 24 Jun @ 4:09pm 
@Tim Apple the mod has been incorporated for some time now... in the list of mods in the description it is number 7 :mailedfist:
Tim Apple 24 Jun @ 9:42am 
Can you add "GDP ownership" mod too? Its super useful now when you can have massive companies in other countries.
Kropotkin  [author] 22 Jun @ 1:57pm 
@Doken very possibly... it's not currently included in the mod anyway. I'll wait a few weeks before updating the final list and screenshots :approved:
Doken 22 Jun @ 1:42pm 
Looks like 4 won't be updated anymore, @Kropotkin will you be removing it from the list?
依然一笑作春温 19 Jun @ 3:32am 
nice mod!thank u!update everyday!
Kropotkin  [author] 18 Jun @ 8:29am 
[1.9] Some broken mods have already been fixed. They will continue to be updated as the creators update them :Intelligentsia:

PD: Thanks @UncleOwnage :MDuck:
UncleOwnage 18 Jun @ 12:49am 
Thanks for the quick update, I was dying yesterday with the vanilla UI!
yr-tva 22 Mar @ 3:57am 
Thank you
Kropotkin  [author] 13 Mar @ 6:06pm 
@yr-tva with this mod, you can play with all the mods on the list—you don't have to activate 18 mods separately. The mod makes that process easier, and it's very useful for multiplayer games. It's a personal selection, so there may be mods that aren't to everyone's liking

I've individualized the 18 mods to give them visibility and credit to the creators. The idea is also to allow those who don't like my mod to access the specific mods that caught their attention
yr-tva 13 Mar @ 11:29am 
So, is it a compilation of all the mods listed or do I have to subscribe to every single one on the list to have it? Kinda confusing description ngl
Gaven 15 Feb @ 4:12am 
Maybe explain what the compilation does instead of what the other ui mod only does? =p
CountCristo 6 Feb @ 2:33pm 
Thanks so much for this, really can't play without it.
Greatly appreciate your work on compatability & updating
Kropotkin  [author] 14 Jan @ 5:30pm 
@Quinnius exactly. You are great. Thanks a lot... i will update both mods :Industrialist:

thanks a lot for that info!

and thanks for the recommendation... when I master that tool I will try new designs... you are probably right that the open/close ends up being redundant (personally I never liked that vanilla implementation)

(pd: I already saved the code)
Quinnius 14 Jan @ 11:05am 
I recommend Visual Studio Code with the plugins (https://vic3.paradoxwikis.com/Modding) . That helps a lot, finding the pairs of each bracket in a simple text editor would make me lose my patience too fast.

Btw, if you go down that approach, I feel the open/close control is pointless and you might want to replace the section_header_buttons with text_boxes. That would also make the whole thing pretty.
Quinnius 14 Jan @ 10:57am 
@Kropotkin like this?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3407470286
(This is a temporary mod for you to take the code, then I will delete)
Lilo of Rivia 14 Jan @ 5:21am 
Both, THX
Kropotkin  [author] 12 Jan @ 5:31pm 
@Lilo of Rivia I find those filters very visually invasive... I tried to leave them at the bottom but I'm not good with lines of code... every time I tried to do it the interface got out of order. It was easier for me to remove that part of the code

I will keep trying, or if anyone else wants to take my idea of ​​leaving the filters at the end and not at the beginning of the interface I would be very grateful :Intelligentsia:
Quinnius 10 Jan @ 6:47am 
@lilo_of_rivia Since I have already done this, I might as well uploaded.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3404545494
Enjoy
Lilo of Rivia 8 Jan @ 4:29pm 
Is it possible to get the two trading tabs (High Demand, High Supply. Or whatever they are called) back?
Kropotkin  [author] 6 Jan @ 4:07pm 
@mrclrchtr thanks! i will keep both mods updated as long as i can
mrclrchtr 6 Jan @ 1:03pm 
Thanks for keeping the mod updated! It´s such a nice compilation!
Alma_Negra 15 Dec, 2024 @ 8:37am 
I see. I would change it myself but there isn't very much documentation of V3 UI modding
Kropotkin  [author] 13 Dec, 2024 @ 10:59am 
@Alma_Negra it would be great if these ideas were implemented in the game. Unfortunately I'm not very good with lines of code. I only compile and adjust small details :hardhat:
Alma_Negra 11 Dec, 2024 @ 12:50pm 
I have some request for some UI changes if you can be so kind to make:

#1) I would like to be able to select more than one filter for the Groups/Owners filer in the buildings tab and the registry.

#2) If you can, it would help to add three boxes in the census page that lets you filter between upper/lower/middle strata (You can only select the all/none filters.

#3) Can you put the notifications in a scrollable box instead of having it overlapping the outliners in the cases where notifications are overflowing?

#4) There's inconsistency in the button highlights in both Census filter and the building filters.

I'll leave another comment for the links
Citoyen 5 Dec, 2024 @ 5:46pm 
For anyone that didn't see it, the author posted a UI mods-only version here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3378734097
Kropotkin  [author] 4 Dec, 2024 @ 7:32am 
The Show Weekly GDP Diff mod was permanently removed for bugging the legislative failures event.

Taking advantage of the situation, the GDP Plotline Plus mod has been added. I'm open to removing it if it's too disruptive, although it's a very popular mod :diplomacy:
NobodyHere 4 Dec, 2024 @ 12:58am 
When I'm enacting a law and the success chance goes to 0%, this mod causes the game to not pop legislative failure and get a setback. Instead it keeps going and even goes into the negatives (even if it doesn't show on the tooltip). Not sure if it's a bug, intended or some strange interaction between the mods compiled into this but I've tested the game with only this mod enabled and it keeps happening.