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Either your vanilla files has wrong filenames (which shouldnt be possible at all) OR one of the mods you are running also overrides vanilla files responsible for leader traits.
Can you share your modlist? (You can find it in the launcher, <playsets> tab, click <***> in the upper right area, <share>)
It adds a bit of sanity into this mad mad world.
I didn't realize they only work if the Scientist isn't in the Council. That makes sense.
I just checked it again with that in mind and it's working. Sorry for the confusion...
If those effect doesnt work when leader out of council and serves as explorer/governor - that's a bug.
It seems the effects are still in the files, so maybe it's a loc issue? Idk enough to be certain
Just not today
Another issue revealed: event which should add traits from Edicator counselor and Ee for Talent, doesnt work. Game just didnt want to use it. Either need to wait when PDX will fix it OR use workarounds...
event paragon.40600, event paragon.41200, event paragon.41300, event paragon.41400
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3498553777
Inline flexibility and comatibility improvent tests are next.
@jasonft Yes, my mod has some additional restrictions about Hiver leaders getting options for councelor traits. Though I'm not sure if they'll hold. Just yesterday I was forced to use workaround to resolve issue which wasn't there till 4.0. I'll check gestalt trait distribution on the weekend.
Anyway. Yes it replaces lvl icon collage. No it doesnt misalign. At least for me.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3482547308&fileuploadsuccess=1
Number of base trait picks (before modifiers apply) should be 4 now.
Also, I kinda forgor to mention it earlier but now traits picks given on 1/3/5/7/9/11 levels.
That's why all normal traits has 1 less tier. So you can have 2 good cadet traits and 4 points in veteran traits, as well as specialisation and destiny.
I love my Machines and usually play them. Less than impressed about some level upgrade choices I get.
NOT statement is not correctly encased in curly brackets
Update it. Forcefully.
On the other hand. Fertility Precher's food bonus definitely doesnt work. It would even trigger for some reason. Even in vanilla...
All leader traits truly trimmed 1 level down.
All trait stats adjusted.
All affected trait related event or variables adjusted.
But nothing I've found can cause CtD.
I have a savegame with your mod and I'm having a crash when loading. The last lines generated in the error.log are about your mod. Could you help me?
[02:39:35][trigger.cpp:487]: invalid scope for trigger. got [leader], expected {country}. file: in scripted trigger has_tier1or2or3_in_council at file: common/traits/L04A_Commander_traits_plr.txt line: 1013 line: 1
[02:39:35][trigger.cpp:487]: invalid scope for trigger. got [leader], expected {ship, fleet}. file: common/traits/L04C_Scientist_traits_plr.txt line: 3129
[02:39:35][trigger.cpp:487]: invalid scope for trigger. got [leader], expected {country}. file: in scripted trigger has_tier1or2or3_in_council at file: common/traits/L04A_Commander_traits_plr.txt line: 1039 line: 1