Stellaris

Stellaris

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Another Leader Traits Mod
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2.866 MB
16 Sep, 2024 @ 7:55am
5 Oct @ 12:40pm
20 Change Notes ( view )

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Another Leader Traits Mod

Description
Refactoring and unification of leader traits. Actualisation of worst samples and rejected counselors. New unique effects.


What this mod about?
This mods aims to actualize and balance existing Leader Traits. Adds minor amount of new traits, revises existing leader traits, attempts to give a second breath to demoted counselors and actualize weak and otherwise useless traits.
  • All existing Leader Traits sorted, repacked, restructured and codewise unified.
  • All destiny-grade traits of your Counselors will have some effect outside of the Council. One way or another.
  • Most of the initial (chosen at empire creation screen) Counselor traits also can be used outside of the Council.
  • Shared veteran-grade traits improved and actualized, especially Adventurous Spirit.
  • New negative traits added, one negative trait can be picked at empire creation screen increasing initial Ruler trait picks by +1. (will be reworked soon TM).
  • New traits: The Paragon, Aspiring, Union Preacher, Ambusher, Crouching Tiger, Science Patron and Philantropist.
  • Official subclasses Ambassador and Delegate merged into single subclass Diplomat with 15 class traits. Diplomats can pull double duty as Counselors OR as GalCom / Federation Representatives.
  • Leader pool increased up to 4, leader level cap increased to 12.
  • Base number of trait picks increased up to 4. Trait picks given each second level.
  • Max trait level reduced to 1 for cadet traits, to 2 for veteran traits, stats adjusted.

Which files are affected?
All leader trait files are null, mixed trait files are overwriten, leader traits exluded from those files. Leader traits sorted and repacked in orderly manner.

Author's word
The very idea of making two diplomatic subclasses was horrible mistake. Most of resulting "subclass" traits where even worse. I took things into my hands to rectify those mistakes.
And I want to say that combing trough all the vanilla systemless unstandartised junk was a tedious task and awful expirience, I hope I wouldnt need to do it ever again. Overwrite limitations also aren't helpful.
In the future I hope to improve and polish this mod to provide better balance and expirience.

Latest updates:
  • 2025.10.05. updated for incoming 4.1.5 changes, hopefuly resolves duplicaed traits
  • 2025.09.27. updated to account most of 4.0/4.1 changes, fixed the The Paragon not giving additional trait pic, fixed trait distribution in some cases, fixed and updated few tooltips, trimmed down 1 lvl and adjusted new traits
  • 2025.06.14. Adjusted to new "add_trait" format, minor loc fixes
  • for more updates see "Update Log"

Warnings Section:

Absolutely non achivement compatible

Incompatible with "Scripted Trigger Undercoat"

Incompatible with massive all-encompassing *fixes* and other overhaul-overrides - please do not report bugs if you have such mods enabled
96 Comments
Demognomicon 8 Oct @ 12:14pm 
@Prolbo After some testing it looks like it is Ethics and Civics Classic (Machine Spirit Update) that is causing the issue with this mod.
Demognomicon 6 Oct @ 8:23am 
@Prolbo Much appreciated. I will remove that and see how it works.
Prolbo  [author] 6 Oct @ 8:20am 
Well. It was simple one. "Scripted Trigger Undercoat". while I do respect it's goal, the execution... just hits limits of moddability. It makes changes to so many objects where cross overrides just can not be possible.
Demognomicon 6 Oct @ 5:54am 
@Prolbo OK, I will share this to you on Discord
Prolbo  [author] 6 Oct @ 12:56am 
@Demognomicon That's outright wrong and shouldnt be possible.
Either your vanilla files has wrong filenames (which shouldnt be possible at all) OR one of the mods you are running also overrides vanilla files responsible for leader traits.

Can you share your modlist? (You can find it in the launcher, <playsets> tab, click <***> in the upper right area, <share>)
Demognomicon 5 Oct @ 2:06pm 
Also if a skill is taken like Archaeologist, it still shows up later as an option. I'm seeing two different Archs plus an Arch II even with Arch already taken.
Demognomicon 5 Oct @ 2:02pm 
@Prolbo Still seeing duplicates unfortunately and the same skill is showing up more than once, also Arch II's for example
Demognomicon 5 Oct @ 1:25pm 
@Prolbo Thank you :-)
Prolbo  [author] 5 Oct @ 1:02pm 
Hopefuly itll resolve the issue
Demognomicon 5 Oct @ 12:21pm 
@Prolbo I am seeing duplicate traits like meticulous with different bonus settings