Left 4 Dead 2

Left 4 Dead 2

No fall damage
12 Comments
Mayhem ⊹ 14 Jun @ 8:25am 
nice
Geebanger0  [author] 11 Jan @ 10:14am 
ah ok
kurochama 11 Jan @ 2:58am 
You can try this:
EntFire("!activator", "IgnoreFallDamageWithoutReset", 9999999, 0, player);

The scripts above allow no fall damage via vscripts. That "player" can be set to only bots/ players/ all, depending on "IsPlayerABot". Change that 9999999 to 0 if you want enable fall damage on certain survivors (player only/ bot only).
Geebanger0  [author] 10 Jan @ 9:22pm 
@kurochama not for this script, since it just uses cvars. I'd need to negate fall damage via a different method that wasnt universal
kurochama 10 Jan @ 12:59pm 
@Geebanger0 , you can also add a cfg file if you want, to freely set whether it's only for players, bots, or all (using "IsPlayerABot" for bots only, " !IsPlayerABot" for players only).
Geebanger0  [author] 10 Jan @ 10:11am 
in theory yes but not with this script, it would require a completely new one
ChapCanai 10 Jan @ 7:15am 
Is it possible for bots only?
Daria Morgendorffer 9 Nov, 2024 @ 4:58pm 
Perfect for transformers
Emily Sharkess 🦈 19 Sep, 2024 @ 10:36pm 
Insert god mode
Geebanger0  [author] 16 Sep, 2024 @ 12:37pm 
@kurochama I looked around, best I could find were a few that reduced fall damage or made it more realistic, but none that outright removed it
kurochama 16 Sep, 2024 @ 9:57am 
Actually there's one, made by a chinese author if I'm not mistaken, the same author as "Mission Improbable" custom campaign. I also made one named "Capped Fall Damage" with a cfg file to modify max fall damage, & also which types of survivor can get the benefit (I usually set it only for bots to cap their fall damage or completely nullify on some trap campaigns, as they often jump from very long ladder for fun :steamhappy: ).

But well, the more the merrier I guess. Probably you can add an animated image or short video so people can see how it takes effects.
R󠀡F 16 Sep, 2024 @ 7:17am 
Nobody has made it before because cheating is boring.