X4: Foundations

X4: Foundations

Expanded Configuration Loader
54 Comments
Washeek 24 Sep @ 8:34am 
The only XL engines I have available are Arg XL travel engines mk1.
Washeek 24 Sep @ 8:33am 
Sorry Man, tried to replicate, but no matter how bad I make the setup rules it's not having any issues anymore.

And I was wrong. It wasn't the thrusters, but engines. I have only one cap, the Zeus E. And there were other issues that I originally fixed for the auto-setup to apply - One was that I made the rule for a specific part, but then didn't specify might have been engines or shields. Then added the rule for highest quality Argon, then removed the specific part and added mid quality Argon and did the same two-rule setup for the thrusters. Yeah, I know, not very scientific, wasn't really trying to test the behavior, but get it to work.

In any case, none of these break anything anymore. Not for an edited, nor for freshly made preset. Ofc using a rule for a specific part and not specifying which will not select anything, but that's to be expected. I'll hit you up if I manage to replicate the behavior any time in the future.
Runekn  [author] 24 Sep @ 6:14am 
@Washeek Could you share more of the preset settings that fail? I'm trying with "Match by race and value" with High value in a setup where I do not have mk3 thruster blueprints, but it still selects highest which is mk2.
Washeek 24 Sep @ 5:09am 
Thanks, looks like it works, both working with the auto-generated presets and saving extra presets. Dunno what you did.
I also didn't see the weird Turrets behavior again.
What I did notice is that in the auto-presets overall, when the script cannot evaluate some condition, it may just fail to do anything, but fidling with the conditions a bit made it work. Looks like it was me not having the mk3 maneuvering thrusters and asking it to select High-value, added a second rule for Mid-value and it worked.
Runekn  [author] 24 Sep @ 2:44am 
@Washeek I was not able to reproduce the exact turret issue you mention. Did however notice another issue with turrets that I fixed. I was able to reproduce the issue with saving presets generated by custom auto preset. Try again and let me know if there are any further issues.
Washeek 23 Sep @ 1:00pm 
Added mod to old save currently on version 8.0.
Tried setting up an auto preset. - using specific ware preset for Argon Flak filled all my medium slots on my L miner with only one turret, when they are capable of carrying two in each slot.
Only adding another rule - Argon, High, did it fill all slots.

After applying this auto preset, I tried to edit the ship and save as new preset. Doesn't let me do that. The save button just doesn't do anything.
Also the station doesn't want to build these for some reason. (I'm missing the required number of hull parts, but that shouldn't be the issue) they don't get added to the build queue.
raz334 20 May @ 12:49pm 
Confirmed Working: 7.6 (Beta)
Confirmed NOT-Working: Resolutions lower than 1366x768
Runekn  [author] 1 Apr @ 11:10pm 
@fear138th I haven't tested it myself, but I know one who regularly plays interworlds with it. So yes it should work fine.
fear138th 1 Apr @ 7:19pm 
Thank you for this, was wondering if you know whether it works with Star Wars mod?
Runekn  [author] 26 Mar @ 11:28am 
Looks like there are no changes needed for 7.60 beta compatibility. But let me know if something stops working.
Snuggl 22 Feb @ 10:24am 
Nice 👍
Runekn  [author] 22 Feb @ 9:32am 
I've updated it so you no longer need to disable UI protection mode.
Snuggl 22 Feb @ 5:39am 
@Runekn: Thank you 😊
Runekn  [author] 22 Feb @ 3:51am 
@Snuggl 7.5 added a new feature that breaks some UI mods which needs to be disabled. I've added a note at the top of the description.
Snuggl 21 Feb @ 10:28am 
How are people using mods that are based on SirNukes API Mod? The mod is broken for me and others and i / we had to disable ALL mods that depend on it. 😞
Runekn  [author] 21 Feb @ 10:24am 
@Alone911 I did like a few hours after 7.5 went live
Alone911 21 Feb @ 6:22am 
Up pls for 7.5
AikiAimi 26 Dec, 2024 @ 2:30pm 
good for you xd
TheEmperor 9 Dec, 2024 @ 11:09am 
Yes! It works! Thanks a lot
Runekn  [author] 9 Dec, 2024 @ 10:57am 
@IkeaSofa I've updated the mod with support for 2560x1440
Runekn  [author] 9 Dec, 2024 @ 9:19am 
@IkeaSofa My native resolution is only 1920x1080, but I can reproduce by simulating a larger resolution. I'll see about a fix for this.
TheEmperor 9 Dec, 2024 @ 8:53am 
Ah yes, I can see the options with 1080p resolution...
Runekn  [author] 9 Dec, 2024 @ 8:31am 
@IkeaSofa Just upload it anywhere and link it here. Also could you try to reduce ingame resolution to 1920x1080 and see if the option is still missing?
TheEmperor 9 Dec, 2024 @ 7:54am 
How do I share the log with you?
TheEmperor 9 Dec, 2024 @ 7:47am 
@Runekn I am looking at the ship loadout selection like your third screenshot of this mod page.
I'm playing at 2560x1440.
And I have too many mods to list them all easily without writing them down 10min :D
Runekn  [author] 9 Dec, 2024 @ 4:01am 
Oh and one more

d) Write the screen resolution you play with
Runekn  [author] 9 Dec, 2024 @ 3:52am 
@IkeaSofa

1) Are you looking in the ship selection, not the loadout selection menu?
2) Are you on the beta branch?
3) Is the option just grayed out, not entirely missing?

If its a no for all three, here's a few ways to help me out.

a) Take a screenshot
b) Launch game with debug log enabled [forum.egosoft.com], navigate to ship loadout selection where you would expect to see the option, and upload the log for me.
c) List your full mod list (though it you actually see the new loadout menu, then I doubt any other mod can interfere).
TheEmperor 9 Dec, 2024 @ 3:11am 
I'm only missing it while ship builder, not during station builder somehow
TheEmperor 9 Dec, 2024 @ 3:10am 
@Runekn Yeah I am ingame right now and checking extension options. Everything is ticked on though. The mod itself is working as I can see the new Loadout while building ships etc. I am just missing the option to configure the delimiter as seen in your screenshots
Runekn  [author] 9 Dec, 2024 @ 2:34am 
@IkeaSofa its in "Extension options" provided by SirNukes Mod API. Only available in game, so if you are looking for it in the main menu you have to load a save first.
TheEmperor 9 Dec, 2024 @ 2:26am 
I see in your screenshot that you have some options which I can't find anywhere. How do I open them?
Runekn  [author] 4 Dec, 2024 @ 2:00pm 
I've uploaded compatibility fix for 7.50 beta on the nexus page. It is not backwards compatible, so will wait with updating steam version until 7.50 is out of beta.
Runekn  [author] 5 Nov, 2024 @ 10:06am 
@Daemonjax yes. Though in your example it would empty the engine slot.
Daemonjax 4 Nov, 2024 @ 2:46pm 
Partial Loading... does this mean you can load a ship preset that contains e.g. a Split engine at an Argon equipment dock, and it will load it? Will it just keep whatever the existing engine is on the ship? If so, that'd be amazing and how it should work in vanilla.
Aquilares 26 Oct, 2024 @ 4:20am 
Seem to have the same issue with 3440x1440 where I cannot see the auto preset editor, rest of the UI has smaller text but is still usable. As a workaround I have been setting my game to windowed 1920x1080, setting up the auto presets I want and then resetting my resolution settings.
AikiAimi 12 Oct, 2024 @ 1:22pm 
oki
Runekn  [author] 12 Oct, 2024 @ 12:49pm 
When I test 1366x768 there are many more things broken than just auto preset editor. I think I'll say that I don't support resolution that low. Sorry.
Runekn  [author] 12 Oct, 2024 @ 11:58am 
Depends on how simple it would be. If it means redesigning the whole thing then probably not.
AikiAimi 12 Oct, 2024 @ 11:25am 
will you make support for lower resolution?
Runekn  [author] 12 Oct, 2024 @ 11:15am 
yeah I only ever tested on my own native 1920x1080
AikiAimi 12 Oct, 2024 @ 8:55am 
ok yeah I just try and the UI is too big for my monitor bc I just try change to 1920x1080 resolution and I can see the editor menu and stuff for auto generate preset and etc. but on 1366x768 resolution which is my native monitor the left side of the loadout is just blank
AikiAimi 12 Oct, 2024 @ 8:53am 
don't have any mod that modify ship designer ui either
AikiAimi 12 Oct, 2024 @ 8:49am 
hmm for some reason the auto generate loadout is just not on my screen... maybe my monitor resolution is too low? (1366x768)
Runekn  [author] 9 Oct, 2024 @ 12:38am 
@m0rtl0ck "Custom tabs" is pretty close to what you are asking.
https://www.nexusmods.com/x4foundations/mods/842
Mortlock 8 Oct, 2024 @ 4:58pm 
Great Mod @Runekn

Does anyone know of a similar mod that allows you organise stations or fleets on the map menu? (for example put them into folders or groups)
Runekn  [author] 26 Sep, 2024 @ 11:35am 
Also this update pretty much concludes all the functionality I wanted to add to this mod, other than some smaller things. Let me know of any suggestions you have.
Runekn  [author] 26 Sep, 2024 @ 11:33am 
New save function built into the loader dialog. Allowing you to easily overwrite an item or add group prefix to a new item by selecting a row before pressing 'Save As'. I haven't removed the vanilla save button, but let me know if you think I should.
Runekn  [author] 23 Sep, 2024 @ 11:15pm 
@Proxima-b uploaded a fix
Proxima-b 23 Sep, 2024 @ 7:50pm 
Found a bug, while using this mod, if you copy a station part and put it aside, it can't be interacted. It's game breaking for a station builder like me.
Imporio 22 Sep, 2024 @ 11:55am 
Looks good, need to test it. :steamhappy: