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And I was wrong. It wasn't the thrusters, but engines. I have only one cap, the Zeus E. And there were other issues that I originally fixed for the auto-setup to apply - One was that I made the rule for a specific part, but then didn't specify might have been engines or shields. Then added the rule for highest quality Argon, then removed the specific part and added mid quality Argon and did the same two-rule setup for the thrusters. Yeah, I know, not very scientific, wasn't really trying to test the behavior, but get it to work.
In any case, none of these break anything anymore. Not for an edited, nor for freshly made preset. Ofc using a rule for a specific part and not specifying which will not select anything, but that's to be expected. I'll hit you up if I manage to replicate the behavior any time in the future.
I also didn't see the weird Turrets behavior again.
What I did notice is that in the auto-presets overall, when the script cannot evaluate some condition, it may just fail to do anything, but fidling with the conditions a bit made it work. Looks like it was me not having the mk3 maneuvering thrusters and asking it to select High-value, added a second rule for Mid-value and it worked.
Tried setting up an auto preset. - using specific ware preset for Argon Flak filled all my medium slots on my L miner with only one turret, when they are capable of carrying two in each slot.
Only adding another rule - Argon, High, did it fill all slots.
After applying this auto preset, I tried to edit the ship and save as new preset. Doesn't let me do that. The save button just doesn't do anything.
Also the station doesn't want to build these for some reason. (I'm missing the required number of hull parts, but that shouldn't be the issue) they don't get added to the build queue.
Confirmed NOT-Working: Resolutions lower than 1366x768