Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's the only submod i have and it keeps happening.
agot_can_build_or_restore_dragonpits = {
scope:holder = {
highest_held_title_tier >= 3 # Dukes and Above!
agot_has_dragonpit_requirements_trigger = yes
}
NOR = {
scope:holder = { # Cannot have any dragonpits already built in your held titles
any_held_title = {
tier = tier_county
any_county_province = {
has_building_or_higher = generic_dragon_pit_01
}
}
}
has_any_dragonpits = yes
county = {
any_county_province = {
has_any_dragonpits = yes
}
}
}
}
agot_can_build_or_restore_dragonpits = {
scope:holder = {
highest_held_title_tier >= 3 # Dukes and Above!
agot_has_dragonpit_requirements_trigger = yes
}
NOR = {
scope:holder = { # Cannot have any dragonpits already built in your held titles
any_held_title = {
tier = tier_county
any_county_province = {
has_building_or_higher = generic_dragon_pit_01
}
}
}
has_any_dragonpits = yes
county = {
any_county_province = {
has_any_dragonpits = yes
}
}
}
}
AGOT
agot_can_build_or_restore_dragonpits = {
scope:holder = {
highest_held_title_tier >= tier_kingdom # LPs and Above!
agot_has_dragonpit_requirements_trigger = yes
}
NOR = {
scope:holder = { # Cannot have any dragonpits already built in your held titles
any_held_title = {
tier = tier_county
any_county_province = {
has_building_or_higher = generic_dragon_pit_01
}
}
}
has_any_dragonpits = yes
county = {
any_county_province = {
has_any_dragonpits = yes
}
}
}
}
@Glaedr it should work as usual though?