Crusader Kings III

Crusader Kings III

AGOT - Dragonpit For Dukes
71 kommentarer
Savitar  [ophavsmand] 13. okt. kl. 9:08 
They should be able to, yes.
Mr.Phillip99Rus 9. okt. kl. 13:04 
Can vassals use the dragon lair if I build it for them?
Orkazo 19. sep. kl. 14:10 
It doesn't let you authorize tamers.
twink-alicious 9. aug. kl. 17:22 
does this need an update? the main mod was updated again, and I'm having issues. (I have no option to build a dragonpit)
Savitar  [ophavsmand] 9. juli kl. 2:09 
@Shara changed a few minor triggers, but this mod doesn't affect anything besides you being able to build dragonpits as a duke. Are you 100% sure they are in the pit before their riders die?
Shara 7. juli kl. 8:19 
Hey, could you check if this mod causes the dragons in the dragonpit to still fly away after their riders death?
It's the only submod i have and it keeps happening.
Imaizumi 28. juni kl. 12:56 
does it still work ?
Savitar  [ophavsmand] 11. juni kl. 1:03 
No, because that requires a court, which is DLC and title locked.
Bowie 10. juni kl. 12:02 
Is there anyway to change the dragonpit amenities?
Mateo🎃 15. maj kl. 9:56 
Great mod bro, this should honestly be a vanilla feature for AGOT
Savitar  [ophavsmand] 25. apr. kl. 2:55 
It should be save compatible.
Avada Kedavra 24. apr. kl. 10:00 
can it load onto an already going campaign?
Savitar  [ophavsmand] 20. apr. kl. 9:24 
I don't edit anything else besides the agot_can_build_or_restore_dragonpits trigger, so one of your other mods must cause the issue.
Koan Mandala 20. apr. kl. 7:55 
Dragons get out of dragonpits after rider dies. Not sure if this is the problem with this mod or something else.
Savitar  [ophavsmand] 27. mar. kl. 4:10 
Tested the mod with just AGOT and I could build the pit just fine, make sure your load order is correct :)
Savitar  [ophavsmand] 17. mar. kl. 4:22 
But just on the chance that there's a problem I'll do a test :)
Savitar  [ophavsmand] 17. mar. kl. 4:16 
The mod works as intended, AGOT has not changed this trigger at all, something is overwriting my mod, please test with only my mod.
GladioSanctus 17. mar. kl. 3:34 
Can you update this or make it work? I'd like the option to not take over the iron throne or conquer a different kingdom in order to have a dragonpit
rbj10239 26. feb. kl. 13:44 
just tried this with only agot and this mod enabled, didn't work
Novalis 24. feb. kl. 0:35 
doesnt work for me. Am I suppose to build it in duchy building slot ?
Brayson290 21. feb. kl. 1:27 
So what is a Duke in game? Is that the same as a high lordship over a duchy?
Savitar  [ophavsmand] 30. jan. kl. 1:54 
So as you can see Dukes and above is there meaning you satisfy at least one condition but you need others as well, the mods works as it should.
Raininwl 28. jan. kl. 10:57 
This is what is in my notepad for that, appears to be exactly the same: P.S, I am terrible at modding and don't really know too much.

agot_can_build_or_restore_dragonpits = {
scope:holder = {
highest_held_title_tier >= 3 # Dukes and Above!
agot_has_dragonpit_requirements_trigger = yes
}
NOR = {
scope:holder = { # Cannot have any dragonpits already built in your held titles
any_held_title = {
tier = tier_county
any_county_province = {
has_building_or_higher = generic_dragon_pit_01
}
}
}
has_any_dragonpits = yes
county = {
any_county_province = {
has_any_dragonpits = yes
}
}
}
}
Savitar  [ophavsmand] 28. jan. kl. 2:29 
My mod's conditions:

agot_can_build_or_restore_dragonpits = {
scope:holder = {
highest_held_title_tier >= 3 # Dukes and Above!
agot_has_dragonpit_requirements_trigger = yes
}
NOR = {
scope:holder = { # Cannot have any dragonpits already built in your held titles
any_held_title = {
tier = tier_county
any_county_province = {
has_building_or_higher = generic_dragon_pit_01
}
}
}
has_any_dragonpits = yes
county = {
any_county_province = {
has_any_dragonpits = yes
}
}
}
}
Savitar  [ophavsmand] 28. jan. kl. 2:29 
Please look at the conditions below for AGOT:

AGOT

agot_can_build_or_restore_dragonpits = {
scope:holder = {
highest_held_title_tier >= tier_kingdom # LPs and Above!
agot_has_dragonpit_requirements_trigger = yes
}
NOR = {
scope:holder = { # Cannot have any dragonpits already built in your held titles
any_held_title = {
tier = tier_county
any_county_province = {
has_building_or_higher = generic_dragon_pit_01
}
}
}
has_any_dragonpits = yes
county = {
any_county_province = {
has_any_dragonpits = yes
}
}
}
}
Raininwl 27. jan. kl. 22:43 
for me, it says there is a version mismatch with the mod being made for (1.13.*) when I load it up with AGOT. I also wanted to construct a dragonpit for Harrenhall, but I am unable.
Savitar  [ophavsmand] 25. jan. kl. 2:20 
@Glaedr it works for me, doesn't need an update, I only edited one condition and that hasn't changed with any of the recent updates, must be a mod conflict on your end or you are not aware what the requirements are for the bulding.
Glaedr 24. jan. kl. 23:07 
I dont get the option to build a dragon pit
Savitar  [ophavsmand] 24. jan. kl. 5:33 
@Clockwokis what doesn't work?
@Glaedr it should work as usual though?
Glaedr 24. jan. kl. 5:31 
Can someone update?
Clockwokis 16. jan. kl. 9:07 
This mod seemingly does not work, im the duke of roseroad and i cant build any
Savitar  [ophavsmand] 16. jan. kl. 1:35 
@iNeed4Sleep, you can already capture dragons, the dragon needs to be near your territory to capture it, even then capturing a dragon is no easy feat. So no, I will not be changing it, so that you can capture it while it's outside of your territory. If you can't see the button you have a mod conflict with the base AGOT mod.
iNeed4Sleep 15. jan. kl. 16:59 
Can you make it so that I can capture dragons with the dragonpit? If my dragon flys away and I can't bring it back, it's like, what the heck is the point?
Savitar  [ophavsmand] 27. dec. 2024 kl. 4:48 
The mod works even if the version doesn't match the latest game update.
Glaedr 27. dec. 2024 kl. 4:46 
Can this be updated for latest version?
Savitar  [ophavsmand] 24. nov. 2024 kl. 0:36 
@Renegade-Vii it works for me, doesn't need an update, I only edited one condition and that hasn't changed with any of the recent updates, must be a mod conflict on your end or you are not aware what the requirements are for the bulding.
Renegade-Vii 23. nov. 2024 kl. 22:26 
not sure whats up but cannot build a pit anymore as of this morning ive tried everything!
Savitar  [ophavsmand] 26. okt. 2024 kl. 7:49 
@aztec9156 it also depends if there are dragons around, or if you're a lunatic.
aztec9156 26. okt. 2024 kl. 7:31 
@Savitar I understand but it's not letting me build a Den as a Duke even if I choose Targ and such.
Savitar  [ophavsmand] 26. okt. 2024 kl. 3:11 
@aztec9156, doesn't need an update, it works, and nothing changed between AGOT updates. Still the same requirements as the base mod, only thing that was changed in this mod that the kingdom title restriction was lifted and dukes can build it as well.
aztec9156 25. okt. 2024 kl. 19:35 
Any word on an update ? I can't build a pit I've tried with many dragonblooded dukes and still not available.
Savitar  [ophavsmand] 14. okt. 2024 kl. 13:54 
There isn't any other requirement, somethings must be overwriting the trigger.
iNeed4Sleep 14. okt. 2024 kl. 8:02 
Are there any requirements to build this pit? I am a duke and I have 3 dragons, and yet I don't see the dragonpit anywhere to build?
MTO1 11. okt. 2024 kl. 19:15 
Thanks a lot, was looking for a mod just like this!
r4d_standard 19. sep. 2024 kl. 17:07 
Thank you! Having fun trying to make a Velaryon dragon riding house :)
Savitar  [ophavsmand] 18. sep. 2024 kl. 10:20 
Discord or steam, whichever you prefer :)
Ranger 18. sep. 2024 kl. 10:15 
@Savitar can I get you help with something quickly? How can I message you?
Ranger 18. sep. 2024 kl. 6:40 
@Savitar okay sounds good, if anything I can do something and give you the code.
Savitar  [ophavsmand] 18. sep. 2024 kl. 6:40 
@Ranger, it's totally fine if you do so, if anything comes to our mind we can share ideas :)
Ranger 18. sep. 2024 kl. 6:38 
@Savitar Okay I was just asking because I was thinking of doing something. Didn't want to step on your toes.