Half-Life: Alyx

Half-Life: Alyx

Mission Impossible: Alyx
22 Comments
Architect  [author] 23 Oct, 2024 @ 1:37am 
Ill consider removing the headcrabs, but then it just becomes too easy.
Was cool that you exposed a flaw with having all every HVAC panel a Prop Physics object.
Ill consider making changes based on your experience.

I'll also rework it to make it clearer that you should try to avoid breaking the HVAC in general. It's supposed to be a stealth mission, in spite of the fact that the Gman didnt hear your gunshot lol!
Architect  [author] 23 Oct, 2024 @ 1:37am 
lol! Definately did not expect you to break my mod so much! haha, although i suppose it's my fault for allowing the player that much immersion.

I should've faded to black each time you blew up the trip mines with ur pistol with a Mission Failed sign... Thats why you were doing a Toner puzzle in mid air each time hahaha!

Also, i could see that you weren't a fan of the headcrabs. they were the best working headcrabs i could find for such a narrow space. i wanted to make this a partially narrow space experience. But you could technically do it, seated in a chair with the right configuration...
Skummeh 21 Oct, 2024 @ 8:32am 
Interesting cinematic concept but a bit too janky for my tastes: https://youtu.be/U3UZrT2WFX0
Architect  [author] 1 Oct, 2024 @ 6:24pm 
I added animations to the Desktop CD-ROM.
Architect  [author] 1 Oct, 2024 @ 6:23pm 
There was a bug recently with the latest upgrade I made. Its fixed now.
Architect  [author] 25 Sep, 2024 @ 2:51pm 
I just added a custom texture to the CDs. :P
λrokh 25 Sep, 2024 @ 4:43am 
Great work and awesome update. I like the changes and bugfixes you have incorporated, everything works fine now, even the traversal trigger. Agree with S100kil1S.
I couldn't get the instructor hints to work on my machine (I probably need to set another gameinstructor variable), nevertheless the only part where I missed the hint was which CD I had to grab after it fell out of the drive, since they looked the same. Also I really liked the CD copying mechanic, it makes me feel that I have accomplished my mission.
Made another playthrough: https://youtu.be/B-DSb2bVKeQ
S100kil1S 24 Sep, 2024 @ 2:31pm 
an absolute blast! 🎉 🎉 🎉 It was a bit challenging at times, but that just made it even more fun. Everything went smoothly without a hitch. Highly recommend giving it a try!
Architect  [author] 20 Sep, 2024 @ 8:49am 
Tested completely on my Pimax Crystal Light. See the latest video. You should be good to go now!
λrokh
Give it another play, please! This time with hints on.
Architect  [author] 19 Sep, 2024 @ 12:36pm 
Damn I see the bugs still. I'm on it right now. Will post another comment once i've tested it myself off the workshop. will even post another video
λrokh 19 Sep, 2024 @ 2:43am 
Awesome! Had another go with it and really like the idea with the fans.
Yet they need improvement. I wanted to block them (like I'm used to from HL) and got instantly killed, a damage model would be better. The fan is not centered and rotates in an ellipse and
when I take it apart the func_rotating is visible with dev textures.
The traversal modifier still interferes with the movement.
I like the additional headcrabs, but the fast headcrabs do not work and spawn multiple times.
At the end I got detached from the cable and could walk around shooting the mines without consequences.
https://youtu.be/TWAr_d8Zj_8
Architect  [author] 18 Sep, 2024 @ 10:15pm 
λrokh

I've updated the mod to better address the issues you presented.

Also, I've added a few more puzzles and challenges.
If you get a chance to try it again, let me know what you think.

I'm thinking about making it even darker in the HVAC, because the blacks look so good on my pimax crystal light haha
λrokh 16 Sep, 2024 @ 7:52am 
Nice one, definitely fun to play that scene.
Some feedback, the vent right at the start only has a very small step for me to stay on and not to fall into the abyss. Weird that I had to shoot the vent to unhinge it.
At the mines, the traversal trigger makes it impossible for me to move using continuous movement. Teleport wasn't precise enough and I was forced to move in real space (I have a talent for hitting my furniture).
I would suggest to have the trigger disabled as long as the mines are active, the player can't safely use it when those are active anyways.
The scene itself feels very cool.
Made a playthrough here: https://youtu.be/zoURoWYOHDk
Architect  [author] 16 Sep, 2024 @ 12:10am 
If you guys think its too easy, lmk. Already got some ideas for things to add to make it harder...
Architect  [author] 14 Sep, 2024 @ 10:18pm 
found one last bug. the final puzzle didn't spawn in. just fixed that and uploaded it. Making a video now.
Architect  [author] 11 Sep, 2024 @ 10:22pm 
Just updated it. Should be good now! Will post screenshots/videos soon.
Architect  [author] 11 Sep, 2024 @ 7:25pm 
:) Cool!
It's currently, still got a few bugs left, but i'm fixing them right now. should be ready by tomorrow morning. had to do a recompile.
tomintherye 11 Sep, 2024 @ 6:01pm 
It wasn't sarky, the visuals in the description made me want to play it!
Architect  [author] 11 Sep, 2024 @ 11:52am 
Haha! Is that Sarcasm? What marketing should I have done for my silly mod?
tomintherye 11 Sep, 2024 @ 8:00am 
Will try it later. You're good at marketing, that much is certain :)
Architect  [author] 11 Sep, 2024 @ 6:29am 
coming right up, sir G Kaf!
G Kaf 10 Sep, 2024 @ 10:14pm 
Can we have in game screen shots please sir architect