Half-Life: Alyx

Half-Life: Alyx

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Mission Impossible: Alyx
   
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Addon Type: Maps
Game Content: NPCs, Models, Scripts & AI
Environment Types: Urban, Underground
Enemy & NPC Types: Headcrabs
Difficulty: Beginner, Hardcore
Tags: Alyx Addon
File Size
Posted
Updated
1.928 GB
10 Sep, 2024 @ 8:20pm
2 Oct, 2024 @ 3:39pm
17 Change Notes ( view )

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Mission Impossible: Alyx

Description
A recreation of the infamous MI scene. Taken from my Matrix Mod's Easter Egg, and turned into a solo mod.

Warning: The majority of this mod is meant to be played in "Crouch" mode. Or, for more immersion, i recommend laying down as if you were really crawling around the HVAC, similar to Bruce Willis in Die Hard.
22 Comments
Architect  [author] 23 Oct, 2024 @ 1:37am 
Ill consider removing the headcrabs, but then it just becomes too easy.
Was cool that you exposed a flaw with having all every HVAC panel a Prop Physics object.
Ill consider making changes based on your experience.

I'll also rework it to make it clearer that you should try to avoid breaking the HVAC in general. It's supposed to be a stealth mission, in spite of the fact that the Gman didnt hear your gunshot lol!
Architect  [author] 23 Oct, 2024 @ 1:37am 
lol! Definately did not expect you to break my mod so much! haha, although i suppose it's my fault for allowing the player that much immersion.

I should've faded to black each time you blew up the trip mines with ur pistol with a Mission Failed sign... Thats why you were doing a Toner puzzle in mid air each time hahaha!

Also, i could see that you weren't a fan of the headcrabs. they were the best working headcrabs i could find for such a narrow space. i wanted to make this a partially narrow space experience. But you could technically do it, seated in a chair with the right configuration...
Skummeh 21 Oct, 2024 @ 8:32am 
Interesting cinematic concept but a bit too janky for my tastes: https://youtu.be/U3UZrT2WFX0
Architect  [author] 1 Oct, 2024 @ 6:24pm 
I added animations to the Desktop CD-ROM.
Architect  [author] 1 Oct, 2024 @ 6:23pm 
There was a bug recently with the latest upgrade I made. Its fixed now.
Architect  [author] 25 Sep, 2024 @ 2:51pm 
I just added a custom texture to the CDs. :P
λrokh 25 Sep, 2024 @ 4:43am 
Great work and awesome update. I like the changes and bugfixes you have incorporated, everything works fine now, even the traversal trigger. Agree with S100kil1S.
I couldn't get the instructor hints to work on my machine (I probably need to set another gameinstructor variable), nevertheless the only part where I missed the hint was which CD I had to grab after it fell out of the drive, since they looked the same. Also I really liked the CD copying mechanic, it makes me feel that I have accomplished my mission.
Made another playthrough: https://youtu.be/B-DSb2bVKeQ
S100kil1S 24 Sep, 2024 @ 2:31pm 
an absolute blast! 🎉 🎉 🎉 It was a bit challenging at times, but that just made it even more fun. Everything went smoothly without a hitch. Highly recommend giving it a try!
Architect  [author] 20 Sep, 2024 @ 8:49am 
Tested completely on my Pimax Crystal Light. See the latest video. You should be good to go now!
λrokh
Give it another play, please! This time with hints on.
Architect  [author] 19 Sep, 2024 @ 12:36pm 
Damn I see the bugs still. I'm on it right now. Will post another comment once i've tested it myself off the workshop. will even post another video