RimWorld

RimWorld

Beam me up Scotty (Continued)
15 Comments
Bones 11 Sep @ 12:15pm 
It's likely a problem with the quantity of mods I use, but the teleporter doesn't seem to work at all on my Gravships, but if it's not on substructure it's kosher.
DfenceKing03 28 Aug @ 11:45am 
@bard Are you trying to do it on hull plating? If so then it seems its not possible to tele. I just ran into the same problem
Bard 25 Aug @ 8:57am 
Can't seem to be able to make it work, spots keep saying "No Facility", going into cooldown, then saying "No facility" again with a toolbox graphics blinking on top of them... I've got a teleporter ministation, a teleporting workstation, spots and linked catchers. Am I missing something?
BugWolf 16 Aug @ 4:33am 
No, you are not the only one. I always had trouble with this mod, even in the original version. Sometimes it refuses to teleport, even if a few minutes ago it worked flawlessly. And fixes itself after a restart. Hopefully.

Thank you, @Mlie, for keeping so many mods working after the update.
BIG GAY 13 Aug @ 1:29pm 
idk if it's just me but i'm having difficulty getting this to work

the teleport animation will play but nothing will happen

and the spots will say they're on cooldown but it won't tick down

i can get my pawns to teleport from main base to an asteroid base like once before it stops working

maybe i'm just dumb but i'm really struggling to figure this one out lol

i'm only using vanilla expanded so idk if it's a conflict or what
Skyl3lazer 14 Feb @ 2:41pm 
Is there any chance you might allow this to work via ground target, instead of requiring a destination structure? I'm imagining using it like a star trek Transporter, where you can beam to the surface without first sending people, etc.
Mlie  [author] 14 Sep, 2024 @ 6:25am 
@Outragedparker If you have mods that you want updated, post the link to them on the Discord server
Outragedparker 14 Sep, 2024 @ 6:06am 
Do you plan to resurrect more Faster Than Light mods? I would love to do a FTL and Save Our Ship 2 run, and just recreate the game :steamhappy:
Omnires 14 Sep, 2024 @ 1:40am 
*Evil laugh* Yes, my idea of building a jail in the missile of a lava field where need drop pods to get into and out off is more logical now. But build this thing to move my people around when needed. And of people try to escape I just turn off the power the trap them there. Let's see if they can swim across lava to get off the map? *evil laugh*
The Seraph of Tomorrow 13 Sep, 2024 @ 3:42pm 
Neat, I'll have to give this mod a shot. For some reason seeing the splat image for the mod I was expecting just a small emitter item that teleported the pawns to a preset (workstation) location rather than a full on teleportation system.
Ascythian 13 Sep, 2024 @ 10:45am 
@Mlie Sure - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2451274200&searchtext=beam+me+up+scotty+lazy+rework

Probably need permission from the author since he does some mods to 1.5, but I guess you already know about that stuff.
Mlie  [author] 13 Sep, 2024 @ 5:45am 
@Ascythian If you could link to that mod I can take a look at it
Ascythian 12 Sep, 2024 @ 5:34pm 
Thank you for the update.

Wonder if its possible to bundle 'Beam me up, Scotty - a lazy retexture with it'? And/or an option to switch between the different art styles {I just don't like multiple downloads for essentially the same thing, I try and condense my modlist into a smaller size when possible].
JustTetris 10 Sep, 2024 @ 6:15am 
looks cool
pgames-food 9 Sep, 2024 @ 6:58pm 
yay :o)