RimWorld

RimWorld

56 ratings
Beam me up Scotty (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.820 MB
9 Sep, 2024 @ 1:31pm
29 Jun @ 1:23pm
2 Change Notes ( view )

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Beam me up Scotty (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
962 items
Description

Update of Gouda quiches mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1507132557



[discord.gg]
[github.com]




Travel through space at light speed.


  • Teleport workstation: at least one is needed. It will give orders to tp spots.
  • Mini station: smaller workstation, with smaller capacities.
  • Teleport spot: build it close to the workstation and choose the way it works. It is also a storage, meaning you can prioritize what pawns will put on it. You can choose to automate teleportation and the way it goes : in, out, swap.
  • Teleport catcher: cheap wooden building that you can link to a teleport spot. It is a storage. A pawn or any object standing on it will be teleported.
  • Teleport bed: cheap building that allows to teleport wounded, incapacitated or captured pawns.
  • Teleport box: did you think we would leave the cat behind?


  • Build a workstation (power required)
  • Build a spot in workstation range (power required)
  • Build a catcher
  • Link the spot to the catcher with a colonist
  • Select the spot, choose the way it teleports.
  • Select workstation to start it up. You can browse different tp spots within range.
  • Alternatively, you can choose to teleport automatically, by setting it up on the teleport spot.


Travel between maps :
  • Link the spots before you travel.
  • Uninstall the spot that does not require power.
  • Carry the spot in caravan.
  • Reinstall.
  • ???
  • Profit.








  • Bunkier, main artist
  • Lilairen, Literary priestess

More Faster Than Light in RimWorld

Known bugs
  • The animal box is currently bugged. I already fixed it in my version, but I need to upload it and Publisher Plus is currently down for now. I will update it when publisher plus is fixed.

This is part of my Faster Than Light for RimWorld collection : Lighter Than Fast.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: teleportation, technology
15 Comments
Bones 11 Sep @ 12:15pm 
It's likely a problem with the quantity of mods I use, but the teleporter doesn't seem to work at all on my Gravships, but if it's not on substructure it's kosher.
DfenceKing03 28 Aug @ 11:45am 
@bard Are you trying to do it on hull plating? If so then it seems its not possible to tele. I just ran into the same problem
Bard 25 Aug @ 8:57am 
Can't seem to be able to make it work, spots keep saying "No Facility", going into cooldown, then saying "No facility" again with a toolbox graphics blinking on top of them... I've got a teleporter ministation, a teleporting workstation, spots and linked catchers. Am I missing something?
BugWolf 16 Aug @ 4:33am 
No, you are not the only one. I always had trouble with this mod, even in the original version. Sometimes it refuses to teleport, even if a few minutes ago it worked flawlessly. And fixes itself after a restart. Hopefully.

Thank you, @Mlie, for keeping so many mods working after the update.
BIG GAY 13 Aug @ 1:29pm 
idk if it's just me but i'm having difficulty getting this to work

the teleport animation will play but nothing will happen

and the spots will say they're on cooldown but it won't tick down

i can get my pawns to teleport from main base to an asteroid base like once before it stops working

maybe i'm just dumb but i'm really struggling to figure this one out lol

i'm only using vanilla expanded so idk if it's a conflict or what
Skyl3lazer 14 Feb @ 2:41pm 
Is there any chance you might allow this to work via ground target, instead of requiring a destination structure? I'm imagining using it like a star trek Transporter, where you can beam to the surface without first sending people, etc.
Mlie  [author] 14 Sep, 2024 @ 6:25am 
@Outragedparker If you have mods that you want updated, post the link to them on the Discord server
Outragedparker 14 Sep, 2024 @ 6:06am 
Do you plan to resurrect more Faster Than Light mods? I would love to do a FTL and Save Our Ship 2 run, and just recreate the game :steamhappy:
Omnires 14 Sep, 2024 @ 1:40am 
*Evil laugh* Yes, my idea of building a jail in the missile of a lava field where need drop pods to get into and out off is more logical now. But build this thing to move my people around when needed. And of people try to escape I just turn off the power the trap them there. Let's see if they can swim across lava to get off the map? *evil laugh*
The Seraph of Tomorrow 13 Sep, 2024 @ 3:42pm 
Neat, I'll have to give this mod a shot. For some reason seeing the splat image for the mod I was expecting just a small emitter item that teleported the pawns to a preset (workstation) location rather than a full on teleportation system.