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No, I've just tested and there's no such issue on my end. Any other mods you're using/
'generate_starting_pop_and_buildings = yes'
The only systems that add anything are Quintuple Star System (It has a custom icon) and Extrasolar System (Custom icon).
Other systems have their effects outlined in the effects tab.
What do you mean?
@JP
@hydra
done
I'll roll out a hotfix promtly.
Also doesn't help that my current build has a few unfinished systems I either have to finish in time, or remove before updating the workshop mod.
I'll look into this.
This probably wouldn't work well with real space. From what I remember (haven't played with Real Space in years), Real Space changes vanilla mechanics in regards to systems and planets.
Thanks for fixing!
@doctornull
I think I've fixed the images, but I am not certain. Could you double-check for me?
Thanks in advance.
I tried one, but it was meh and severely lacking, so I just did it myself by coding in planets and systems manually.
Might be an issue with the hosting website I've used. I couldn't find a way to upload the images to Steam as screenshots.
Will see what I can do.
The systems sound good enough for me to try blind anyway :) but it's not just Griff who can't see the embeds.
The top-area preview pictures work fine, it's just the embeds.
What do you mean by this? Pictures work fine on my end :thinking:
I am not sure if the randomly generated AI empires use these, as I do not know how they spawn.
That being said - primitive civilizations definitely do not use these. Vanilla Stellaris technically has 2 copies of every starting system - one for default empires, and one for pre-FTLs. My mod does not have pre-FTL versions of the systems.
I'm really keen to use this. Hopefully some more people follow suit so we can provide you enough feedback to patch bugs and keep the mod updated.