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* Stock power levels are unsafe for combat without upgrading to a small fusion reactor.
* I'd recommend using the freed-up space from the power upgrade for cargo as it's quite low to start.
* I also added a fridge and armor locker to the cockpit area.
* I upgraded to a radar array, which required removing some of the particle emitters on the rear.
* I swapped the plasma cannons for laser cannons. Plasma damage is much lower vs everything, and while it hurts to not have the splash, I've been able to be accurate enough to get by without it.
With those changes, it easy killed Zirax T0-T1 (Cutter, Corvette, Carrier, Frigate) and finished a T2 (Destroyer) without too much trouble. I stopped there for upgrades, because the firepower jump to T3 is pretty high and I'm already down to a few seconds of shield time.
* Add two superior extenders for 4 quantum proc.
* Add 4 adv shield (2 cap, 2 charge) and 2 basic shield (2 cap) for 120 cap with 1.46% / 68s charge.
* Add 6 EMP cruise turrets and swap the lasers for cannons to pick back up explosive damage without the need for shield damage.
I expect that should be able to easily deal with T3 and hopefully kill the Tovera.
Strategy generally has been to take out enemy Shields > Thrusters > Cores, though I imagine with the Tovera I may need to take out some turrets as well.
gotta say it has everything needed and nothing over the top, I really like that.
But 'got a silly question: why are the floodlights burried?
Only get two narrow strips of light from those.
With such attention to detail, it seems trivial to mention such a little thing. The motion sensor leading into the Captain's chair needed to be extended to the rear by 1 additional tile to avoid having to step on the ramp to trigger it. Looking forward to more great things from you. Keep up the awesome work.
Subscribed!!
Looks the part again, as well. :D