Xenonauts

Xenonauts

Lore+
99 Comments
Frißurbin.1.2734941127 2 Jul, 2024 @ 11:28pm 
ty
trar 21 Mar, 2023 @ 8:33am 
Great work on the mod. It looks like it's bundled in the Community Edition though so it's not really necessary to subscribe here.
Rogue77 22 Jan, 2023 @ 7:30pm 
Awesome ty much!
kostaskladianos 19 Aug, 2022 @ 8:31am 
Isn't this allready to the vanilla game?
VFR6 18 Aug, 2022 @ 2:43pm 
Been meaning to ask: Do you have a PDF version/non-game version of this? I am interested in it.
UFO Reality 2 May, 2022 @ 4:03am 
Is very nice. good effort.
Sleeping Viper 25 Mar, 2022 @ 3:51pm 
hey just curious as to how we get the new entries? do we research? do we just need to encounter them? do we need to pick up everything?
Diarmuhnd 7 Jan, 2022 @ 7:11pm 
Greetings from the future of 2022
Hjack9090 15 Jun, 2021 @ 8:38pm 
very goog
Sgt. Barnes 14 Jun, 2020 @ 1:18am 
really nice mod man. I like the explanation for why engineer produced weapons don't sell for much :D.
BackdireinEis 22 Jan, 2020 @ 2:22pm 
Doesn`t that mod add the "Andron Analysis"? Where can I check a log about the content of this mod?
Djcustoms 10 Jul, 2018 @ 9:05am 
Isn't this already added to the CE ?
sePL80 26 Nov, 2017 @ 6:58am 
@muraviev2: You need to click "Modding Tool" in the launcher of Xenonauts and there look for "Lore+" There you need to "install" and then also toggle to "Yes" after installation.
Enjoy.
muraviev2 26 Nov, 2017 @ 5:53am 
How to use this mod?
DF_Shadow 29 Jul, 2017 @ 7:39pm 
Thanks this is the best!
Pingu_the_Great  [author] 1 Dec, 2016 @ 10:01am 
It's been quite a while since I last updated this, but it is compatible with CE. The mod is a fluff/lore only mod, so it doesn't affect ground combat or the geoscape. It is compatible with games in progress, but not everything might get unlocked.
Cleb 30 Nov, 2016 @ 12:54pm 
Does this work with CE?
Piratebear 18 Jul, 2016 @ 12:17pm 
This looks like something I need. Grabbing dis!
Owe166 15 Jul, 2016 @ 10:05pm 
This really adds some nice depth to the game and the lore, Also the artwork is amazing.
Goddard 21 Feb, 2016 @ 8:31pm 
i finally feal i have a reason to continue playing, Thank you!
WhispersOfTheWind 21 Jan, 2016 @ 3:23pm 
really nice touch, and addon. Game feels equally balanced (but a dash deeper) after installing.
HapexIndustries 2 Oct, 2015 @ 2:37pm 
Thank you, sir.
Pingu_the_Great  [author] 28 Sep, 2015 @ 3:45pm 
An UPDATE!!!!! Okay guys, for those keen to analyse Androns, I've included an Andron Analysis page. To get it, shoot an Andron Officer. Trust me, it'll get sent back to the research lab, not end up in the scrap heap. I've cleaned up some of the text and made some small changes, nothign to get really excited about.
Bunyan 19 Sep, 2015 @ 4:47pm 
Very well made mod and lots of added content! Should give the devs something to shoot for in Xenonauts 2!
wingman 3 Sep, 2015 @ 6:54am 
Could the creator of this write some sorely needed lore for the X-division mod? So many great weapons with no immersive pseudo-scientific details an quips against engineers.
HapexIndustries 2 Aug, 2015 @ 11:53pm 
This is one of the best mods I've ever encountered for any game, and I've ben playing games with mods since Wolfenstein 3D. The writing is in exactly the write tone, the artwork is professional grade and appropriate, the disclosure of less obvious gameplay information (while sometimes giving just a little too much away) is welcome and helpful. Best of all, it does what any good mod should do: provide more of what the player wants and entice them to spend more time with the game. I've been playing XCOM (and its clones and wannabes) for over 20 years and in all that time the strongest hook that these games has held for me was the sense of discovery, the escalation of not just weapons but intelligence. Xenounauts in its vanilla, unmodded state came close to that perfect balance of discovery, combat, and management but I wanted more research, more information; with this mod I feel like finally an XCOM-styled game has fulfilled the potential of the original's promise.
Vinier McNuggNugg 29 Jun, 2015 @ 6:26pm 
lol i just thought of that small drone having a large ass tank cannon duck taped to the top and hovering around xD
Vandal Savant 28 Jun, 2015 @ 3:05pm 
Fanmail comment; Thank you for making this. The writing is very in-tune with the rest of the xenopedia's tone, and has put many aspects of the game's lore into new light for me.
Vinier McNuggNugg 10 Jun, 2015 @ 12:03am 
Wow.
Pingu_the_Great  [author] 9 Jun, 2015 @ 9:49am 
I'm tempted to mod the Heavy Drone after I get this next Lore+ update done, that's supposed to have a freakin' stripped down CORVETTE CANNON strapped to it. Maybe make it hella aggressive and a gun as dangerous as a MAG.
Vinier McNuggNugg 9 Jun, 2015 @ 12:29am 
The heavy drone seems adorable because its kinda harmless when it hovers around. Just a big misunderstood unit it seems ;)
Vinier McNuggNugg 8 Jun, 2015 @ 11:48pm 
Huh. i think what it does is get right next to you and do that lol
McSkumm 8 Jun, 2015 @ 10:49am 
@Pingu i figured it out, i didnt realize you had to manually install the mod after subscribing. it works fine and it is very nice
Pingu_the_Great  [author] 8 Jun, 2015 @ 10:23am 
@McSkumm, does absolutely nothing work at all after doing even one mission? You should get something for doing a mission. You usually get Lore+ research after 1 day or so.

@theclucker. That's just bad AI for the heavy drone. It's suppose to fire a load of plasma cannon shots.
Vinier McNuggNugg 6 Jun, 2015 @ 10:05am 
What does the giant ass alien hover drone do?
From what i seen its not really hostile because i never see it shooting. it just hovers around!
McSkumm 5 Jun, 2015 @ 2:05pm 
dosent work for me, im sad
Douglas Rattmann 5 Jun, 2015 @ 9:41am 
I love Lore+, much fun!
Pingu_the_Great  [author] 1 Jun, 2015 @ 4:05pm 
For those people who cared enough to track me down and ask where the next update is. You're scary. For those poeple who didn't. I've got the sketches back for the Andron update. I'm working with Henry (the artist) on a final image. I'll do another update when the final image is ready, as the update will follow shortly after that.
Pingu_the_Great  [author] 24 Apr, 2015 @ 11:10am 
Hi folks, just a quick announcement to say that my little crisis is over, should be able to get back to providing more content. I'll update when the next update begins, should be mid-May. It will be about Androns.
Olimara 19 Apr, 2015 @ 12:00am 
thanks, I think i'll finish my curret campain first then
Pingu_the_Great  [author] 29 Mar, 2015 @ 10:39am 
Yes it can. It isn't dependant on the standard tech tree - it's dependant on things you can get from ufos. Depending on where you are in-game, you may not get all of the mod (there's one item which I think is dependant on a certain ufo), and some of it will appear a little out of order as the mod is designed with ufo progression.

ANNOUNCEMENT: Due to a personal crisis, it is currently unlikely that there will be an update in April. It depends on if and how I can resolve this crisis.
Olimara 29 Mar, 2015 @ 2:50am 
does anyone know if this mod can be added mid save file?
Steelgonads 25 Mar, 2015 @ 4:29am 
Thanks for this mod Pingu. Really professional looking.
Pingu_the_Great  [author] 21 Mar, 2015 @ 2:05pm 
Added a new Xenopdia page. To get this one, recover a Carrier or Battleship datacore. Also updated the pics to show off the most recent version of Lore+. Next update will be the Andron Analysis.
Sergeant Skyhigh 20 Mar, 2015 @ 6:29am 
thanks for all your hard work love your mod keep them coming! :ss13ok:
Pingu_the_Great  [author] 15 Mar, 2015 @ 1:21pm 
I've wanted to an Andron Analysis, like the other analysis types you get when you capture a live alien. I know you can't stun Androns. I would probably unlock the research with an Andron officer corpse (the backstory would be the officer is so well made that it's only knocked out, not destroyed) and the art would be have to reflect the interrogation of a robot, but that's not what worries me. What worries me if if I was going to do it properly, there would have to be the same 10% bonus to damage you get with every alien Analysis, and that takes Lore+ out of being just flavour text. Would anyone have a problem with that?

@agris, I've taken your suggestion and when I next update Lore+ I will include all the information you've requested.
agris 1 Mar, 2015 @ 5:56pm 
It works.

If you're taking suggestions, are more detailed description (including what .xml files it modifies) and a date accompanying the version would be useful.

Thanks for fixing this, it's much better to have it working than nothing at all.
Pingu_the_Great  [author] 28 Feb, 2015 @ 3:27pm 
Well, after a few more tries, I've uploaded a version which does have the correct mod information. agris, if you have any more problems, please tell me.
agris 28 Feb, 2015 @ 1:19pm 
Ok thanks. If you're having trouble uploading it, could you copy it into a [noparse] [/norparse] block here in the comments?
Pingu_the_Great  [author] 27 Feb, 2015 @ 1:11pm 
Ok, that's the 10th time in a row it's failed to upload. I give up for now. Will try again later.