Keplerth

Keplerth

Enhanced POIs
57 Comments
Forsakenabyss  [author] 6 May @ 6:46pm 
the crops in the Enhanced POIs are fake ones they can found on the island they will not convert over to crops when u install the More crops its just decor to get the crops u have install more crops and play the quest, find pois, or use the seed cabinet to get almost all the crops minus few quest reward only ones sorry for the confusion.
别打了别打了 6 May @ 12:40am 
I attempted to install Homestead (More Crops & Meals) , but it didn't work.
别打了别打了 6 May @ 12:37am 
some crops turned into "Veggies (Flower) (Decor) 1" or "Veggies (Flower) (Decor) 2", the description "This is just decor version get the real at More Crops and food mod". I can't get it, it seems that you have transformed the old one into a new mod
Forsakenabyss  [author] 23 Apr @ 10:03pm 
basic boars drop the caged boar also just the boss is a much higher chance
TheLastSeeker 23 Apr @ 9:21pm 
yeah i changed the drop rates of leather / meat in a mod i did and had wondered if it'd screw with the cage drop. didn't know it was a boar king drop only.

I wanted to up the rates to a more sensible for size variant
Forsakenabyss  [author] 23 Apr @ 8:50pm 
I assume you mean the caged boar from homestead? this mod i altered the boar lord and the rest are all new creatures so should be no issues. now for the homestead mod i changed almost every single animal and their drops so to be honest idk if you add in a new mod that changes their drops if they will conflict or not. I never had a issue with the boar lord weapons dropping and the caged boar from this mod and homestead running at same time. i never worried about that because the homestead animals give a good amount of their drops once you farm them. also if you just after their drops this mod make all the dens drop-able(plus i made some new dens for ones that didnt have them) so you can go around and collect and just trap farm at your base
TheLastSeeker 23 Apr @ 7:52pm 
If i change boar drop rates will this effect them dropping the caged boar? Also what vanilla animals should i leave out of a drop rate mod that would conflict with this?
ironcladmemory 29 Mar @ 5:45pm 
That sounds amazing! Greatly looking forward to the new content!
Forsakenabyss  [author] 29 Mar @ 1:14pm 
Thank you. I will update this mod soon. i was working on making a hunters guild and have quest to go out and hunt down all the pois and kill/collect from them, so people know which ones are out there since i added so many even i lost track i forgot to update the counter few times soo its off by atlease 20 XD. This Next update i plan to make all my weapons upgradable and add few more "magic" ones since i have soo many dms asking for them guess i will do it finally haha
ironcladmemory 29 Mar @ 12:15pm 
I'm sorry for the late response. I really appreciate your quick response and attention. I do not have an opinion regarding what to update first, as my wife and I are just casually playing the game atm, so feel free to update what you want and when you want. You show such amazing attention to detail and such care for what you do, as the artist, I believe you should feel free to work as you please without pressure from us users.
Forsakenabyss  [author] 7 Mar @ 12:44am 
yes i been meaning to do this. i also have working on a way to get apng working so i can have animated stuff like they do in base game would love to have my weapons and attacks of my mobs looks better but.. the game dosnt like it i tried hard coding and the mod editor but nothing so far works XD. back to you question i will see about getting started on getting weapons updating in a day or so is there some you would like to see first upgradable ?
ironcladmemory 6 Mar @ 1:08pm 
I've commented on another of your mods, and I've got to say you make quality mods. Absolutely brilliant. Do you plan of making all new weapons upgradable?
Aviergence 26 Feb @ 4:21pm 
That would indeed be flattering, if they used your mod as a base.
Forsakenabyss  [author] 25 Feb @ 4:59pm 
Figure i will put this here since i got few dms over it. I Really dont care the devs now have bosses drop trophies like mine do XD if they used my mod as a bases for updating the game hey i should be flattered not mad so no more messages on this please
Forsakenabyss  [author] 21 Jan @ 10:57pm 
Removed about 10 pois and sadly the new ores,walls,floor,weapons idk what caused my original files to become corrupted (should have avoid using the ingame editor i guess XD) but i had to remove them and im working on getting them back in asap but i added in the insect mound that was requested atlease
Forsakenabyss  [author] 15 Jan @ 8:53pm 
added new a new set of implants and modules to boost your char there are permanent ones even also added in caltrops weapons because .. why not
Forsakenabyss  [author] 10 Jan @ 8:56am 
thank you!!
Tage2 6 Jan @ 5:46am 
spectacular mod, you do really good work :)
Forsakenabyss  [author] 1 Jan @ 6:28pm 
Since i have few dms on this i will post this here. No im not done working on my mods for keplerth just i been working on my other ones that i get paid for XD. since this is just a because i can projects. i only throw maybe 40 hour or more a month into it but dont worry i have been working on many new buildings and sites just need to polish them some didnt know making new wall assets would take so long but i have it down now.
Forsakenabyss  [author] 5 Dec, 2024 @ 12:02pm 
thank you! I really do appreciate it. Im working on a major update on few of my mods soon atm working on the winter one for this mod and more crops. might even add in a new farm animal im trying to get the models made now.
xjoshs1981x 5 Dec, 2024 @ 9:59am 
Awesome thank you for all your work on this game I've returned to the game twice now for whole playthroughs specifically because of your mods.
Forsakenabyss  [author] 5 Dec, 2024 @ 9:26am 
Also added the campfire (a rustic Stovetop) to the Forsaken Foundry also added the foundry craft to the Wooden Furniture Workbench since i had few request to do so
Forsakenabyss  [author] 5 Dec, 2024 @ 9:10am 
Thank you. i just patched it seems i kinda mixed the item ids up and placed them backwards i fixed that and changed the ash return amount to 5 for one wood. not one ash for one wood...
xjoshs1981x 4 Dec, 2024 @ 10:27pm 
The firepit for crafting ash seems to have it's recipe reversed it actually turns ash back into wood.
Forsakenabyss  [author] 2 Nov, 2024 @ 5:20am 
the only time we had this issue is when A. the mod didn't load right B. someone was using a out of date version of the mode. the mods are loaded client side and people can load mods when other players on their world dont even have tit themselves. i had a talk with the devs about this issue im hoping they will work on it soon and make mods host side. i see you said you had the mod installed only thing i can think of is unsub and delete the mod and resub again might fix the issue
FrozenPotato 1 Nov, 2024 @ 9:45pm 
this is weird but, im the world host and my friends and I all have the mod installed, they can see the enhanced POIs, but not me..
[UNQL]Tango 7 Oct, 2024 @ 4:33pm 
Great mod, thank you.
Forsakenabyss  [author] 7 Oct, 2024 @ 12:25pm 
I will add a list soon just got some commissions i need to finish before i work on my just because i can game mods XD
Sköll Drachen 4 Oct, 2024 @ 12:37pm 
can you make a list of all the things this mod adds and what drops them?
Forsakenabyss  [author] 21 Sep, 2024 @ 11:39am 
ops ya i will get it fixed later today
R4skall 20 Sep, 2024 @ 11:22am 
also it looks like the boar shield is supposed to grant defense but doesnt
R4skall 18 Sep, 2024 @ 5:08pm 
i kinda jumped in in a max difficulty world and it was two shotting me when i approached it XD shouldve stuck with normal since i dont actually have a ton of experience with the game
Forsakenabyss  [author] 18 Sep, 2024 @ 4:40pm 
Melee its a tough fight. i done it and know of a group who has also the prize for killing her is worth it, just be ready for a hard fight
R4skall 17 Sep, 2024 @ 10:14pm 
how do you hurt the mother tree?
Forsakenabyss  [author] 16 Sep, 2024 @ 11:47am 
np I was worried it was my fault for not not compiling the mod. I might have to compile the mod soon. i love to leave it lose so anyone can edit and play my mod their own way. I fear it might be causing load issues since its getting pretty but at this point
kupan 16 Sep, 2024 @ 11:43am 
Ok this is a little odd, but I seem to have it fixed now. I reinstalled keplerth a couple of times and it didn't do anything, but when I reinstalled into a new location then suddenly the steam workshop and your mods all suddenly worked just fine. For some reason it seems to like my older SSD more than my newer SSD, neither are the OS install disk. Oh well, taking the win for now. Thanks again for looking through it with me.
Forsakenabyss  [author] 16 Sep, 2024 @ 10:58am 
Yes that is a known issues I thought leaving the tp the same spot would solve it but sadly it dosnt from what i learned digging thou the game code its hardcoded to tp you to the center left of the map. i thought about moving the center to the docks and moving the tp but ... if i do that it loses its name kinga like how the BASE loses it when i moved it. I am looking into solving the issue i have to say thou as you play becomes less pain in the but i just named one Dock and the other Island TP.
xjoshs1981x 16 Sep, 2024 @ 7:15am 
I thought it would be a mod conflict I'm running some seriously outdated mods and I'm using Wemod which is an app that applies mods/cheats to the game also, but even after I removed everything but your mod and started a new game it still duplicated the waypoint.
xjoshs1981x 16 Sep, 2024 @ 7:13am 
I'm running into an issue where my island sort of creates a mirror of itself? Terrible description I apologize - what I'm trying to say is as soon as I take the teleporter to my personal island, a second entry is created in my list of teleport locations that also leads to my island. Doesn't matter which one I enter they both lead to same island it's pretty weird. It's not game breaking in any way but it is kind of annoying having Uninhabited Island 1 and Uninhabited Island 2 as permanent teleport locations when they both go to the same place.
Forsakenabyss  [author] 16 Sep, 2024 @ 4:59am 
Well i have went thou and double checked all my Custom buildings settings made few new worlds all the assets are spawning normal both my local copy and steam. I sorry i cannot find a way to get the same error i asked few guys to test it out once they get on later today. you said u moved the file to the local mod folder have u tried loading it thou steams i had some issues myself. when moving the files deleting some of my custom imgs links had to rewrite some of them(idk why but its picky) and things which most of my pois use custom walls and floor and monster imgs that have been edited
kupan 16 Sep, 2024 @ 3:18am 
I have Verified the install files and started a new world and had the same issue.
I have also tried running as admin(windows 10) and making a new world in case it was some weird permission issue, and that didn't fix anything either.
I have also deleted the mods from the workshop/content folder to force it to redownload in case of a bad download, then copied the newly downloaded folders over after deleting the old ones in the mod folder, again tried making a new world and no joy.
I also tried restarting steam, and rebooting in case some in progress update was an issue. Also didn't help.

I wonder if it is a problem with a symbolic link, since I am having to move the folders into the game's install to get it to see them.

Thanks for taking the time to look into this. I appreciate it.
Forsakenabyss  [author] 16 Sep, 2024 @ 12:37am 
hmm i seen this issue only when someone remove/deactivate the mod. Our server that runs all my mods is loading the POIs and items fine. i too run infinite rift stone also. try verify integrity of game files my mate had to do this to fix some issues he had also. I assume it might be a issue on load times of the game is not use to large mods yet i had a feeling i might need to start making this mod into parts... looking at the photo seems only my custom stuff was gone i.e the walls,floors,boss the rest was just reuse of base game assets so ya something didnt load right
kupan 15 Sep, 2024 @ 12:47pm 
I am having a bit of a problem.
New character and new world generated, both with the mods enabled.
Mods:
Infinite rift stone use(tested with this disabled and new character/world. This isn't causing it)
Enhanced POI
More Race/Character
Genetics

The assets for the mods don't load. I am getting the points of interest to spawn in the world, but they are mostly blank and some enemies are only shadows. Example . The new items dropped from enemies like the Wizard's Fire Orb are just white squares. The basic workbench is also invisible.

To be fair, this might not be a problem with your mod. Keplerth doesn't like seeing my subscribed mods, so I have copied the folders from Workshop/content/747200 to Keplerth/keplerth_data/streamingassets/Mods. This makes them show up in the in game mod list and enable them as local. I have confirmed I am having the same issue with the current newest available versions.
Forsakenabyss  [author] 15 Sep, 2024 @ 3:09am 
Since i had three dms now over this. YES the Dragon slayer bow is meant to be that large i made inspired by the dragonslayer greatbow from dark souls XD
Forsakenabyss  [author] 9 Sep, 2024 @ 5:40pm 
Seems the new starter island patch has caused a override/lap on some peoples maps i had report about it if this the case for more people i will remove it and make it a standalone mod
please inform me right away if you are having this issue i dont want to mess up anyones island
Forsakenabyss  [author] 8 Sep, 2024 @ 11:13pm 
I went for a run found that it really rare to spawn i added few spawns to it to allow it to be more common.
Forsakenabyss  [author] 8 Sep, 2024 @ 8:50pm 
He should spawns in the surface i didnt add in any biome requirement. i will do a run later today and make sure he is spawning right it should be rare like the fishing hut i found only 2 huts in a hour of exploring myself., atm i need to finish my Crop mod just spent 55 hours making the models and have most of the code done so really want to get it out soon
Hyperdino 8 Sep, 2024 @ 7:51pm 
Where can one find the wizard?
Forsakenabyss  [author] 7 Sep, 2024 @ 2:51am 
i wrote a custom buff for the mimic box to fix the armor issue. i was being lazy and hoped just adding the armor points to the base item worked seems accessory and armor read abit different (still learning the code has only been 5 days since i started modding this game). also im not 100% on your question i never just walked off i might try it later i just made a set of dev items for my test anyways one is a 700% movement speed (was making sure my POIs where spawning in)
Ultimas Prime 7 Sep, 2024 @ 12:46am 
The mimc box is giving the def boost now. I am just wondering but due to keplerth having infinite map gen, is it possible that you can encounter the structures from new updates of this map on an old world if you explore new regions of your map that would cause the game to generate new structures?