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1. Strucutre.txt defines the structures of small buildings (e.g. abandoned houses), mountains, villages, dungeons (e.g. underground Insector zones) and etc. We're currently working on the map editor for our game, to support future editing of the Strucutre.txt file.
2. Characters and mobs in our game have four sides (4 PNG files, GIF is not supported). But we also have some animations in the game that we made by using Unity, such as skeletal animations (e.g. Insector Queen and Divil), and frame-by-frame animation (e.g. torches). Also, the animations must be in PNG format, GIF is not supported. If you know how to program, you can achieve the rapid succession of sequential images through coding, so it's possible to make a character with 2 sides/frames and some animations in our game.
3. We will consider zipping up the art resources as additional files to the game folder. Thank you for your suggestion.